pythonhacktoberfeststeamauthenticationauthenticatorsteam-authenticatorsteam-clientsteam-guard-codessteam-websteamworksvalvewebapi
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161 lines
5.8 KiB
161 lines
5.8 KiB
"""
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:class:`SteamUnifiedMessages` provides a simply API to send and receive unified messages.
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Example code:
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.. code:: python
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# the easy way
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response = client.unified_messages.send_and_wait('Player.GetGameBadgeLevels#1', {
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'property': 1,
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'something': 'value',
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})
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# the other way
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jobid = client.unified_message.send('Player.GetGameBadgeLevels#1', {'something': 1})
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response, = client.unified_message.wait_event(jobid)
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# i know what im doing, alright?
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message = client.unified_message.get('Player.GetGameBadgeLevels#1')
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message.something = 1
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response = client.unified_message.send_and_wait(message)
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"""
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import logging
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from eventemitter import EventEmitter
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from steam.core.msg import MsgProto, get_um
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from steam.enums import EResult
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from steam.enums.emsg import EMsg
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from steam.util import WeakRefKeyDict, proto_fill_from_dict
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class UnifiedMessages(object):
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def __init__(self, *args, **kwargs):
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super(UnifiedMessages, self).__init__(*args, **kwargs)
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name = "%s.unified_messages" % self.__class__.__name__
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self.unified_messages = SteamUnifiedMessages(self, name) #: instance of :class:`SteamUnifiedMessages`
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class UnifiedMessageError(Exception):
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def __init__(self, message, eresult=EResult.Invalid):
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self.eresult = eresult
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self.message = message
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def __repr__(self):
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return "%s(%s, %s)" % (self.__class__.__name__, self.eresult, repr(self.message))
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def __str__(self):
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return "(%s) %s" % (self.eresult, self.message)
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class SteamUnifiedMessages(EventEmitter):
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"""Simple API for send/recv of unified messages
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Incoming messages are emitted as events once with their ``jobid``
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and once with their method name (e.g. ``Player.GetGameBadgeLevels#1``)
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"""
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def __init__(self, steam, logger_name=None):
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self._LOG = logging.getLogger(logger_name if logger_name else self.__class__.__name__)
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self._steam = steam
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self._data = WeakRefKeyDict()
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steam.on(EMsg.ServiceMethod, self._handle_service_method)
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steam.on(EMsg.ClientServiceMethodResponse, self._handle_client_service_method)
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def emit(self, event, *args):
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if event is not None:
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self._LOG.debug("Emit event: %s" % repr(event))
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EventEmitter.emit(self, event, *args)
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def _handle_service_method(self, message):
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self.emit(message.header.target_job_name, message.body)
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def _handle_client_service_method(self, message):
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method_name = message.body.method_name
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proto = get_um(method_name, response=True)
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if proto is None:
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self._LOG.error("Unable to find proto for %s" % repr(method_name))
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return
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error = None
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if message.header.eresult != EResult.OK:
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error = UnifiedMessageError(message.header.error_message,
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EResult(message.header.eresult),
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)
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resp = proto()
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resp.ParseFromString(message.body.serialized_method_response)
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self.emit(method_name, resp, error)
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jobid = message.header.jobid_target
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if jobid not in (-1, 18446744073709551615):
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self.emit("job_%d" % jobid, resp, error)
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def get(self, method_name):
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"""Get request proto instance for given methed name
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:param method_name: name for the method (e.g. ``Player.GetGameBadgeLevels#1``)
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:type method_name: :class:`str`
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:return: proto message instance, or :class:`None` if not found
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"""
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proto = get_um(method_name)
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if proto is None:
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return None
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message = proto()
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self._data[message] = method_name
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return message
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def send(self, message, params=None):
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"""Send service method request
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:param message:
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proto message instance (use :meth:`SteamUnifiedMessages.get`)
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or method name (e.g. ``Player.GetGameBadgeLevels#1``)
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:type message: :class:`str`, proto message instance
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:param params: message parameters
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:type params: :class:`dict`
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:return: ``jobid`` event identifier
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:rtype: :class:`str`
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Listen for ``jobid`` on this object to catch the response.
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.. note::
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If you listen for ``jobid`` on the client instance you will get the encapsulated message
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"""
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if isinstance(message, str):
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message = self.get(message)
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if message not in self._data:
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raise ValueError("Supplied message is invalid. Use 'get' method.")
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if params:
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proto_fill_from_dict(message, params)
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capsule = MsgProto(EMsg.ClientServiceMethod)
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capsule.body.method_name = self._data[message]
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capsule.body.serialized_method = message.SerializeToString()
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return self._steam.send_job(capsule)
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def send_and_wait(self, message, params=None, timeout=10, raises=False):
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"""Send service method request and wait for response
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:param message:
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proto message instance (use :meth:`SteamUnifiedMessages.get`)
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or method name (e.g. ``Player.GetGameBadgeLevels#1``)
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:type message: :class:`str`, proto message instance
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:param params: message parameters
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:type params: :class:`dict`
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:param timeout: (optional) seconds to wait
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:type timeout: :class:`int`
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:param raises: (optional) On timeout if :class:`False` return :class:`None`, else raise :class:`gevent.Timeout`
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:type raises: :class:`bool`
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:return: response proto message instance
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:rtype: (proto message, :class:`.UnifiedMessageError`)
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:raises: :class:`gevent.Timeout`
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"""
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job_id = self.send(message, params)
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resp = self.wait_event(job_id, timeout, raises=raises)
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return (None, None) if resp is None else resp
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