import struct import binascii import logging import zipfile from time import time from collections import defaultdict try: from cStringIO import StringIO except ImportError: from StringIO import StringIO import gevent from gevent import event, queue from random import shuffle from steam.steamid import SteamID from steam.enums import EResult, EUniverse from steam.enums.emsg import EMsg from steam.core import crypto from steam.core.connection import TCPConnection from steam.core.msg import Msg, MsgProto from eventemitter import EventEmitter from steam.util import ip_from_int, is_proto, clear_proto_bit logger = logging.getLogger("CMClient") class CMClient(EventEmitter): TCP = 0 UDP = 1 verbose_debug = False def __init__(self, protocol=0): self._init_attributes() self.servers = CMServerList() if protocol == CMClient.TCP: self.connection = TCPConnection() else: raise ValueError("Only TCP is supported") self.connection.event_connected.rawlink(self._handle_disconnect) self.on(EMsg.ChannelEncryptRequest, self._handle_encrypt_request), self.on(EMsg.Multi, self._handle_multi), self.on(EMsg.ClientLogOnResponse, self._handle_logon), self.on(EMsg.ClientCMList, self._handle_cm_list), def emit(self, event, *args): if event is not None: logger.debug("Emit event: %s" % repr(event)) super(CMClient, self).emit(event, *args) def connect(self): logger.debug("Connect initiated.") for server_addr in self.servers: if self.connection.connect(server_addr): break logger.debug("Failed to connect. Retrying...") self.current_server_addr = server_addr self.connected = True self.emit("connected") self._recv_loop = gevent.spawn(self._recv_messages) def _handle_disconnect(self, event): if not event.is_set(): gevent.spawn(self.disconnect) def disconnect(self, reconnect=False): if not self.connected: return self.connected = False self.connection.disconnect() if self._heartbeat_loop: self._heartbeat_loop.kill() self._recv_loop.kill() self._init_attributes() if reconnect: self.emit('reconnect') gevent.spawn(self.connect) else: self.emit('disconnected') def _init_attributes(self): self.current_server_addr = None self.connected = False self.channel_secured = False self.key = None self.hmac_secret = None self.steam_id = SteamID() self.session_id = None self._recv_loop = None self._heartbeat_loop = None def send_message(self, message): if not isinstance(message, (Msg, MsgProto)): raise ValueError("Expected Msg or MsgProto, got %s" % message) if self.steam_id: message.steamID = self.steam_id if self.session_id: message.sessionID = self.session_id if self.verbose_debug: logger.debug("Outgoing: %s\n%s" % (repr(message), str(message))) else: logger.debug("Outgoing: %s", repr(message)) data = message.serialize() if self.key: if self.hmac_secret: data = crypto.symmetric_encrypt_HMAC(data, self.key, self.hmac_secret) else: data = crypto.symmetric_encrypt(data, self.key) self.connection.put_message(data) def _recv_messages(self): for message in self.connection: if not self.connected: break if self.key: if self.hmac_secret: try: message = crypto.symmetric_decrypt_HMAC(message, self.key, self.hmac_secret) except RuntimeError as e: logger.exception(e) gevent.spawn(self.disconnect) return else: message = crypto.symmetric_decrypt(message, self.key) gevent.spawn(self._parse_message, message) gevent.idle() def _parse_message(self, message): emsg_id, = struct.unpack_from(" 0: size, = struct.unpack_from("