diff --git a/bfv/serversettings.con b/bfv/serversettings.con index 7bf5acc..0d9e27f 100644 --- a/bfv/serversettings.con +++ b/bfv/serversettings.con @@ -46,7 +46,7 @@ game.serverIP 0.0.0.0 game.serverPort 15567 game.gameSpyLANPort 23000 game.gameSpyPort 23000 -game.ASEPort 0 +game.ASEPort 14690 game.serverHitIndication 0 game.serverTKPunishMode 1 game.serverCrossHairCenterPoint 1 diff --git a/ins/server.cfg b/ins/server.cfg index 9c4724b..ef16ab0 100644 --- a/ins/server.cfg +++ b/ins/server.cfg @@ -1,44 +1,47 @@ // **************************************************************************** -// * -// Ingurgency - server.cfg * -// Version 060116 * -// * +// Ingurgency +// Config - server.cfg +// Date - 06/12/2023 // **************************************************************************** -// ............................. Basic Settings ............................. // - -// Hostname for server. +// hostname - Hostname for server. hostname "SERVERNAME" -// Server password - for private servers. +// rcon_password - remote console password. +rcon_password "ADMINPASSWORD" + +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -sv_contact "email@example.com" +// map - Start playing on specified map. +map "embassy_coop checkpoint" -// LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// Set maximum server FPS -// Default: fps_max 300 -fps_max 300 +// sv_logfile - Log server information in the log file. +sv_logfile 1 + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// ........................... RCON Configuration .......................... // +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 -// RCON - remote console password. -rcon_password "ADMINPASSWORD" +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 0 -// Number of minutes to ban users who fail rcon authentication -// min. 0 -sv_rcon_banpenalty 10 +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// Enable/disable rcon logging -sv_rcon_log 1 +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 -// Max number of times a user can fail rcon authentication before being banned -// min. 1 max. 20 -sv_rcon_maxfailures 5 +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" // ......................... Matchmaking Playlists ......................... // // info: Selecting a playlist will allow the server to show up in matchmaking. @@ -95,205 +98,141 @@ sv_playlist "nwi/coop" // .......................... Coop Mode Settings ............................ // // info: Settings for all cooperative gamemodes -// Set the maximum number of human players in Cooperative modes -// Maximum value: 8 -// Default: mp_coop_lobbysize 6 -//mp_coop_lobbysize 6 +// mp_coop_lobbysize - Size of coop lobby +mp_coop_lobbysize 6 -// Set the minimum number of bots -//mp_coop_min_bots 5 +// mp_coop_min_bots - The number of bots used for 1 player. +mp_coop_min_bots 5 -// Set the maximum number of bots -// Maximum value: maxplayers - mp_coop_lobbysize -//mp_coop_max_bots 18 +// mp_coop_max_bots - Maximum number of bots allowed on the server. +mp_coop_max_bots 18 // ........................... Voting Settings .............................. // -// Allow voting? +// sv_allow_votes - Allow voting? sv_allow_votes 1 -// Is map voting enabled? +// sv_map_voting - Is map voting enabled? sv_map_voting 1 -// Allow spectators to vote? +// sv_vote_allow_spectators - Allow spectators to vote? sv_vote_allow_spectators 0 -// A vote that fails cannot be re-submitted for this long +// sv_vote_failure_timer - A vote that fails cannot be re-submitted for this long sv_vote_failure_timer 300 -// Can people hold votes to change AI count? +// sv_vote_issue_botcount_allowed - Can people hold votes to change AI count? sv_vote_issue_botcount_allowed 1 -// The voting population required to pass a bot count vote -// min. 0.1 max. 1 +// sv_vote_issue_botcount_min_population - The voting population required to pass a bot count vote sv_vote_issue_botcount_min_population 0.55 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 +// sv_vote_issue_botcount_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes) sv_vote_issue_botcount_min_ratio 0.5 -// Can people hold votes to change AI difficulty? +// sv_vote_issue_botdifficulty_allowed - Can people hold votes to change AI difficulty? sv_vote_issue_botdifficulty_allowed 1 -// The voting population required to pass an AI difficulty vote +// sv_vote_issue_botdifficulty_min_population - The voting population required to pass a next level vote // min. 0.1 max. 1 sv_vote_issue_botdifficulty_min_population 0.55 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_issue_botdifficulty_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) // min. 0 max. 1 sv_vote_issue_botdifficulty_min_ratio 0.5 -// Can people hold votes to change the gamemode? +// sv_vote_issue_changegamemode_allowed - Can people hold votes to change the gamemode? sv_vote_issue_changegamemode_allowed 0 -// Can people hold votes to change levels? +// sv_vote_issue_changelevel_allowed - Can people hold votes to change levels? sv_vote_issue_changelevel_allowed 1 -// If enabled, wait until the end of the round to change levels +// sv_vote_issue_changelevel_wait - If enabled, wait until the end of the round to change levels sv_vote_issue_changelevel_wait 1 -// Can people hold votes to kick players from the server? +// sv_vote_issue_kick_allowed - Can people hold votes to kick players from the server? sv_vote_issue_kick_allowed 1 -// Can we kick the other team? +// sv_vote_issue_kick_other_team - Can we kick the other team? sv_vote_issue_kick_other_team 0 -// Can people hold votes to set the next level? +// sv_vote_issue_nextlevel_allowed - Can people hold votes to set the next level? sv_vote_issue_nextlevel_allowed 1 -// Allow players to extend the current map? +// sv_vote_issue_nextlevel_allowextend - Allow players to extend the current map? sv_vote_issue_nextlevel_allowextend 0 -// Present players with a list of maps to choose from? +// sv_vote_issue_nextlevel_choicesmode - Present players with a list of maps to choose from? sv_vote_issue_nextlevel_choicesmode 1 // Not allowed to vote for a nextlevel if one has already been set sv_vote_issue_nextlevel_prevent_change 1 -// How many rounds before map voting can begin +// sv_vote_issue_nextlevel_round_count_delay - How many rounds before map voting can begin sv_vote_issue_nextlevel_round_count_delay 1 -// The voting population required to pass a next level vote -// min. 0.1 max. 1 +// sv_vote_issue_nextlevel_min_population - The voting population required to pass a next level vote sv_vote_issue_nextlevel_min_population 0.55 -// How strong does the yes vote need to be to win? (2.0 = 2x more voters) -// min. 1 max. 5 +// sv_vote_issue_nextlevel_min_ratio - How strong does the yes vote need to be to win? (2.0 = 2x more voters) sv_vote_issue_nextlevel_min_ratio 0.5 -// Can people hold votes to restart the game? +// sv_vote_issue_restart_game_allowed - Can people hold votes to restart the game? sv_vote_issue_restart_game_allowed 1 -// Can people hold votes to restart the round? +// sv_vote_issue_restart_round_allowed - Can people hold votes to restart the round? sv_vote_issue_restart_round_allowed 1 -// Can people hold votes to scramble the teams? +// sv_vote_issue_scramble_teams_allowed - Can people hold votes to scramble the teams? sv_vote_issue_scramble_teams_allowed 1 -// Can people hold votes to switch the teams? +// sv_vote_issue_switch_teams_allowed - Can people hold votes to switch the teams? sv_vote_issue_switch_teams_allowed 1 -// How long should a kick ban last for if a player is kicked for hacking? (minutes) +// sv_vote_kick_ban_duration_cheating - How long should a kick ban last for if a player is kicked for hacking? (minutes) sv_vote_kick_ban_duration_cheating 240 -// The voting population required to kick a person for hacking -// min. 0.1 max. 1 +// sv_vote_kick_hack_min_population - The voting population required to kick a person for hacking sv_vote_kick_hack_min_population 0.60 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 +// sv_vote_kick_hack_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) sv_vote_kick_hack_min_ratio 0.66 -// How long should a kick vote ban someone from the server? (in minutes) +// sv_vote_kick_ban_duration_idle - How long should a kick vote ban someone from the server? (in minutes) sv_vote_kick_ban_duration_idle 0 -// The voting population required to kick a person for being idle -// min. 0.1 max. 1 +// sv_vote_kick_idle_min_population - The voting population required to kick a person for being idle sv_vote_kick_idle_min_population 0.20 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 +// sv_vote_kick_idle_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) sv_vote_kick_idle_min_ratio 0.5 -// How long should a kick ban last for if a player is kicked for team killing? (minutes) +// sv_vote_kick_ban_duration_teamkilling - How long should a kick ban last for if a player is kicked for team killing? (minutes) sv_vote_kick_ban_duration_teamkilling 10 -// The voting population required to kick a person for team killing -// min. 0.1 max. 1 +// sv_vote_kick_tk_min_population - The voting population required to kick a person for team killing sv_vote_kick_tk_min_population 0.25 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 +// sv_vote_kick_tk_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) sv_vote_kick_tk_min_ratio 0.66 -// How long should a kick ban last for if a player is kicked for trolling? (minutes) +// sv_vote_kick_ban_duration_trolling - How long should a kick ban last for if a player is kicked for trolling? (minutes) sv_vote_kick_ban_duration_trolling 60 -// The voting population required to kick a person for trolling -// min. 0.1 max. 1 +// sv_vote_kick_troll_min_population - The voting population required to kick a person for trolling sv_vote_kick_troll_min_population 0.40 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 +// sv_vote_kick_troll_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) sv_vote_kick_troll_min_ratio 0.66 -// The minimum number of players needed on the server to start a vote kick +// sv_vote_kick_min_players - The minimum number of players needed on the server to start a vote kick sv_vote_kick_min_players 4 -// Minimum number of vote attempts required to start an actual vote +// sv_vote_kick_min_voters - Minimum number of vote attempts required to start an actual vote sv_vote_kick_min_voters 3 -// The voting population required -// min. 0 max. 1 +// sv_vote_min_population - The voting population required sv_vote_min_population 0.55 -// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) -// min. 0 max. 1 +// sv_vote_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) sv_vote_min_ratio 0.55 - -// ............................. Fast Download .............................. // -// info: Allows custom maps to be downloaded to the client. - -// Allows clients to download custom maps and textures etc. from the server at 20 kbps. -// Default: sv_allowdownload 1 -sv_allowdownload 1 - -// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// sv_downloadurl "http://example.com/custom" -// Default: sv_downloadurl "" -sv_downloadurl "" - -// ................................ Ban List ............................... // - -// personal banlist based on user IDs. -exec banned_user.cfg - -// personal banlist based on user IPs. -exec banned_ip.cfg - -writeid -writeip - -// ............................. Server Logging ............................. // - -//Enables logging to file, console, and udp < on | off >. -log on - -// Log server bans in the server logs. -// Default: sv_logbans 1 -sv_logbans 1 - -// Echo log information to the console. -// Default: sv_logecho 1 -sv_logecho 1 - -// Log server information in the log file. -// Default: sv_logfile 1 -sv_logfile 1 - -// Log server information to only one file. -// Default: sv_log_onefile 0 -sv_log_onefile 0 diff --git a/ios/server.cfg b/ios/server.cfg index d5fe4fb..72e640a 100644 --- a/ios/server.cfg +++ b/ios/server.cfg @@ -1,85 +1,47 @@ -// ************************************************************************** // -// // -// IOSoccer - server.cfg // -// Version 240917 // -// // -// ************************************************************************** // +// **************************************************************************** +// IOSoccer +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" - -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 - -// ............................. Server Logging ............................. // +// map - Start playing on specified map. +map "8v8_vienna" -// Enable log - Enables logging to file, console, and udp < on | off >. -// Recommended: log on -log on +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" -// Log bans - Log server bans in the server logs. -// Default: sv_logbans 1 -// Recommended: sv_logbans 1 -sv_logbans 1 - -// Log echo - Display log information to the server console. -// Default: sv_logecho 1 -// Recommended: sv_logecho 1 -sv_logecho 1 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 -// Log file - Log server information in the log file. -// Default: sv_logfile 1 -// Recommended: sv_logfile 1 +// sv_logfile - Log server information in the log file. sv_logfile 1 -// One file log - Log server information to only one file. -// Default: sv_log_onefile 0 -// Recommended: sv_log_onefile 0 -sv_log_onefile 0 - -// ................................ Ban List ................................ // - -// User ban - Server banlist based on user steam ID. -// Recommended: exec banned_user.cfg -exec banned_user.cfg - -// IP ban - Server banlist based on user IP. -// Recommended: exec banned_ip.cfg -exec banned_ip.cfg - -// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. -writeid +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Write IP - Save the ban list to banned_ip.cfg. -writeip +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 -// ........................ Standard Settings IOSoccer ...................... // +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 -// set regios for the server -sv_region 255 +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// rate settings -sv_maxrate 1000000 -sv_maxcmdrate 100 -sv_maxupdaterate 100 -sv_minrate 5000 -sv_mincmdrate 10 +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 -// enable cheats -sv_cheats 0 +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" // also set in the shared_server.cfg // Is not set default in code yet @@ -105,6 +67,5 @@ sv_ball_kickoff_chargeblock 1 sv_playerrotation 0 sv_replay_instant_second_enabled 0 sv_autostartmatch 1 -sv_alltalk 1 sv_restart 0.5 diff --git a/ios/shared_server.cfg b/ios/shared_server.cfg new file mode 100644 index 0000000..b62fd85 --- /dev/null +++ b/ios/shared_server.cfg @@ -0,0 +1,57 @@ +log on +sv_logbans 1 +sv_region 255 +sv_contact "http://iosoccer.com" +sv_maxrate 100000 +sv_maxcmdrate 100 +sv_maxupdaterate 100 +sv_minrate 5000 +sv_mincmdrate 10 +sv_minupdaterate 10 +sv_cheats 0 + +// Is not set default in code yet +mp_ballskin 1 +mp_pitchtexture 4 + +// Gravity +sv_gravity 900 + +// Default mode for public purposes +mp_chat_match_captain_only 0 +mp_captaincy_away 0 +mp_captaincy_home 0 +mp_extratime 0 +mp_penalties 1 +mp_timelimit_cooldown 0.25 +mp_timelimit_halftime 0 +mp_timelimit_extratime_intermission 0.25 +mp_timelimit_extratime_halftime 0.25 +mp_timelimit_penalties_intermission 0.25 +mp_timeout_count 2 +mp_timeout_duration 3 +mp_botkeepers 1 +mp_offside 1 +mp_maxplayers 8 +mp_shield_block_opponent_half 0 +sv_hud_theme 1 +sv_ball_player_banduration 4.5 +sv_ball_kickoff_chargeblock 1 +sv_playerrotation 0 +sv_replay_instant_first_enabled 1 +sv_replay_instant_second_enabled 0 +sv_autostartmatch 1 +sv_alltalk 1 +sv_speed_protection 1 +sv_password "" +sv_restart 0.5 + +smac_removecvar r_drawbrushmodels +smac_removecvar r_drawfuncdetail +smac_removecvar r_skybox +smac_removecvar fog_enable +smac_removecvar mat_drawwater +smac_removecvar r_drawsprites +smac_removecvar r_3dsky +smac_removecvar mat_fullbright +smac_removecvar cl_drawmonitors \ No newline at end of file diff --git a/l4d/server.cfg b/l4d/server.cfg index dedeb76..9d439ad 100644 --- a/l4d/server.cfg +++ b/l4d/server.cfg @@ -1,15 +1,35 @@ -// Hostname for server. +// **************************************************************************** +// Left 4 Dead +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 +// map - Start playing on specified map. +// map "4d_hospital01_apartment" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players' voice communication, no team restrictions +sv_alltalk 1 \ No newline at end of file diff --git a/l4d2/server.cfg b/l4d2/server.cfg index dedeb76..b050e8a 100644 --- a/l4d2/server.cfg +++ b/l4d2/server.cfg @@ -1,15 +1,35 @@ -// Hostname for server. +// **************************************************************************** +// Left 4 Dead 2 +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 +// map - Start playing on specified map. +// map "c5m1_waterfront" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players' voice communication, no team restrictions +sv_alltalk 1 \ No newline at end of file diff --git a/q3/server.cfg b/q3/server.cfg index 93598a8..705f6ff 100644 --- a/q3/server.cfg +++ b/q3/server.cfg @@ -7,11 +7,12 @@ set g_gametype 0 //- Sets the type of game. 0 - Free for all, 1 - Tournament, 2 set fraglimit 50 set timelimit 20 -set sv_master1 "master3.idsoftware.com" +set sv_master1 "master3.idsoftware.com:27950" set sv_master2 "master.ioquake3.org:27950" set sv_master3 "master0.excessiveplus.net:27950" set sv_master4 "master.maverickservers.com:27950" set sv_master5 "dpmaster.deathmask.net:27950" +; set sv_master2 "master.huxxer.de:27950" //Here's the map-cycle. When fraglimit or timelimit is reached, the map is automatically changed. //Otherwise it would just play the same map again. diff --git a/sof2/server.cfg b/sof2/server.cfg index 2f8401a..243a3bb 100644 --- a/sof2/server.cfg +++ b/sof2/server.cfg @@ -57,12 +57,12 @@ seta g_followEnemy "0" // If 1 then you may follow the enemy seta g_forceFollow "1" // If 1 then you may only follow players seta g_timeouttospec "100" // Default setting -// Master Servers - Do NOT change! -seta sv_master5 "" -seta sv_master4 "207.38.8.34" -seta sv_master3 "clanservers.net" -seta sv_master2 "69.93.209.187" +// Master Servers seta sv_master1 "master.sof2.ravensoft.com" +seta sv_master2 "69.93.209.187" +seta sv_master3 "clanservers.net" +seta sv_master4 "207.38.8.34" +seta sv_master5 "master.1fxmod.org" seta com_hunkMegs "256" seta com_soundMegs "64"