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According to the specification here: https://developer.valvesoftware.com/wiki/Source_RCON_Protocol there should always be a SERVERDATA_RESPONSE_VALUE coming before SERVERDATA_AUTH_RESPONSE which is the packet we are waiting for. This is also the behavior I see when running it with a CS:GO server. With the current implementation I always get RequestIdMismatch for any command after auth as the socket requests are out of sync. This fixes the issue for me.pull/3/head
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