diff --git a/NuclearDawn/server.cfg b/NuclearDawn/server.cfg
new file mode 100644
index 0000000..d77ca0b
--- /dev/null
+++ b/NuclearDawn/server.cfg
@@ -0,0 +1,157 @@
+// ****************************************************************************
+//                                                                            *
+//     Nuclear Dawn - server.cfg                                              *
+//     Version 250817                                                         *
+//                                                                            *
+// ****************************************************************************
+
+// ............................. Basic Settings ............................. //
+
+// Hostname for server.
+hostname "SERVERNAME"
+
+// Server password - for private servers.
+sv_password ""
+
+// Email - Server admin email.
+// Example: sv_contact "email@example.com"
+sv_contact ""
+
+// LAN Mode - If set the server will not show on the internet.
+// Default: sv_lan 0
+sv_lan 0
+
+// The region of the world to report this server in.
+// -1 is the world, 0 is USA east coast, 1 is USA west coast
+// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
+sv_region -1
+
+// Game tags to identify vanilla server
+sv_tags "nucleardawn"
+
+// ........................... RCON Configuration ........................... //
+
+// RCON - remote console password.
+rcon_password "ADMINPASSWORD"
+
+// Number of minutes to ban users who fail rcon authentication
+// min. 0
+sv_rcon_banpenalty 10
+
+// Enable/disable rcon logging
+sv_rcon_log 1
+
+// Max number of times a user can fail rcon authentication before being banned
+// min. 1 max. 20
+sv_rcon_maxfailures 5
+
+// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
+sv_rcon_minfailures 5
+
+// Number of seconds to track failed rcon authentications
+sv_rcon_minfailuretime 10
+
+// ...................... Communication and spectators ...................... //
+
+// Enable voice communications
+sv_voiceenable 0
+
+// Players can hear all other players, no team restrictions 0=off 1=on
+sv_alltalk 0
+
+// Toggles whether the server allows spectator mode or not
+mp_allowspectators 1
+
+// ......................... Team and round settings ........................ //
+
+// Sets how many players can a team have over the opposite team.
+mp_limitteams 1
+
+// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round.
+mp_autoteambalance 2
+
+// Maxmimum unbalance before autobalancer kicks in
+mp_unbalance_limit 2
+
+// Specify the amount of seconds into a round that balancing will occur
+mp_autoteambalance_delay 60
+
+// Auto swap teams at round-end? (0=no/1=yes)
+mp_roundend_teamswap 0
+
+// The time (seconds) the selected commander has to accept
+nd_commander_accept_time 15
+
+// How long until a commander is selected at the beginning of a round
+nd_commander_election_time 45
+
+// Minimum number of players connected to start a mutiny vote
+nd_commander_mutiny_min_players 3
+
+// Time in minutes before a mutiny can start after a previous one, or after a new round
+nd_commander_mutiny_surpress_time  5
+
+// Time (in seconds) a mutiny vote lasts
+nd_commander_mutiny_time 30
+
+// The percentage of team votes required for the current commander to be voted off
+nd_commander_mutiny_vote_threshold 51.0
+
+// The percentage of team votes required for the team to surrender the round
+nd_commander_surrender_vote_threshold 51.0
+
+// Force players to join a team when joining the server. 0=disabled 1=enabled
+mp_force_autoassign 0
+
+// Resources that each team starts the game with
+nd_starting_resources 3000
+
+// Min time in seconds player must be dead for before they can spawn
+nd_spawn_min_time 6.0
+
+// Time in seconds between spawn waves
+nd_spawn_wave_interval 12.0
+
+// Minutes in a round
+mp_roundtime 35
+
+// Minutes for a map to last
+mp_timelimit 70
+
+// Number of rounds
+mp_maxrounds 2
+
+// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period.
+nd_xmas 0
+
+// .................................. Bots .................................. //
+
+// How many bots should enter the game
+bot_quota 0
+
+// Fill the server with bots, if less than x players
+bot_quota_mode fill
+
+// Should bots join after players have joined or start playing without players (1)
+bot_join_after_player 0
+
+// ............................. Server Logging ............................. //
+
+//Enables logging to file, console, and udp < on | off >.
+log on
+
+// Log server bans in the server logs.
+// Default: sv_logbans 1
+sv_logbans 1
+
+// Echo log information to the console.
+// Default: sv_logecho 1
+sv_logecho 1
+
+// Log server information in the log file.
+// Default: sv_logfile 1
+sv_logfile 1
+
+// Log server information to only one file.
+// Default: sv_log_onefile 0
+sv_log_onefile 0