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import io
from dataclasses import dataclass
from typing import Generic, Union, TypeVar, overload
from a2s.defaults import DEFAULT_TIMEOUT, DEFAULT_ENCODING
from a2s.a2s_sync import request_sync
from a2s.a2s_async import request_async
from a2s.byteio import ByteReader
A2S_PLAYER_RESPONSE = 0x44
StrType = TypeVar("StrType", str, bytes) # str (default) or bytes if encoding=None is used
@dataclass
class Player(Generic[StrType]):
index: int
"""Apparently an entry index, but seems to be always 0"""
name: StrType
"""Name of the player"""
score: int
"""Score of the player"""
duration: float
"""Time the player has been connected to the server"""
@overload
def players(address: tuple[str, int], timeout: float, encoding: str) -> list[Player[str]]:
...
@overload
def players(address: tuple[str, int], timeout: float, encoding: None) -> list[Player[bytes]]:
...
def players(
address: tuple[str, int],
timeout: float = DEFAULT_TIMEOUT,
encoding: Union[str, None] = DEFAULT_ENCODING
) -> Union[list[Player[str]], list[Player[bytes]]]:
return request_sync(address, timeout, encoding, PlayersProtocol)
@overload
async def aplayers(address: tuple[str, int], timeout: float, encoding: str) -> list[Player[str]]:
...
@overload
async def aplayers(address: tuple[str, int], timeout: float, encoding: None) -> list[Player[bytes]]:
...
async def aplayers(
address: tuple[str, int],
timeout: float = DEFAULT_TIMEOUT,
encoding: Union[str, None] = DEFAULT_ENCODING
) -> Union[list[Player[str]], list[Player[bytes]]]:
return await request_async(address, timeout, encoding, PlayersProtocol)
class PlayersProtocol:
@staticmethod
def validate_response_type(response_type):
return response_type == A2S_PLAYER_RESPONSE
@staticmethod
def serialize_request(challenge):
return b"\x55" + challenge.to_bytes(4, "little")
@staticmethod
def deserialize_response(reader, response_type, ping):
player_count = reader.read_uint8()
resp = [
Player(
index=reader.read_uint8(),
name=reader.read_cstring(),
score=reader.read_int32(),
duration=reader.read_float()
)
for player_num in range(player_count)
]
return resp