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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
from typing import TYPE_CHECKING, Any, ClassVar, Coroutine, Dict, List, Literal, Optional, Tuple, Type, TypeVar, Union
from .item import Item, ItemCallbackType
from .view import _component_to_item, LayoutView
from .dynamic import DynamicItem
from ..enums import ComponentType
from ..utils import MISSING
if TYPE_CHECKING:
from typing_extensions import Self
from ..colour import Colour, Color
from ..components import Container as ContainerComponent
from ..interactions import Interaction
V = TypeVar('V', bound='LayoutView', covariant=True)
__all__ = ('Container',)
class _ContainerCallback:
__slots__ = ('container', 'callback', 'item')
def __init__(self, callback: ItemCallbackType[Any, Any], container: Container, item: Item[Any]) -> None:
self.callback: ItemCallbackType[Any, Any] = callback
self.container: Container = container
self.item: Item[Any] = item
def __call__(self, interaction: Interaction) -> Coroutine[Any, Any, Any]:
return self.callback(self.container, interaction, self.item)
class Container(Item[V]):
"""Represents a UI container.
.. versionadded:: 2.6
Parameters
----------
children: List[:class:`Item`]
The initial children or :class:`View` s of this container. Can have up to 10
items.
accent_colour: Optional[:class:`.Colour`]
The colour of the container. Defaults to ``None``.
accent_color: Optional[:class:`.Colour`]
The color of the container. Defaults to ``None``.
spoiler: :class:`bool`
Whether to flag this container as a spoiler. Defaults
to ``False``.
row: Optional[:class:`int`]
The relative row this container belongs to. By default
items are arranged automatically into those rows. If you'd
like to control the relative positioning of the row then
passing an index is advised. For example, row=1 will show
up before row=2. Defaults to ``None``, which is automatic
ordering. The row number must be between 0 and 9 (i.e. zero indexed)
id: Optional[:class:`int`]
The ID of this component. This must be unique across the view.
"""
__container_children_items__: ClassVar[List[Union[ItemCallbackType[Any, Any], Item[Any]]]] = []
__pending_view__: ClassVar[bool] = True
def __init__(
self,
children: List[Item[V]] = MISSING,
*,
accent_colour: Optional[Colour] = None,
accent_color: Optional[Color] = None,
spoiler: bool = False,
row: Optional[int] = None,
id: Optional[int] = None,
) -> None:
self._children: List[Item[V]] = self._init_children()
if children is not MISSING:
if len(children) + len(self._children) > 10:
raise ValueError('maximum number of children exceeded')
self.spoiler: bool = spoiler
self._colour = accent_colour or accent_color
self._view: Optional[V] = None
self.row = row
self.id = id
def _init_children(self) -> List[Item[Any]]:
children = []
for raw in self.__container_children_items__:
if isinstance(raw, Item):
children.append(raw)
else:
# action rows can be created inside containers, and then callbacks can exist here
# so we create items based off them
item: Item = raw.__discord_ui_model_type__(**raw.__discord_ui_model_kwargs__)
item.callback = _ContainerCallback(raw, self, item) # type: ignore
setattr(self, raw.__name__, item)
# this should not fail because in order for a function to be here it should be from
# an action row and must have passed the check in __init_subclass__, but still
# guarding it
parent = getattr(raw, '__discord_ui_parent__', None)
if parent is None:
raise RuntimeError(f'{raw.__name__} is not a valid item for a Container')
parent._children.append(item)
# we donnot append it to the children list because technically these buttons and
# selects are not from the container but the action row itself.
return children
def __init_subclass__(cls) -> None:
super().__init_subclass__()
children: Dict[str, Union[ItemCallbackType[Any, Any], Item[Any]]] = {}
for base in reversed(cls.__mro__):
for name, member in base.__dict__.items():
if isinstance(member, Item):
children[name] = member
if hasattr(member, '__discord_ui_model_type__') and hasattr(member, '__discord_ui_parent__'):
children[name] = member
cls.__container_children_items__ = list(children.values())
def _update_children_view(self, view) -> None:
for child in self._children:
child._view = view
if getattr(child, '__pending_view__', False):
# if the item is an action row which child's view can be updated, then update it
child._update_children_view(view) # type: ignore
@property
def children(self) -> List[Item[V]]:
"""List[:class:`Item`]: The children of this container."""
return self._children.copy()
@children.setter
def children(self, value: List[Item[V]]) -> None:
self._children = value
@property
def accent_colour(self) -> Optional[Colour]:
"""Optional[:class:`discord.Colour`]: The colour of the container, or ``None``."""
return self._colour
@accent_colour.setter
def accent_colour(self, value: Optional[Colour]) -> None:
self._colour = value
accent_color = accent_colour
@property
def type(self) -> Literal[ComponentType.container]:
return ComponentType.container
@property
def width(self):
return 5
def _is_v2(self) -> bool:
return True
def is_dispatchable(self) -> bool:
return any(c.is_dispatchable() for c in self.children)
def to_components(self) -> List[Dict[str, Any]]:
components = []
for child in self._children:
components.append(child.to_component_dict())
return components
def to_component_dict(self) -> Dict[str, Any]:
components = self.to_components()
return {
'type': self.type.value,
'accent_color': self._colour.value if self._colour else None,
'spoiler': self.spoiler,
'components': components,
}
def _update_store_data(
self,
dispatch_info: Dict[Tuple[int, str], Item[Any]],
dynamic_items: Dict[Any, Type[DynamicItem]],
) -> bool:
is_fully_dynamic = True
for item in self._children:
if isinstance(item, DynamicItem):
pattern = item.__discord_ui_compiled_template__
dynamic_items[pattern] = item.__class__
elif item.is_dispatchable():
dispatch_info[(item.type.value, item.custom_id)] = item # type: ignore
is_fully_dynamic = False
return is_fully_dynamic
@classmethod
def from_component(cls, component: ContainerComponent) -> Self:
return cls(
children=[_component_to_item(c) for c in component.children],
accent_colour=component.accent_colour,
spoiler=component.spoiler,
)