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syntax = "proto2";
import "steammessages_base.proto";
import "steammessages_unified_base.proto";
option py_generic_services = true;
message CDeviceAuth_GetOwnAuthorizedDevices_Request {
optional fixed64 steamid = 1;
optional bool include_canceled = 2;
}
message CDeviceAuth_GetOwnAuthorizedDevices_Response {
message Device {
optional fixed64 auth_device_token = 1;
optional string device_name = 2;
optional bool is_pending = 3;
optional bool is_canceled = 4;
optional uint32 last_time_used = 5;
optional fixed64 last_borrower_id = 6;
optional uint32 last_app_played = 7;
optional bool is_limited = 8;
}
repeated .CDeviceAuth_GetOwnAuthorizedDevices_Response.Device devices = 1;
}
message CDeviceAuth_AcceptAuthorizationRequest_Request {
optional fixed64 steamid = 1;
optional fixed64 auth_device_token = 2;
optional fixed64 auth_code = 3;
optional fixed64 from_steamid = 4;
}
message CDeviceAuth_AcceptAuthorizationRequest_Response {
}
message CDeviceAuth_AuthorizeRemoteDevice_Request {
optional fixed64 steamid = 1;
optional fixed64 auth_device_token = 2;
}
message CDeviceAuth_AuthorizeRemoteDevice_Response {
}
message CDeviceAuth_DeauthorizeRemoteDevice_Request {
optional fixed64 steamid = 1;
optional fixed64 auth_device_token = 2;
}
message CDeviceAuth_DeauthorizeRemoteDevice_Response {
}
message CDeviceAuth_GetUsedAuthorizedDevices_Request {
optional fixed64 steamid = 1;
}
message CDeviceAuth_GetUsedAuthorizedDevices_Response {
message Device {
optional fixed64 auth_device_token = 1;
optional string device_name = 2;
optional fixed64 owner_steamid = 3;
optional uint32 last_time_used = 4;
optional uint32 last_app_played = 5;
}
repeated .CDeviceAuth_GetUsedAuthorizedDevices_Response.Device devices = 1;
}
message CDeviceAuth_GetAuthorizedBorrowers_Request {
optional fixed64 steamid = 1;
optional bool include_canceled = 2;
optional bool include_pending = 3;
}
message CDeviceAuth_GetAuthorizedBorrowers_Response {
message Borrower {
optional fixed64 steamid = 1;
optional bool is_pending = 2;
optional bool is_canceled = 3;
optional uint32 time_created = 4;
}
repeated .CDeviceAuth_GetAuthorizedBorrowers_Response.Borrower borrowers = 1;
}
message CDeviceAuth_AddAuthorizedBorrowers_Request {
optional fixed64 steamid = 1;
repeated fixed64 steamid_borrower = 2;
}
message CDeviceAuth_AddAuthorizedBorrowers_Response {
optional int32 seconds_to_wait = 1;
}
message CDeviceAuth_RemoveAuthorizedBorrowers_Request {
optional fixed64 steamid = 1;
repeated fixed64 steamid_borrower = 2;
}
message CDeviceAuth_RemoveAuthorizedBorrowers_Response {
}
message CDeviceAuth_GetAuthorizedAsBorrower_Request {
optional fixed64 steamid = 1;
optional bool include_canceled = 2;
optional bool include_pending = 3;
}
message CDeviceAuth_GetAuthorizedAsBorrower_Response {
message Lender {
optional fixed64 steamid = 1;
optional uint32 time_created = 2;
optional bool is_pending = 3;
optional bool is_canceled = 4;
optional bool is_used = 5;
}
repeated .CDeviceAuth_GetAuthorizedAsBorrower_Response.Lender lenders = 1;
}
message CDeviceAuth_GetExcludedGamesInLibrary_Request {
optional fixed64 steamid = 1;
}
message CDeviceAuth_GetExcludedGamesInLibrary_Response {
message ExcludedGame {
optional uint32 appid = 1;
optional string game_name = 2;
optional bool vac_banned = 3;
optional bool package_excluded = 4;
}
repeated .CDeviceAuth_GetExcludedGamesInLibrary_Response.ExcludedGame excluded_games = 1;
}
message CDeviceAuth_GetBorrowerPlayHistory_Request {
optional fixed64 steamid = 1;
}
message CDeviceAuth_GetBorrowerPlayHistory_Response {
message GameHistory {
optional uint32 appid = 1;
optional uint32 time_last = 2;
optional uint32 time_total = 3;
}
message LenderHistory {
optional fixed64 steamid = 1;
repeated .CDeviceAuth_GetBorrowerPlayHistory_Response.GameHistory game_history = 2;
}
repeated .CDeviceAuth_GetBorrowerPlayHistory_Response.LenderHistory lender_history = 1;
}
service DeviceAuth {
option (service_description) = "Library Sharing settings service";
rpc GetOwnAuthorizedDevices (.CDeviceAuth_GetOwnAuthorizedDevices_Request) returns (.CDeviceAuth_GetOwnAuthorizedDevices_Response) {
option (method_description) = "Get list of authorized devices";
}
rpc AcceptAuthorizationRequest (.CDeviceAuth_AcceptAuthorizationRequest_Request) returns (.CDeviceAuth_AcceptAuthorizationRequest_Response) {
option (method_description) = "Accept an authorization request by another users";
}
rpc AuthorizeRemoteDevice (.CDeviceAuth_AuthorizeRemoteDevice_Request) returns (.CDeviceAuth_AuthorizeRemoteDevice_Response) {
option (method_description) = "Authorize own remote device that has pending request";
}
rpc DeauthorizeRemoteDevice (.CDeviceAuth_DeauthorizeRemoteDevice_Request) returns (.CDeviceAuth_DeauthorizeRemoteDevice_Response) {
option (method_description) = "Revoke own device authorization";
}
rpc GetUsedAuthorizedDevices (.CDeviceAuth_GetUsedAuthorizedDevices_Request) returns (.CDeviceAuth_GetUsedAuthorizedDevices_Response) {
option (method_description) = "Get list of authorized devices user played borrowed games on";
}
rpc GetAuthorizedBorrowers (.CDeviceAuth_GetAuthorizedBorrowers_Request) returns (.CDeviceAuth_GetAuthorizedBorrowers_Response) {
option (method_description) = "Get list of users that can borrow on an authorized device";
}
rpc AddAuthorizedBorrowers (.CDeviceAuth_AddAuthorizedBorrowers_Request) returns (.CDeviceAuth_AddAuthorizedBorrowers_Response) {
option (method_description) = "Add users that can borrow on limited authorized devices";
}
rpc RemoveAuthorizedBorrowers (.CDeviceAuth_RemoveAuthorizedBorrowers_Request) returns (.CDeviceAuth_RemoveAuthorizedBorrowers_Response) {
option (method_description) = "Remove users that can borrow on limited authorized devices";
}
rpc GetAuthorizedAsBorrower (.CDeviceAuth_GetAuthorizedAsBorrower_Request) returns (.CDeviceAuth_GetAuthorizedAsBorrower_Response) {
option (method_description) = "Get list of lenders that authorized given account as borrower";
}
rpc GetExcludedGamesInLibrary (.CDeviceAuth_GetExcludedGamesInLibrary_Request) returns (.CDeviceAuth_GetExcludedGamesInLibrary_Response) {
option (method_description) = "Get list of excluded games in lenders library";
}
rpc GetBorrowerPlayHistory (.CDeviceAuth_GetBorrowerPlayHistory_Request) returns (.CDeviceAuth_GetBorrowerPlayHistory_Response) {
option (method_description) = "Get list played games as borrower";
}
}