import { cn } from "@core/utils/cn.ts"; import { LockKeyholeOpenIcon } from 'lucide-react'; import type React from "react"; type RGBColor = { r: number; g: number; b: number; a: number; }; interface AvatarProps { text: string; size?: "sm" | "lg"; className?: string; showError?: boolean; } // biome-ignore lint/complexity/noStaticOnlyClass: stop being annoying Biome class ColorUtils { static hexToRgb(hex: number): RGBColor { return { r: (hex & 0xff0000) >> 16, g: (hex & 0x00ff00) >> 8, b: hex & 0x0000ff, a: 255, }; } static rgbToHex(color: RGBColor): number { return ( (Math.round(color.a) << 24) | (Math.round(color.r) << 16) | (Math.round(color.g) << 8) | Math.round(color.b) ); } static isLight(color: RGBColor): boolean { const brightness = (color.r * 299 + color.g * 587 + color.b * 114) / 1000; return brightness > 127.5; } } export const Avatar: React.FC = ({ text, size = "sm", showError = false, className, }) => { const sizes = { sm: "size-11 text-xs", lg: "size-16 text-lg", }; // Pick a color based on the text provided to function const getColorFromText = (text: string): RGBColor => { let hash = 0; for (let i = 0; i < text.length; i++) { hash = text.charCodeAt(i) + ((hash << 5) - hash); } return { r: (hash & 0xff0000) >> 16, g: (hash & 0x00ff00) >> 8, b: hash & 0x0000ff, a: 255, }; }; const bgColor = getColorFromText(text ?? "UNK"); const isLight = ColorUtils.isLight(bgColor); const textColor = isLight ? "#000000" : "#FFFFFF"; const initials = text?.toUpperCase().slice(0, 4) ?? "UNK"; return (
{showError ? : null}

{initials}

); };