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syntax = "proto2";
import "steammessages_unified_base.proto";
option py_generic_services = true;
message CPlayer_GetGameBadgeLevels_Request {
optional uint32 appid = 1;
}
message CPlayer_GetGameBadgeLevels_Response {
message Badge {
optional int32 level = 1;
optional int32 series = 2;
optional uint32 border_color = 3;
}
optional uint32 player_level = 1;
repeated .CPlayer_GetGameBadgeLevels_Response.Badge badges = 2;
}
message CPlayer_GetLastPlayedTimes_Request {
optional uint32 min_last_played = 1 [(description) = "The most recent last-played time the client already knows about"];
}
message CPlayer_GetLastPlayedTimes_Response {
message Game {
optional int32 appid = 1;
optional uint32 last_playtime = 2;
optional int32 playtime_2weeks = 3;
optional int32 playtime_forever = 4;
}
repeated .CPlayer_GetLastPlayedTimes_Response.Game games = 1;
}
message CPlayer_AcceptSSA_Request {
}
message CPlayer_AcceptSSA_Response {
}
message CPlayer_LastPlayedTimes_Notification {
repeated .CPlayer_GetLastPlayedTimes_Response.Game games = 1;
}
service Player {
option (service_description) = "A service for accessing Steam player data";
rpc GetGameBadgeLevels (.CPlayer_GetGameBadgeLevels_Request) returns (.CPlayer_GetGameBadgeLevels_Response) {
option (method_description) = "Returns the Steam Level of a user, the Badge level for the game, and if it's foil";
}
rpc ClientGetLastPlayedTimes (.CPlayer_GetLastPlayedTimes_Request) returns (.CPlayer_GetLastPlayedTimes_Response) {
option (method_description) = "Gets the last-played times for the account";
}
rpc AcceptSSA (.CPlayer_AcceptSSA_Request) returns (.CPlayer_AcceptSSA_Response) {
option (method_description) = "User is accepting the SSA";
}
}
service PlayerClient {
option (service_description) = "Steam player data client notifications";
option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
rpc NotifyLastPlayedTimes (.CPlayer_LastPlayedTimes_Notification) returns (.NoResponse) {
option (method_description) = "Notification from server to client of more recent play time";
}
}