syntax = "proto2"; import "steammessages_unified_base.proto"; option py_generic_services = true; message CInventory_GetInventory_Request { optional uint32 appid = 1; optional uint64 steamid = 2; } message CInventory_Response { optional string etag = 1; repeated uint64 removeditemids = 2; optional string item_json = 3; optional string itemdef_json = 4; optional bytes ticket = 5; optional bool replayed = 6 [(description) = "If true, the requestid given was processed earlier."]; } message CInventory_ExchangeItem_Request { optional uint32 appid = 1; optional uint64 steamid = 2; repeated uint64 materialsitemid = 3; repeated uint32 materialsquantity = 4; optional uint64 outputitemdefid = 5; } message CInventory_GetEligiblePromoItemDefIDs_Request { optional uint32 appid = 1; optional uint64 steamid = 2; } message CInventory_GetEligiblePromoItemDefIDs_Response { repeated uint64 itemdefids = 1; } message CInventory_AddItem_Request { optional uint32 appid = 1; repeated uint64 itemdefid = 2; repeated string itempropsjson = 3; optional uint64 steamid = 4; optional bool notify = 5 [(description) = "Should notify the user that the item was added to their Steam Inventory."]; optional uint64 requestid = 6; } message CInventory_ModifyItems_Request { message ItemPropertyUpdate { optional uint64 itemid = 1; optional bool remove_property = 2; optional string property_name = 3; optional bool property_value_bool = 4; optional int64 property_value_int = 5; optional string property_value_string = 6; optional float property_value_float = 7; } optional uint32 appid = 1; optional uint64 steamid = 2; repeated .CInventory_ModifyItems_Request.ItemPropertyUpdate updates = 3; optional uint32 timestamp = 4; } message CInventory_ConsumePlaytime_Request { optional uint32 appid = 1; optional uint64 itemdefid = 2; } message CInventory_ConsumeItem_Request { optional uint32 appid = 1; optional uint64 itemid = 2; optional uint32 quantity = 3; optional string timestamp = 4; optional uint64 steamid = 5; optional uint64 requestid = 6; } message CInventory_DevSetNextDrop_Request { optional uint32 appid = 1; optional uint64 itemdefid = 2; optional string droptime = 3; } message CInventory_SplitItemStack_Request { optional uint32 appid = 1; optional uint64 itemid = 2; optional uint32 quantity = 3; optional string timestamp = 4; } message CInventory_CombineItemStacks_Request { optional uint32 appid = 1; optional uint64 fromitemid = 2; optional uint64 destitemid = 3; optional uint32 quantity = 4; optional string fromtimestamp = 5; optional string desttimestamp = 6; } message CInventory_GetItemDefMeta_Request { optional uint32 appid = 1; } message CInventory_GetItemDefMeta_Response { optional uint32 modified = 1; optional string digest = 2; } message CInventory_GetUserPurchaseInfo_Request { } message CInventory_GetUserPurchaseInfo_Response { optional int32 ecurrency = 1; } message CInventory_PurchaseInit_Request { message LineItem { optional uint64 itemdefid = 1; optional uint32 quantity = 2; } optional uint32 appid = 1; optional int32 language = 2; repeated .CInventory_PurchaseInit_Request.LineItem line_items = 3; } message CInventory_PurchaseInit_Response { optional uint64 orderid = 1; optional uint64 transid = 2; } message CInventory_PurchaseFinalize_Request { optional uint32 appid = 1; optional int32 language = 2; optional uint64 orderid = 3; } service Inventory { option (service_description) = "A service that provides access to inventory"; rpc GetInventory (.CInventory_GetInventory_Request) returns (.CInventory_Response) { option (method_description) = "Retrieves a users inventory as a big JSON blob"; } rpc ExchangeItem (.CInventory_ExchangeItem_Request) returns (.CInventory_Response) { option (method_description) = "Craft an item in a user's inventory"; } rpc GetEligiblePromoItemDefIDs (.CInventory_GetEligiblePromoItemDefIDs_Request) returns (.CInventory_GetEligiblePromoItemDefIDs_Response) { option (method_description) = "Returns a list of promo item defs the user is eligible for"; } rpc AddPromoItem (.CInventory_AddItem_Request) returns (.CInventory_Response) { option (method_description) = "Adds a promo item to a user's inventory"; } rpc SafeModifyItems (.CInventory_ModifyItems_Request) returns (.CInventory_Response) { option (method_description) = "Modify an item in a user's inventory (safe properties only)"; } rpc ConsumePlaytime (.CInventory_ConsumePlaytime_Request) returns (.CInventory_Response) { option (method_description) = "Consumes playtime and possibly returns a granted item"; } rpc ConsumeItem (.CInventory_ConsumeItem_Request) returns (.CInventory_Response) { option (method_description) = "Consume an item"; } rpc DevGenerateItem (.CInventory_AddItem_Request) returns (.CInventory_Response) { option (method_description) = "Grant an item when in developer mode"; } rpc DevSetNextDrop (.CInventory_DevSetNextDrop_Request) returns (.CInventory_Response) { option (method_description) = "Consume an item"; } rpc SplitItemStack (.CInventory_SplitItemStack_Request) returns (.CInventory_Response) { option (method_description) = "Split an item stack into two stacks"; } rpc CombineItemStacks (.CInventory_CombineItemStacks_Request) returns (.CInventory_Response) { option (method_description) = "Combine two stacks of items"; } rpc GetItemDefMeta (.CInventory_GetItemDefMeta_Request) returns (.CInventory_GetItemDefMeta_Response) { option (method_description) = "Get metadata about the current item definition for this game."; } rpc GetUserPurchaseInfo (.CInventory_GetUserPurchaseInfo_Request) returns (.CInventory_GetUserPurchaseInfo_Response) { option (method_description) = "Returns information about the user such as their currency"; } rpc PurchaseInit (.CInventory_PurchaseInit_Request) returns (.CInventory_PurchaseInit_Response) { option (method_description) = "Initializes a purchase for the user"; } rpc PurchaseFinalize (.CInventory_PurchaseFinalize_Request) returns (.CInventory_Response) { option (method_description) = "Finalizes a purchase for the user"; } }