You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
576 lines
18 KiB
576 lines
18 KiB
"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING, ClassVar, List, Literal, Optional, Tuple, Union, overload
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from .enums import ButtonStyle, ComponentType, InteractionType, TextStyle, try_enum
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from .interactions import _wrapped_interaction
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from .partial_emoji import PartialEmoji, _EmojiTag
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from .utils import MISSING, _generate_nonce, get_slots
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if TYPE_CHECKING:
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from typing_extensions import Self
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from .emoji import Emoji
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from .interactions import Interaction
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from .message import Message
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from .types.components import (
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ActionRow as ActionRowPayload,
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ActionRowChildComponent,
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ButtonComponent as ButtonComponentPayload,
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Component as ComponentPayload,
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MessageChildComponent,
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ModalChildComponent,
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SelectMenu as SelectMenuPayload,
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SelectOption as SelectOptionPayload,
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TextInput as TextInputPayload,
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)
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from .types.interactions import (
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ActionRowInteractionData,
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ButtonInteractionData,
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ComponentInteractionData,
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SelectInteractionData,
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TextInputInteractionData,
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)
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MessageChildComponentType = Union['Button', 'SelectMenu']
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ActionRowChildComponentType = Union[MessageChildComponentType, 'TextInput']
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__all__ = (
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'Component',
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'ActionRow',
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'Button',
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'SelectMenu',
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'SelectOption',
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'TextInput',
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)
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class Component:
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"""Represents a Discord Bot UI Kit Component.
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Currently, the only components supported by Discord are:
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- :class:`ActionRow`
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- :class:`Button`
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- :class:`SelectMenu`
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- :class:`TextInput`
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.. versionadded:: 2.0
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"""
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__slots__ = ('message',)
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__repr_info__: ClassVar[Tuple[str, ...]]
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message: Message
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def __repr__(self) -> str:
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attrs = ' '.join(f'{key}={getattr(self, key)!r}' for key in self.__repr_info__)
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return f'<{self.__class__.__name__} {attrs}>'
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@property
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def type(self) -> ComponentType:
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""":class:`ComponentType`: The type of component."""
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raise NotImplementedError
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@classmethod
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def _raw_construct(cls, **kwargs) -> Self:
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self = cls.__new__(cls)
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for slot in get_slots(cls):
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try:
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value = kwargs[slot]
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except KeyError:
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pass
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else:
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setattr(self, slot, value)
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return self
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def to_dict(self) -> Union[ActionRowInteractionData, ComponentInteractionData]:
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raise NotImplementedError
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class ActionRow(Component):
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"""Represents a Discord Bot UI Kit Action Row.
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This is a component that holds up to 5 children components in a row.
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This inherits from :class:`Component`.
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.. versionadded:: 2.0
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Attributes
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------------
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children: List[Union[:class:`Button`, :class:`SelectMenu`, :class:`TextInput`]]
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The children components that this holds, if any.
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message: :class:`Message`
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The originating message.
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"""
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__slots__ = ('children',)
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__repr_info__: ClassVar[Tuple[str, ...]] = __slots__
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def __init__(self, data: ActionRowPayload, message: Message):
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self.message = message
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self.children: List[ActionRowChildComponentType] = []
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for component_data in data.get('components', []):
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component = _component_factory(component_data, message)
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if component is not None:
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self.children.append(component)
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@property
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def type(self) -> Literal[ComponentType.action_row]:
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""":class:`ComponentType`: The type of component."""
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return ComponentType.action_row
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def to_dict(self) -> ActionRowInteractionData:
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return {
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'type': ComponentType.action_row.value,
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'components': [c.to_dict() for c in self.children],
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} # type: ignore
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class Button(Component):
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"""Represents a button from the Discord Bot UI Kit.
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This inherits from :class:`Component`.
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.. versionadded:: 2.0
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Attributes
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-----------
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style: :class:`.ButtonStyle`
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The style of the button.
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custom_id: Optional[:class:`str`]
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The ID of the button that gets received during an interaction.
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If this button is for a URL, it does not have a custom ID.
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url: Optional[:class:`str`]
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The URL this button sends you to.
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disabled: :class:`bool`
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Whether the button is disabled or not.
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label: Optional[:class:`str`]
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The label of the button, if any.
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emoji: Optional[:class:`PartialEmoji`]
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The emoji of the button, if available.
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message: :class:`Message`
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The originating message.
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"""
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__slots__ = (
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'style',
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'custom_id',
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'url',
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'disabled',
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'label',
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'emoji',
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)
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__repr_info__: ClassVar[Tuple[str, ...]] = __slots__
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def __init__(self, data: ButtonComponentPayload, message: Message):
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self.message = message
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self.style: ButtonStyle = try_enum(ButtonStyle, data['style'])
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self.custom_id: Optional[str] = data.get('custom_id')
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self.url: Optional[str] = data.get('url')
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self.disabled: bool = data.get('disabled', False)
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self.label: Optional[str] = data.get('label')
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self.emoji: Optional[PartialEmoji]
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try:
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self.emoji = PartialEmoji.from_dict(data['emoji'])
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except KeyError:
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self.emoji = None
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@property
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def type(self) -> Literal[ComponentType.button]:
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""":class:`ComponentType`: The type of component."""
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return ComponentType.button
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def to_dict(self) -> ButtonInteractionData:
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return {
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'component_type': self.type.value,
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'custom_id': self.custom_id or '',
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}
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async def click(self) -> Union[str, Interaction]:
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"""|coro|
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Clicks the button.
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Raises
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-------
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InvalidData
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Didn't receive a response from Discord
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(doesn't mean the interaction failed).
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NotFound
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The originating message was not found.
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HTTPException
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Clicking the button failed.
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Returns
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--------
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Union[:class:`str`, :class:`Interaction`]
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The button's URL or the interaction that was created.
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"""
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if self.url:
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return self.url
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message = self.message
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return await _wrapped_interaction(
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message._state,
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_generate_nonce(),
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InteractionType.component,
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None,
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message.channel, # type: ignore # channel is always correct here
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self.to_dict(),
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message=message,
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)
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class SelectMenu(Component):
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"""Represents a select menu from the Discord Bot UI Kit.
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A select menu is functionally the same as a dropdown, however
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on mobile it renders a bit differently.
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.. versionadded:: 2.0
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Attributes
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------------
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custom_id: Optional[:class:`str`]
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The ID of the select menu that gets received during an interaction.
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placeholder: Optional[:class:`str`]
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The placeholder text that is shown if nothing is selected, if any.
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min_values: :class:`int`
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The minimum number of items that must be chosen for this select menu.
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max_values: :class:`int`
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The maximum number of items that must be chosen for this select menu.
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options: List[:class:`SelectOption`]
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A list of options that can be selected in this menu.
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disabled: :class:`bool`
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Whether the select is disabled or not.
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message: :class:`Message`
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The originating message, if any.
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"""
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__slots__ = (
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'custom_id',
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'placeholder',
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'min_values',
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'max_values',
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'options',
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'disabled',
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'hash',
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)
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__repr_info__: ClassVar[Tuple[str, ...]] = __slots__
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def __init__(self, data: SelectMenuPayload, message: Message):
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self.message = message
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self.custom_id: str = data['custom_id']
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self.placeholder: Optional[str] = data.get('placeholder')
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self.min_values: int = data.get('min_values', 1)
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self.max_values: int = data.get('max_values', 1)
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self.options: List[SelectOption] = [SelectOption.from_dict(option) for option in data.get('options', [])]
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self.disabled: bool = data.get('disabled', False)
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self.hash: str = data.get('hash', '')
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@property
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def type(self) -> Literal[ComponentType.select]:
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""":class:`ComponentType`: The type of component."""
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return ComponentType.select
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def to_dict(self, options: Optional[Tuple[SelectOption]] = None) -> SelectInteractionData:
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return {
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'component_type': self.type.value,
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'custom_id': self.custom_id,
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'values': [option.value for option in options] if options else [],
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}
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async def choose(self, *options: SelectOption) -> Interaction:
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"""|coro|
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Chooses the given options from the select menu.
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Raises
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-------
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InvalidData
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Didn't receive a response from Discord
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(doesn't mean the interaction failed).
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NotFound
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The originating message was not found.
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HTTPException
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Choosing the options failed.
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Returns
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--------
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:class:`Interaction`
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The interaction that was created.
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"""
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message = self.message
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return await _wrapped_interaction(
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message._state,
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_generate_nonce(),
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InteractionType.component,
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None,
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message.channel, # type: ignore # acc_channel is always correct here
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self.to_dict(options),
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message=message,
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)
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class SelectOption:
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"""Represents a select menu's option.
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.. versionadded:: 2.0
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Attributes
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-----------
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label: :class:`str`
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The label of the option. This is displayed to users.
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Can only be up to 100 characters.
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value: :class:`str`
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The value of the option. This is not displayed to users.
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If not provided when constructed then it defaults to the
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label. Can only be up to 100 characters.
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description: Optional[:class:`str`]
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An additional description of the option, if any.
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Can only be up to 100 characters.
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emoji: Optional[:class:`PartialEmoji`]
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The emoji of the option, if available.
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default: :class:`bool`
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Whether this option is selected by default.
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"""
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__slots__ = (
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'label',
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'value',
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'description',
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'emoji',
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'default',
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)
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def __init__(
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self,
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*,
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label: str,
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value: str = MISSING,
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description: Optional[str] = None,
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emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
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default: bool = False,
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) -> None:
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self.label: str = label
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self.value: str = label if value is MISSING else value
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self.description: Optional[str] = description
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if emoji is not None:
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if isinstance(emoji, str):
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emoji = PartialEmoji.from_str(emoji)
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elif isinstance(emoji, _EmojiTag):
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emoji = emoji._to_partial()
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else:
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raise TypeError(f'expected emoji to be str, Emoji, or PartialEmoji not {emoji.__class__}')
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self.emoji: Optional[PartialEmoji] = emoji
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self.default: bool = default
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def __repr__(self) -> str:
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return (
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f'<SelectOption label={self.label!r} value={self.value!r} description={self.description!r} '
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f'emoji={self.emoji!r} default={self.default!r}>'
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)
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def __str__(self) -> str:
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if self.emoji:
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base = f'{self.emoji} {self.label}'
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else:
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base = self.label
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|
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if self.description:
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return f'{base}\n{self.description}'
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return base
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|
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@classmethod
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def from_dict(cls, data: SelectOptionPayload) -> SelectOption:
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try:
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emoji = PartialEmoji.from_dict(data['emoji'])
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except KeyError:
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emoji = None
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return cls(
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label=data['label'],
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value=data['value'],
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description=data.get('description'),
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emoji=emoji,
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default=data.get('default', False),
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)
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class TextInput(Component):
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"""Represents a text input from the Discord Bot UI Kit.
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.. versionadded:: 2.0
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Attributes
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------------
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custom_id: Optional[:class:`str`]
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The ID of the text input that gets received during an interaction.
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label: :class:`str`
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The label to display above the text input.
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style: :class:`TextStyle`
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The style of the text input.
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placeholder: Optional[:class:`str`]
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The placeholder text to display when the text input is empty.
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required: :class:`bool`
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Whether the text input is required.
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min_length: Optional[:class:`int`]
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The minimum length of the text input.
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max_length: Optional[:class:`int`]
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The maximum length of the text input.
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"""
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__slots__ = (
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'style',
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'label',
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'custom_id',
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'placeholder',
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'_value',
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'_answer',
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'required',
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'min_length',
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'max_length',
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)
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|
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__repr_info__: ClassVar[Tuple[str, ...]] = (
|
|
'style',
|
|
'label',
|
|
'custom_id',
|
|
'placeholder',
|
|
'required',
|
|
'min_length',
|
|
'max_length',
|
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'default',
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)
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|
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def __init__(self, data: TextInputPayload, *args) -> None:
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self.style: TextStyle = try_enum(TextStyle, data['style'])
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self.label: str = data['label']
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self.custom_id: str = data['custom_id']
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self.placeholder: Optional[str] = data.get('placeholder')
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self._value: Optional[str] = data.get('value')
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self.required: bool = data.get('required', True)
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self.min_length: Optional[int] = data.get('min_length')
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self.max_length: Optional[int] = data.get('max_length')
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|
|
@property
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def type(self) -> Literal[ComponentType.text_input]:
|
|
""":class:`ComponentType`: The type of component."""
|
|
return ComponentType.text_input
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|
|
|
@property
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def value(self) -> Optional[str]:
|
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"""Optional[:class:`str`]: The current value of the text input. Defaults to :attr:`default`.
|
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|
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This can be set to change the answer to the text input.
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"""
|
|
return getattr(self, '_answer', self._value)
|
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|
|
@value.setter
|
|
def value(self, value: Optional[str]) -> None:
|
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length = len(value) if value is not None else 0
|
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if (self.required or value is not None) and (
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|
(self.min_length is not None and length < self.min_length)
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|
or (self.max_length is not None and length > self.max_length)
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|
):
|
|
raise ValueError(
|
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f'value cannot be shorter than {self.min_length or 0} or longer than {self.max_length or "infinity"}'
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)
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self._answer = value
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|
|
@property
|
|
def default(self) -> Optional[str]:
|
|
"""Optional[:class:`str`]: The default value of the text input."""
|
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return self._value
|
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|
|
def answer(self, value: Optional[str], /) -> None:
|
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"""A shorthand method to answer the text input.
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|
|
Parameters
|
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----------
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value: Optional[:class:`str`]
|
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The value to set the answer to.
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|
|
Raises
|
|
------
|
|
ValueError
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The answer is shorter than :attr:`min_length` or longer than :attr:`max_length`.
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"""
|
|
self.value = value
|
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|
|
def to_dict(self) -> TextInputInteractionData:
|
|
return {
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'type': self.type.value,
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'custom_id': self.custom_id,
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'value': self.value or '',
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|
}
|
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|
|
|
|
@overload
|
|
def _component_factory(data: ActionRowPayload, message: Message = ...) -> ActionRow:
|
|
...
|
|
|
|
|
|
@overload
|
|
def _component_factory(data: MessageChildComponent, message: Message = ...) -> Optional[MessageChildComponentType]:
|
|
...
|
|
|
|
|
|
@overload
|
|
def _component_factory(data: ModalChildComponent, message: Message = ...) -> Optional[TextInput]:
|
|
...
|
|
|
|
|
|
@overload
|
|
def _component_factory(data: ActionRowChildComponent, message: Message = ...) -> Optional[ActionRowChildComponentType]:
|
|
...
|
|
|
|
|
|
@overload
|
|
def _component_factory(data: ComponentPayload, message: Message = ...) -> Optional[Component]:
|
|
...
|
|
|
|
|
|
def _component_factory(data: ComponentPayload, message: Message = MISSING) -> Optional[Component]:
|
|
if data['type'] == 1:
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|
return ActionRow(data, message)
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|
elif data['type'] == 2:
|
|
return Button(data, message)
|
|
elif data['type'] == 3:
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|
return SelectMenu(data, message)
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|
elif data['type'] == 4:
|
|
return TextInput(data, message)
|
|
|