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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
import asyncio
import logging
import signal
import sys
import traceback
from typing import Any, Callable, Coroutine, Dict, Generator, List, Optional, overload, Sequence, TYPE_CHECKING, Tuple, TypeVar, Union
import aiohttp
from .user import BaseUser, User, ClientUser, Note
from .invite import Invite
from .template import Template
from .widget import Widget
from .guild import Guild
from .emoji import Emoji
from .channel import _private_channel_factory, _threaded_channel_factory, GroupChannel, PartialMessageable
from .enums import ActivityType, ChannelType, Status, VoiceRegion, InviteType, try_enum
from .mentions import AllowedMentions
from .errors import *
from .gateway import *
from .gateway import ConnectionClosed
from .activity import ActivityTypes, BaseActivity, create_activity
from .voice_client import VoiceClient
from .http import HTTPClient
from .state import ConnectionState
from . import utils
from .utils import MISSING
from .object import Object
from .backoff import ExponentialBackoff
from .webhook import Webhook
from .appinfo import Application
from .stage_instance import StageInstance
from .threads import Thread
from .sticker import GuildSticker, StandardSticker, StickerPack, _sticker_factory
from .profile import UserProfile
from .connections import Connection
from .team import Team
if TYPE_CHECKING:
from .abc import PrivateChannel, GuildChannel, Snowflake
from .channel import DMChannel
from .message import Message
from .member import Member
from .relationship import Relationship
from .voice_client import VoiceProtocol
__all__ = (
'Client',
)
Coro = TypeVar('Coro', bound=Callable[..., Coroutine[Any, Any, Any]])
_log = logging.getLogger(__name__)
def _cancel_tasks(loop: asyncio.AbstractEventLoop) -> None:
tasks = {t for t in asyncio.all_tasks(loop=loop) if not t.done()}
if not tasks:
return
_log.info('Cleaning up after %d tasks.', len(tasks))
for task in tasks:
task.cancel()
loop.run_until_complete(asyncio.gather(*tasks, return_exceptions=True))
_log.info('All tasks finished cancelling.')
for task in tasks:
if task.cancelled():
continue
if task.exception() is not None:
loop.call_exception_handler({
'message': 'Unhandled exception during Client.run shutdown.',
'exception': task.exception(),
'task': task
})
def _cleanup_loop(loop: asyncio.AbstractEventLoop) -> None:
try:
_cancel_tasks(loop)
loop.run_until_complete(loop.shutdown_asyncgens())
finally:
_log.info('Closing the event loop.')
loop.close()
class Client:
r"""Represents a client connection that connects to Discord.
This class is used to interact with the Discord WebSocket and API.
A number of options can be passed to the :class:`Client`.
Parameters
-----------
max_messages: Optional[:class:`int`]
The maximum number of messages to store in the internal message cache.
This defaults to ``1000``. Passing in ``None`` disables the message cache.
.. versionchanged:: 1.3
Allow disabling the message cache and change the default size to ``1000``.
loop: Optional[:class:`asyncio.AbstractEventLoop`]
The :class:`asyncio.AbstractEventLoop` to use for asynchronous operations.
Defaults to ``None``, in which case the default event loop is used via
:func:`asyncio.get_event_loop()`.
connector: Optional[:class:`aiohttp.BaseConnector`]
The connector to use for connection pooling.
proxy: Optional[:class:`str`]
Proxy URL.
proxy_auth: Optional[:class:`aiohttp.BasicAuth`]
An object that represents proxy HTTP Basic Authorization.
member_cache_flags: :class:`MemberCacheFlags`
Allows for finer control over how the library caches members.
If not given, defaults to cache as much as possible.
.. versionadded:: 1.5
chunk_guilds_at_startup: :class:`bool`
Indicates if :func:`.on_ready` should be delayed to chunk all guilds
at start-up if necessary. This operation is incredibly slow for large
amounts of guilds. The default is ``True``.
.. versionadded:: 1.5
guild_subscription_options: :class:`GuildSubscriptionOptions`
Allows for control over the library's auto-subscribing.
If not given, defaults to off.
.. versionadded:: 1.9
request_guilds: :class:`bool`
Whether to request guilds at startup (behaves similarly to the old
guild_subscriptions option). Defaults to True.
.. versionadded:: 1.10
status: Optional[:class:`.Status`]
A status to start your presence with upon logging on to Discord.
activity: Optional[:class:`.BaseActivity`]
An activity to start your presence with upon logging on to Discord.
allowed_mentions: Optional[:class:`AllowedMentions`]
Control how the client handles mentions by default on every message sent.
.. versionadded:: 1.4
heartbeat_timeout: :class:`float`
The maximum numbers of seconds before timing out and restarting the
WebSocket in the case of not receiving a HEARTBEAT_ACK. Useful if
processing the initial packets take too long to the point of disconnecting
you. The default timeout is 60 seconds.
assume_unsync_clock: :class:`bool`
Whether to assume the system clock is unsynced. This applies to the ratelimit handling
code. If this is set to ``True``, the default, then the library uses the time to reset
a rate limit bucket given by Discord. If this is ``False`` then your system clock is
used to calculate how long to sleep for. If this is set to ``False`` it is recommended to
sync your system clock to Google's NTP server.
.. versionadded:: 1.3
enable_debug_events: :class:`bool`
Whether to enable events that are useful only for debugging gateway related information.
Right now this involves :func:`on_socket_raw_receive` and :func:`on_socket_raw_send`. If
this is ``False`` then those events will not be dispatched (due to performance considerations).
To enable these events, this must be set to ``True``. Defaults to ``False``.
.. versionadded:: 2.0
sync_presence: :class:`bool`
Whether to keep presences up-to-date across clients.
The default behavior is ``True`` (what the client does).
Attributes
-----------
ws
The websocket gateway the client is currently connected to. Could be ``None``.
loop: :class:`asyncio.AbstractEventLoop`
The event loop that the client uses for asynchronous operations.
"""
def __init__(
self,
*,
loop: Optional[asyncio.AbstractEventLoop] = None,
**options: Any,
):
# Set in the connect method
self.ws: DiscordWebSocket = None # type: ignore
self.loop: asyncio.AbstractEventLoop = asyncio.get_event_loop() if loop is None else loop
self._listeners: Dict[str, List[Tuple[asyncio.Future, Callable[..., bool]]]] = {}
connector: Optional[aiohttp.BaseConnector] = options.pop('connector', None)
proxy: Optional[str] = options.pop('proxy', None)
proxy_auth: Optional[aiohttp.BasicAuth] = options.pop('proxy_auth', None)
unsync_clock: bool = options.pop('assume_unsync_clock', True)
self.http: HTTPClient = HTTPClient(connector, proxy=proxy, proxy_auth=proxy_auth, unsync_clock=unsync_clock, loop=self.loop)
self._handlers: Dict[str, Callable] = {
'ready': self._handle_ready,
'connect': self._handle_connect
}
self._hooks: Dict[str, Callable] = {
'before_identify': self._call_before_identify_hook
}
self._enable_debug_events: bool = options.pop('enable_debug_events', False)
self._sync_presences: bool = options.pop('sync_presence', True)
self._connection: ConnectionState = self._get_state(**options)
self._closed: bool = False
self._ready: asyncio.Event = asyncio.Event()
self._client_status: Dict[Optional[str], str] = {
None: 'offline',
'this': 'offline',
}
self._client_activities: Dict[Optional[str], Tuple[ActivityTypes, ...]] = {
None: None,
'this': None,
}
self._session_count = 1
if VoiceClient.warn_nacl:
VoiceClient.warn_nacl = False
_log.warning('PyNaCl is not installed, voice will NOT be supported.')
# Internals
def _get_state(self, **options: Any) -> ConnectionState:
return ConnectionState(dispatch=self.dispatch, handlers=self._handlers,
hooks=self._hooks, http=self.http, loop=self.loop,
client=self, **options)
def _handle_ready(self) -> None:
self._ready.set()
def _handle_connect(self) -> None:
state = self._connection
activities = self.initial_activities
status = self.initial_status
if status is None:
status = getattr(state.settings, 'status', None)
self.loop.create_task(self.change_presence(activities=activities, status=status))
@property
def latency(self) -> float:
""":class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds.
This could be referred to as the Discord WebSocket protocol latency.
"""
ws = self.ws
return float('nan') if not ws else ws.latency
def is_ws_ratelimited(self) -> bool:
""":class:`bool`: Whether the websocket is currently rate limited.
This can be useful to know when deciding whether you should query members
using HTTP or via the gateway.
.. versionadded:: 1.6
"""
if self.ws:
return self.ws.is_ratelimited()
return False
@property
def user(self) -> Optional[ClientUser]:
"""Optional[:class:`.ClientUser`]: Represents the connected client. ``None`` if not logged in."""
return self._connection.user
@property
def guilds(self) -> List[Guild]:
"""List[:class:`.Guild`]: The guilds that the connected client is a member of."""
return self._connection.guilds
@property
def emojis(self) -> List[Emoji]:
"""List[:class:`.Emoji`]: The emojis that the connected client has."""
return self._connection.emojis
@property
def stickers(self) -> List[GuildSticker]:
"""List[:class:`.GuildSticker`]: The stickers that the connected client has.
.. versionadded:: 2.0
"""
return self._connection.stickers
@property
def cached_messages(self) -> Sequence[Message]:
"""Sequence[:class:`.Message`]: Read-only list of messages the connected client has cached.
.. versionadded:: 1.1
"""
return utils.SequenceProxy(self._connection._messages or [])
@property
def private_channels(self) -> List[PrivateChannel]:
"""List[:class:`.abc.PrivateChannel`]: The private channels that the connected client is participating on."""
return self._connection.private_channels
@property
def voice_clients(self) -> List[VoiceProtocol]:
"""List[:class:`.VoiceProtocol`]: Represents a list of voice connections.
These are usually :class:`.VoiceClient` instances.
"""
return self._connection.voice_clients
def is_ready(self) -> bool:
""":class:`bool`: Specifies if the client's internal cache is ready for use."""
return self._ready.is_set()
async def _run_event(self, coro: Callable[..., Coroutine[Any, Any, Any]], event_name: str, *args: Any, **kwargs: Any) -> None:
try:
await coro(*args, **kwargs)
except asyncio.CancelledError:
pass
except Exception:
try:
await self.on_error(event_name, *args, **kwargs)
except asyncio.CancelledError:
pass
def _schedule_event(self, coro: Callable[..., Coroutine[Any, Any, Any]], event_name: str, *args: Any, **kwargs: Any) -> asyncio.Task:
wrapped = self._run_event(coro, event_name, *args, **kwargs)
return asyncio.create_task(wrapped, name=f'discord.py: {event_name}')
def dispatch(self, event: str, *args: Any, **kwargs: Any) -> None:
_log.debug('Dispatching event %s.', event)
method = 'on_' + event
listeners = self._listeners.get(event)
if listeners:
removed = []
for i, (future, condition) in enumerate(listeners):
if future.cancelled():
removed.append(i)
continue
try:
result = condition(*args)
except Exception as exc:
future.set_exception(exc)
removed.append(i)
else:
if result:
if len(args) == 0:
future.set_result(None)
elif len(args) == 1:
future.set_result(args[0])
else:
future.set_result(args)
removed.append(i)
if len(removed) == len(listeners):
self._listeners.pop(event)
else:
for idx in reversed(removed):
del listeners[idx]
try:
coro = getattr(self, method)
except AttributeError:
pass
else:
self._schedule_event(coro, method, *args, **kwargs)
async def on_error(self, event_method: str, *args: Any, **kwargs: Any) -> None:
"""|coro|
The default error handler provided by the client.
By default this prints to :data:`sys.stderr` however it could be
overridden to have a different implementation.
Check :func:`~discord.on_error` for more details.
"""
print(f'Ignoring exception in {event_method}', file=sys.stderr)
traceback.print_exc()
async def on_internal_settings_update(self, old_settings, new_settings):
if not self._sync_presences:
return
if old_settings._status == new_settings._status and old_settings._custom_status == new_settings._custom_status:
return # Nothing changed
status = new_settings.status
activities = [a for a in self.activities if a.type != ActivityType.custom]
if (activity := new_settings.custom_activity) is not None:
activities.append(activity)
await self.change_presence(status=status, activities=activities, edit_settings=False)
# Hooks
async def _call_before_identify_hook(self, *, initial: bool = False) -> None:
# This hook is an internal hook that actually calls the public one
# It allows the library to have its own hook without stepping on the
# toes of those who need to override their own hook
await self.before_identify_hook(initial=initial)
async def before_identify_hook(self, *, initial: bool = False) -> None:
"""|coro|
A hook that is called before IDENTIFYing a session. This is useful
if you wish to have more control over the synchronization of multiple
IDENTIFYing clients.
The default implementation does nothing.
.. versionadded:: 1.4
Parameters
------------
initial: :class:`bool`
Whether this IDENTIFY is the first initial IDENTIFY.
"""
pass
# Login state management
async def login(self, token: str) -> None:
"""|coro|
Logs in the client with the specified credentials.
.. warning::
Logging on with a user token is unfortunately against the Discord
`Terms of Service <https://support.discord.com/hc/en-us/articles/115002192352>`_
and doing so might potentially get your account banned.
Use this at your own risk.
Parameters
-----------
token: :class:`str`
The authentication token.
Raises
------
:exc:`.LoginFailure`
The wrong credentials are passed.
:exc:`.HTTPException`
An unknown HTTP related error occurred,
usually when it isn't 200 or the known incorrect credentials
passing status code.
"""
_log.info('Logging in using static token.')
state = self._connection
data = await state.http.static_login(token.strip())
state.analytics_token = data.get('analytics_token', '')
state.user = ClientUser(state=state, data=data)
async def connect(self, *, reconnect: bool = True) -> None:
"""|coro|
Creates a websocket connection and lets the websocket listen
to messages from Discord. This is a loop that runs the entire
event system and miscellaneous aspects of the library. Control
is not resumed until the WebSocket connection is terminated.
Parameters
-----------
reconnect: :class:`bool`
If we should attempt reconnecting, either due to internet
failure or a specific failure on Discord's part. Certain
disconnects that lead to bad state will not be handled
(such as bad tokens).
Raises
-------
:exc:`.GatewayNotFound`
If the gateway to connect to Discord is not found. Usually if this
is thrown then there is a Discord API outage.
:exc:`.ConnectionClosed`
The websocket connection has been terminated.
"""
backoff = ExponentialBackoff()
ws_params = {
'initial': True,
}
while not self.is_closed():
try:
coro = DiscordWebSocket.from_client(self, **ws_params)
self.ws = await asyncio.wait_for(coro, timeout=60.0)
ws_params['initial'] = False
while True:
await self.ws.poll_event()
except ReconnectWebSocket as e:
_log.info('Got a request to %s the websocket.', e.op)
self.dispatch('disconnect')
ws_params.update(sequence=self.ws.sequence, resume=e.resume, session=self.ws.session_id)
continue
except (OSError,
HTTPException,
GatewayNotFound,
ConnectionClosed,
aiohttp.ClientError,
asyncio.TimeoutError) as exc:
self.dispatch('disconnect')
if not reconnect:
await self.close()
if isinstance(exc, ConnectionClosed) and exc.code == 1000:
# Clean close, don't re-raise this
return
raise
if self.is_closed():
return
# If we get connection reset by peer then try to RESUME
if isinstance(exc, OSError) and exc.errno in (54, 10054):
ws_params.update(sequence=self.ws.sequence, initial=False, resume=True, session=self.ws.session_id)
continue
# We should only get this when an unhandled close code happens,
# such as a clean disconnect (1000) or a bad state (bad token, etc)
# Sometimes, Discord sends us 1000 for unknown reasons so we should
# reconnect regardless and rely on is_closed instead
if isinstance(exc, ConnectionClosed):
if exc.code != 1000:
await self.close()
raise
retry = backoff.delay()
_log.exception("Attempting a reconnect in %.2fs", retry)
await asyncio.sleep(retry)
# Always try to RESUME the connection
# If the connection is not RESUME-able then the gateway will invalidate the session
# This is apparently what the official Discord client does
ws_params.update(sequence=self.ws.sequence, resume=True, session=self.ws.session_id)
async def close(self) -> None:
"""|coro|
Closes the connection to Discord.
"""
if self._closed:
return
self._closed = True
for voice in self.voice_clients:
try:
await voice.disconnect(force=True)
except Exception:
# If an error happens during disconnects, disregard it
pass
if self.ws is not None and self.ws.open:
await self.ws.close(code=1000)
await self.http.close()
self._ready.clear()
def clear(self) -> None:
"""Clears the internal state of the bot.
After this, the bot can be considered "re-opened", i.e. :meth:`is_closed`
and :meth:`is_ready` both return ``False`` along with the bot's internal
cache cleared.
"""
self._closed = False
self._ready.clear()
self._connection.clear()
self.http.recreate()
async def start(self, token: str, *, reconnect: bool = True) -> None:
"""|coro|
A shorthand coroutine for :meth:`login` + :meth:`connect`.
"""
await self.login(token)
await self.connect(reconnect=reconnect)
def run(self, *args: Any, **kwargs: Any) -> None:
"""A blocking call that abstracts away the event loop
initialisation from you.
If you want more control over the event loop then this
function should not be used. Use :meth:`start` coroutine
or :meth:`connect` + :meth:`login`.
Roughly Equivalent to: ::
try:
loop.run_until_complete(start(*args, **kwargs))
except KeyboardInterrupt:
loop.run_until_complete(close())
# cancel all tasks lingering
finally:
loop.close()
.. warning::
This function must be the last function to call due to the fact that it
is blocking. That means that registration of events or anything being
called after this function call will not execute until it returns.
"""
loop = self.loop
try:
loop.add_signal_handler(signal.SIGINT, lambda: loop.stop())
loop.add_signal_handler(signal.SIGTERM, lambda: loop.stop())
except NotImplementedError:
pass
async def runner():
try:
await self.start(*args, **kwargs)
finally:
if not self.is_closed():
await self.close()
def stop_loop_on_completion(f):
loop.stop()
future = asyncio.ensure_future(runner(), loop=loop)
future.add_done_callback(stop_loop_on_completion)
try:
loop.run_forever()
except KeyboardInterrupt:
_log.info('Received signal to terminate bot and event loop.')
finally:
future.remove_done_callback(stop_loop_on_completion)
_log.info('Cleaning up tasks.')
_cleanup_loop(loop)
if not future.cancelled():
try:
return future.result()
except KeyboardInterrupt:
# I am unsure why this gets raised here but suppress it anyway
return None
# Properties
def is_closed(self) -> bool:
""":class:`bool`: Indicates if the websocket connection is closed."""
return self._closed
@property
def voice_client(self) -> Optional[VoiceProtocol]:
"""Optional[:class:`VoiceProtocol`]: Returns the :class:`VoiceProtocol` associated with private calls, if any."""
return self._connection._get_voice_client(self._connection.self_id)
@property
def initial_activity(self) -> Optional[ActivityTypes]:
"""Optional[:class:`.BaseActivity`]: The primary activity set upon logging in.
.. note::
The client may be setting multiple activities, these can be accessed under :attr:`initial_activities`.
"""
return create_activity(self._connection._activities[0]) if self._connection._activities else None
@initial_activity.setter
def initial_activity(self, value: Optional[ActivityTypes]) -> None:
if value is None:
self._connection._activities = []
elif isinstance(value, BaseActivity):
# ConnectionState._activities is typehinted as List[ActivityPayload], we're passing List[Dict[str, Any]]
self._connection._activities = [value.to_dict()] # type: ignore
else:
raise TypeError('activity must derive from BaseActivity')
@property
def initial_activities(self) -> List[ActivityTypes]:
"""List[:class:`.BaseActivity`]: The activities set upon logging in."""
return [create_activity(activity) for activity in self._connection._activities]
@initial_activities.setter
def initial_activities(self, values: List[ActivityTypes]) -> None:
if not values:
self._connection._activities = []
elif all(isinstance(value, BaseActivity) for value in values):
# ConnectionState._activities is typehinted as List[ActivityPayload], we're passing List[Dict[str, Any]]
self._connection._activities = [value.to_dict() for value in values] # type: ignore
else:
raise TypeError('activity must derive from BaseActivity')
@property
def initial_status(self):
"""Optional[:class:`.Status`]: The status set upon logging in.
.. versionadded:: 2.0
"""
if self._connection._status in {state.value for state in Status}:
return Status(self._connection._status)
return
@initial_status.setter
def initial_status(self, value):
if value is Status.offline:
self._connection._status = 'invisible'
elif isinstance(value, Status):
self._connection._status = str(value)
else:
raise TypeError('status must derive from Status')
@property
def status(self) -> Status:
""":class:`Status`: The user's overall status.
.. versionadded:: 2.0
"""
status = try_enum(Status, self._client_status[None])
if status is Status.offline and not self.is_closed():
status = getattr(self._connection.settings, 'status', status)
return status
@property
def raw_status(self) -> str:
""":class:`str`: The user's overall status as a string value.
.. versionadded:: 2.0
"""
return str(self.status)
@status.setter
def status(self, value: Status) -> None:
# Internal use only
self._client_status[None] = str(value)
@property
def mobile_status(self) -> Status:
""":class:`Status`: The user's status on a mobile device, if applicable.
.. versionadded:: 2.0
"""
return try_enum(Status, self._client_status.get('mobile', 'offline'))
@property
def desktop_status(self) -> Status:
""":class:`Status`: The user's status on the desktop client, if applicable.
.. versionadded:: 2.0
"""
return try_enum(Status, self._client_status.get('desktop', 'offline'))
@property
def web_status(self) -> Status:
""":class:`Status`: The user's status on the web client, if applicable.
.. versionadded:: 2.0
"""
return try_enum(Status, self._client_status.get('web', 'offline'))
@property
def client_status(self) -> Status:
""":class:`Status`: The library's status.
.. versionadded:: 2.0
"""
status = try_enum(Status, self._client_status['this'])
if status is Status.offline and not self.is_closed():
status = getattr(self._connection.settings, 'status', status)
return status
def is_on_mobile(self) -> bool:
""":class:`bool`: A helper function that determines if a member is active on a mobile device.
.. versionadded:: 2.0
"""
return 'mobile' in self._client_status
@property
def activities(self) -> Tuple[ActivityTypes]:
"""Tuple[Union[:class:`BaseActivity`, :class:`Spotify`]]: Returns the activities
the client is currently doing.
.. versionadded:: 2.0
.. note::
Due to a Discord API limitation, this may be ``None`` if
the user is listening to a song on Spotify with a title longer
than 128 characters. See :issue:`1738` for more information.
"""
activities = tuple(map(create_activity, self._client_activities[None]))
if activities is None and not self.is_closed():
activities = getattr(self._connection.settings, 'custom_activity', [])
activities = [activities] if activities else activities
return activities
@property
def activity(self) -> Optional[ActivityTypes]:
"""Optional[Union[:class:`BaseActivity`, :class:`Spotify`]]: Returns the primary
activity the client is currently doing. Could be ``None`` if no activity is being done.
.. versionadded:: 2.0
.. note::
Due to a Discord API limitation, this may be ``None`` if
the user is listening to a song on Spotify with a title longer
than 128 characters. See :issue:`1738` for more information.
.. note::
The client may have multiple activities, these can be accessed under :attr:`activities`.
"""
if (activities := self.activities):
return activities[0]
@property
def mobile_activities(self) -> Tuple[ActivityTypes]:
"""Tuple[Union[:class:`BaseActivity`, :class:`Spotify`]]: Returns the activities
the client is currently doing on a mobile device, if applicable.
.. versionadded:: 2.0
"""
return tuple(map(create_activity, self._client_activities.get('mobile', [])))
@property
def desktop_activities(self) -> Tuple[ActivityTypes]:
"""Tuple[Union[:class:`BaseActivity`, :class:`Spotify`]]: Returns the activities
the client is currently doing on the desktop client, if applicable.
.. versionadded:: 2.0
"""
return tuple(map(create_activity, self._client_activities.get('desktop', [])))
@property
def web_activities(self) -> Tuple[ActivityTypes]:
"""Tuple[Union[:class:`BaseActivity`, :class:`Spotify`]]: Returns the activities
the client is currently doing on the web client, if applicable.
.. versionadded:: 2.0
"""
return tuple(map(create_activity, self._client_activities.get('web', [])))
@property
def client_activities(self) -> Tuple[ActivityTypes]:
"""Tuple[Union[:class:`BaseActivity`, :class:`Spotify`]]: Returns the activities
the client is currently doing through this library, if applicable.
.. versionadded:: 2.0
"""
activities = tuple(map(create_activity, self._client_activities.get('this', [])))
if activities is None and not self.is_closed():
activities = getattr(self._connection.settings, 'custom_activity', [])
activities = [activities] if activities else activities
return activities
@property
def allowed_mentions(self) -> Optional[AllowedMentions]:
"""Optional[:class:`~discord.AllowedMentions`]: The allowed mention configuration.
.. versionadded:: 1.4
"""
return self._connection.allowed_mentions
@allowed_mentions.setter
def allowed_mentions(self, value: Optional[AllowedMentions]) -> None:
if value is None or isinstance(value, AllowedMentions):
self._connection.allowed_mentions = value
else:
raise TypeError(f'allowed_mentions must be AllowedMentions not {value.__class__!r}')
# Helpers/Getters
@property
def users(self) -> List[User]:
"""List[:class:`~discord.User`]: Returns a list of all the users the bot can see."""
return list(self._connection._users.values())
def get_channel(self, id: int, /) -> Optional[Union[GuildChannel, Thread, PrivateChannel]]:
"""Returns a channel or thread with the given ID.
Parameters
-----------
id: :class:`int`
The ID to search for.
Returns
--------
Optional[Union[:class:`.abc.GuildChannel`, :class:`.Thread`, :class:`.abc.PrivateChannel`]]
The returned channel or ``None`` if not found.
"""
return self._connection.get_channel(id)
def get_partial_messageable(self, id: int, *, type: Optional[ChannelType] = None) -> PartialMessageable:
"""Returns a partial messageable with the given channel ID.
This is useful if you have a channel_id but don't want to do an API call
to send messages to it.
.. versionadded:: 2.0
Parameters
-----------
id: :class:`int`
The channel ID to create a partial messageable for.
type: Optional[:class:`.ChannelType`]
The underlying channel type for the partial messageable.
Returns
--------
:class:`.PartialMessageable`
The partial messageable
"""
return PartialMessageable(state=self._connection, id=id, type=type)
def get_stage_instance(self, id: int, /) -> Optional[StageInstance]:
"""Returns a stage instance with the given stage channel ID.
.. versionadded:: 2.0
Parameters
-----------
id: :class:`int`
The ID to search for.
Returns
--------
Optional[:class:`.StageInstance`]
The returns stage instance of ``None`` if not found.
"""
from .channel import StageChannel
channel = self._connection.get_channel(id)
if isinstance(channel, StageChannel):
return channel.instance
def get_guild(self, id: int, /) -> Optional[Guild]:
"""Returns a guild with the given ID.
Parameters
-----------
id: :class:`int`
The ID to search for.
Returns
--------
Optional[:class:`.Guild`]
The guild or ``None`` if not found.
"""
return self._connection._get_guild(id)
def get_user(self, id: int, /) -> Optional[User]:
"""Returns a user with the given ID.
Parameters
-----------
id: :class:`int`
The ID to search for.
Returns
--------
Optional[:class:`~discord.User`]
The user or ``None`` if not found.
"""
return self._connection.get_user(id)
def get_emoji(self, id: int, /) -> Optional[Emoji]:
"""Returns an emoji with the given ID.
Parameters
-----------
id: :class:`int`
The ID to search for.
Returns
--------
Optional[:class:`.Emoji`]
The custom emoji or ``None`` if not found.
"""
return self._connection.get_emoji(id)
def get_sticker(self, id: int, /) -> Optional[GuildSticker]:
"""Returns a guild sticker with the given ID.
.. versionadded:: 2.0
.. note::
To retrieve standard stickers, use :meth:`.fetch_sticker`.
or :meth:`.fetch_sticker_packs`.
Returns
--------
Optional[:class:`.GuildSticker`]
The sticker or ``None`` if not found.
"""
return self._connection.get_sticker(id)
def get_all_channels(self) -> Generator[GuildChannel, None, None]:
"""A generator that retrieves every :class:`.abc.GuildChannel` the client can 'access'.
This is equivalent to: ::
for guild in client.guilds:
for channel in guild.channels:
yield channel
.. note::
Just because you receive a :class:`.abc.GuildChannel` does not mean that
you can communicate in said channel. :meth:`.abc.GuildChannel.permissions_for` should
be used for that.
Yields
------
:class:`.abc.GuildChannel`
A channel the client can 'access'.
"""
for guild in self.guilds:
yield from guild.channels
def get_all_members(self) -> Generator[Member, None, None]:
"""Returns a generator with every :class:`.Member` the client can see.
This is equivalent to: ::
for guild in client.guilds:
for member in guild.members:
yield member
Yields
------
:class:`.Member`
A member the client can see.
"""
for guild in self.guilds:
yield from guild.members
# Listeners/Waiters
async def wait_until_ready(self) -> None:
"""|coro|
Waits until the client's internal cache is all ready.
"""
await self._ready.wait()
def wait_for(
self,
event: str,
*,
check: Optional[Callable[..., bool]] = None,
timeout: Optional[float] = None,
) -> Any:
"""|coro|
Waits for a WebSocket event to be dispatched.
This could be used to wait for a user to reply to a message,
or to react to a message, or to edit a message in a self-contained
way.
The ``timeout`` parameter is passed onto :func:`asyncio.wait_for`. By default,
it does not timeout. Note that this does propagate the
:exc:`asyncio.TimeoutError` for you in case of timeout and is provided for
ease of use.
In case the event returns multiple arguments, a :class:`tuple` containing those
arguments is returned instead. Please check the
:ref:`documentation <discord-api-events>` for a list of events and their
parameters.
This function returns the **first event that meets the requirements**.
Examples
---------
Waiting for a user reply: ::
@client.event
async def on_message(message):
if message.content.startswith('$greet'):
channel = message.channel
await channel.send('Say hello!')
def check(m):
return m.content == 'hello' and m.channel == channel
msg = await client.wait_for('message', check=check)
await channel.send(f'Hello {msg.author}!')
Waiting for a thumbs up reaction from the message author: ::
@client.event
async def on_message(message):
if message.content.startswith('$thumb'):
channel = message.channel
await channel.send('Send me that \N{THUMBS UP SIGN} reaction, mate')
def check(reaction, user):
return user == message.author and str(reaction.emoji) == '\N{THUMBS UP SIGN}'
try:
reaction, user = await client.wait_for('reaction_add', timeout=60.0, check=check)
except asyncio.TimeoutError:
await channel.send('\N{THUMBS DOWN SIGN}')
else:
await channel.send('\N{THUMBS UP SIGN}')
Parameters
------------
event: :class:`str`
The event name, similar to the :ref:`event reference <discord-api-events>`,
but without the ``on_`` prefix, to wait for.
check: Optional[Callable[..., :class:`bool`]]
A predicate to check what to wait for. The arguments must meet the
parameters of the event being waited for.
timeout: Optional[:class:`float`]
The number of seconds to wait before timing out and raising
:exc:`asyncio.TimeoutError`.
Raises
-------
asyncio.TimeoutError
If a timeout is provided and it was reached.
Returns
--------
Any
Returns no arguments, a single argument, or a :class:`tuple` of multiple
arguments that mirrors the parameters passed in the
:ref:`event reference <discord-api-events>`.
"""
future = self.loop.create_future()
if check is None:
def _check(*args):
return True
check = _check
ev = event.lower()
try:
listeners = self._listeners[ev]
except KeyError:
listeners = []
self._listeners[ev] = listeners
listeners.append((future, check))
return asyncio.wait_for(future, timeout)
# Event registration
def event(self, coro: Coro) -> Coro:
"""A decorator that registers an event to listen to.
You can find more info about the events on the :ref:`documentation below <discord-api-events>`.
The events must be a :ref:`coroutine <coroutine>`, if not, :exc:`TypeError` is raised.
Example
---------
.. code-block:: python3
@client.event
async def on_ready():
print('Ready!')
Raises
--------
TypeError
The coroutine passed is not actually a coroutine.
"""
if not asyncio.iscoroutinefunction(coro):
raise TypeError('event registered must be a coroutine function')
setattr(self, coro.__name__, coro)
_log.debug('%s has successfully been registered as an event', coro.__name__)
return coro
async def change_presence(
self,
*,
activity: Optional[BaseActivity] = None,
activities: Optional[List[BaseActivity]] = None,
status: Optional[Status] = None,
afk: bool = False,
edit_settings: bool = True,
):
"""|coro|
Changes the client's presence.
.. versionchanged:: 2.0
Edits are no longer in place most of the time.
Added option to update settings.
Example
---------
.. code-block:: python3
game = discord.Game("with the API")
await client.change_presence(status=discord.Status.idle, activity=game)
Parameters
----------
activity: Optional[:class:`.BaseActivity`]
The activity being done. ``None`` if no activity is done.
activities: Optional[List[:class:`BaseActivity`]]
A list of the activities being done. ``None`` if no activities
are done. Cannot be sent with ``activity``.
status: Optional[:class:`.Status`]
Indicates what status to change to. If ``None``, then
:attr:`.Status.online` is used.
afk: :class:`bool`
Indicates if you are going AFK. This allows the Discord
client to know how to handle push notifications better
for you in case you are actually idle and not lying.
edit_settings: :class:`bool`
Whether to update the settings with the new status and/or
custom activity. This will broadcast the change and cause
all connected (official) clients to change presence as well.
Defaults to ``True``. Required for setting/editing expires_at
for custom activities.
It's not recommended to change this.
Raises
------
:exc:`.InvalidArgument`
The ``activity`` parameter is not the proper type.
Both ``activity`` and ``activities`` were passed.
"""
if activity and activities:
raise InvalidArgument('Cannot pass both activity and activities')
activities = activities or activity and [activity]
if activities is None:
activities = []
if status is None:
status = Status.online
elif status is Status.offline:
status = Status.invisible
await self.ws.change_presence(status=status, activities=activities, afk=afk)
if edit_settings:
custom_activity = None
for activity in activities:
if getattr(activity, 'type', None) is ActivityType.custom:
custom_activity = activity
payload: Dict[str, Any] = {'status': status}
payload['custom_activity'] = custom_activity
await self.user.edit_settings(**payload)
status_str = str(status)
activities_tuple = tuple(a.to_dict() for a in activities)
self._client_status['this'] = str(status)
self._client_activities['this'] = activities_tuple
if self._session_count <= 1:
self._client_status[None] = status_str
self._client_activities[None] = self._client_activities['this'] = activities_tuple
async def change_voice_state(
self,
*,
channel: Optional[PrivateChannel],
self_mute: bool = False,
self_deaf: bool = False,
self_video: bool = False,
preferred_region: Optional[VoiceRegion] = MISSING
) -> None:
"""|coro|
Changes client's private channel voice state.
.. versionadded:: 1.10
Parameters
-----------
channel: Optional[:class:`VoiceChannel`]
Channel the client wants to join. Use ``None`` to disconnect.
self_mute: :class:`bool`
Indicates if the client should be self-muted.
self_deaf: :class:`bool`
Indicates if the client should be self-deafened.
self_video: :class:`bool`
Indicates if the client is using video. Untested & unconfirmed
(do not use).
preferred_region: Optional[:class:`VoiceRegion`]
The preferred region to connect to.
"""
state = self._connection
ws = self.ws
channel_id = channel.id if channel else None
if preferred_region is None or channel_id is None:
region = None
else:
region = str(preferred_region) if preferred_region else str(state.preferred_region)
await ws.voice_state(None, channel_id, self_mute, self_deaf, self_video, preferred_region=region)
# Guild stuff
async def fetch_guilds(
self,
*,
with_counts: bool = True
) -> List[Guild]:
"""Retrieves all your your guilds.
.. note::
Using this, you will only receive :attr:`.Guild.owner`, :attr:`.Guild.icon`,
:attr:`.Guild.id`, and :attr:`.Guild.name` per :class:`.Guild`.
.. note::
This method is an API call. For general usage, consider :attr:`guilds` instead.
Parameters
-----------
with_counts: :class:`bool`
Whether to return approximate :attr:`.Guild.member_count` and :attr:`.Guild.presence_count`.
Defaults to ``True``.
Raises
------
:exc:`.HTTPException`
Getting the guilds failed.
Returns
--------
List[:class:`.Guild`]
A list of all your guilds.
"""
state = self._connection
guilds = await state.http.get_guilds(with_counts)
return [Guild(data=data, state=state) for data in guilds]
async def fetch_template(self, code: Union[Template, str]) -> Template:
"""|coro|
Gets a :class:`.Template` from a discord.new URL or code.
Parameters
-----------
code: Union[:class:`.Template`, :class:`str`]
The Discord Template Code or URL (must be a discord.new URL).
Raises
-------
:exc:`.NotFound`
The template is invalid.
:exc:`.HTTPException`
Getting the template failed.
Returns
--------
:class:`.Template`
The template from the URL/code.
"""
code = utils.resolve_template(code)
data = await self.http.get_template(code)
return Template(data=data, state=self._connection) # type: ignore
async def fetch_guild(self, guild_id: int, /, *, with_counts: bool = True) -> Guild:
"""|coro|
Retrieves a :class:`.Guild` from an ID.
.. note::
Using this, you will **not** receive :attr:`.Guild.channels` and :attr:`.Guild.members`.
.. note::
This method is an API call. For general usage, consider :meth:`get_guild` instead.
Parameters
-----------
guild_id: :class:`int`
The guild's ID to fetch from.
Raises
------
:exc:`.Forbidden`
You do not have access to the guild.
:exc:`.HTTPException`
Getting the guild failed.
Returns
--------
:class:`.Guild`
The guild from the ID.
"""
data = await self.http.get_guild(guild_id, with_counts)
return Guild(data=data, state=self._connection)
async def create_guild(
self,
name: str,
*,
icon: bytes = MISSING,
code: str = MISSING,
) -> Guild:
"""|coro|
Creates a :class:`.Guild`.
Parameters
----------
name: :class:`str`
The name of the guild.
icon: :class:`bytes`
The :term:`py:bytes-like object` representing the icon. See :meth:`.ClientUser.edit`
for more details on what is expected.
code: :class:`str`
The code for a template to create the guild with.
.. versionadded:: 1.4
Raises
------
:exc:`.HTTPException`
Guild creation failed.
:exc:`.InvalidArgument`
Invalid icon image format given. Must be PNG or JPG.
Returns
-------
:class:`.Guild`
The guild created. This is not the same guild that is
added to cache.
"""
if icon is not MISSING:
icon_base64 = utils._bytes_to_base64_data(icon)
else:
icon_base64 = None
if code:
data = await self.http.create_from_template(code, name, icon_base64)
else:
data = await self.http.create_guild(name, icon_base64)
return Guild(data=data, state=self._connection)
async def fetch_stage_instance(self, channel_id: int, /) -> StageInstance:
"""|coro|
Gets a :class:`.StageInstance` for a stage channel ID.
.. versionadded:: 2.0
Parameters
-----------
channel_id: :class:`int`
The stage channel ID.
Raises
-------
:exc:`.NotFound`
The stage instance or channel could not be found.
:exc:`.HTTPException`
Getting the stage instance failed.
Returns
--------
:class:`.StageInstance`
The stage instance from the stage channel ID.
"""
data = await self.http.get_stage_instance(channel_id)
guild = self.get_guild(int(data['guild_id']))
return StageInstance(guild=guild, state=self._connection, data=data) # type: ignore
# Invite management
async def fetch_invite(self, url: Union[Invite, str], *, with_counts: bool = True, with_expiration: bool = True) -> Invite:
"""|coro|
Gets an :class:`.Invite` from a discord.gg URL or ID.
.. note::
If the invite is for a guild you have not joined, the guild and channel
attributes of the returned :class:`.Invite` will be :class:`.PartialInviteGuild` and
:class:`.PartialInviteChannel` respectively.
Parameters
-----------
url: Union[:class:`.Invite`, :class:`str`]
The Discord invite ID or URL (must be a discord.gg URL).
with_counts: :class:`bool`
Whether to include count information in the invite. This fills the
:attr:`.Invite.approximate_member_count` and :attr:`.Invite.approximate_presence_count`
fields.
with_expiration: :class:`bool`
Whether to include the expiration date of the invite. This fills the
:attr:`.Invite.expires_at` field.
.. versionadded:: 2.0
Raises
-------
:exc:`.NotFound`
The invite has expired or is invalid.
:exc:`.HTTPException`
Getting the invite failed.
Returns
--------
:class:`.Invite`
The invite from the URL/ID.
"""
invite_id = utils.resolve_invite(url)
data = await self.http.get_invite(invite_id, with_counts=with_counts, with_expiration=with_expiration)
return Invite.from_incomplete(state=self._connection, data=data)
async def delete_invite(self, invite: Union[Invite, str]) -> None:
"""|coro|
Revokes an :class:`.Invite`, URL, or ID to an invite.
You must have the :attr:`~.Permissions.manage_channels` permission in
the associated guild to do this.
Parameters
----------
invite: Union[:class:`.Invite`, :class:`str`]
The invite to revoke.
Raises
-------
:exc:`.Forbidden`
You do not have permissions to revoke invites.
:exc:`.NotFound`
The invite is invalid or expired.
:exc:`.HTTPException`
Revoking the invite failed.
"""
invite_id = utils.resolve_invite(invite)
await self.http.delete_invite(invite_id)
async def accept_invite(self, invite: Union[Invite, str]) -> Union[Guild, User, GroupChannel]:
"""|coro|
Uses an invite.
Either joins a guild, joins a group DM, or adds a friend.
.. versionadded:: 1.9
Parameters
----------
invite: Union[:class:`.Invite`, :class:`str`]
The Discord invite ID, URL (must be a discord.gg URL), or :class:`.Invite`.
Raises
------
:exc:`.HTTPException`
Using the invite failed.
Returns
-------
:class:`.Guild`
The guild joined. This is not the same guild that is
added to cache.
"""
if not isinstance(invite, Invite):
invite = await self.fetch_invite(invite, with_counts=False, with_expiration=False)
state = self._connection
type = invite.type
if (message := invite._message):
kwargs = {'message': message}
else:
kwargs = {
'guild_id': getattr(invite.guild, 'id', MISSING),
'channel_id': getattr(invite.channel, 'id', MISSING),
'channel_type': getattr(invite.channel, 'type', MISSING),
}
data = await state.http.accept_invite(invite.code, type, **kwargs)
if type is InviteType.guild:
return Guild(data=data['guild'], state=state)
elif type is InviteType.group_dm:
return GroupChannel(data=data['channel'], state=state, me=state.user) # type: ignore
else:
return User(data=data['inviter'], state=state)
# Miscellaneous stuff
async def fetch_widget(self, guild_id: int, /) -> Widget:
"""|coro|
Gets a :class:`.Widget` from a guild ID.
.. note::
The guild must have the widget enabled to get this information.
Parameters
-----------
guild_id: :class:`int`
The ID of the guild.
Raises
-------
:exc:`.Forbidden`
The widget for this guild is disabled.
:exc:`.HTTPException`
Retrieving the widget failed.
Returns
--------
:class:`.Widget`
The guild's widget.
"""
data = await self.http.get_widget(guild_id)
return Widget(state=self._connection, data=data)
async def fetch_user(self, user_id: int, /) -> User:
"""|coro|
Retrieves a :class:`~discord.User` based on their ID.
You do not have to share any guilds with the user to get
this information, however many operations do require that you do.
.. note::
This method is an API call. If you have member cache enabled, consider :meth:`get_user` instead.
.. warning::
This API route is not used by the Discord client and may increase your chances at getting detected.
Consider :meth:`fetch_user_profile` if you share a guild/relationship with the user.
Parameters
-----------
user_id: :class:`int`
The user's ID to fetch from.
Raises
-------
:exc:`.NotFound`
A user with this ID does not exist.
:exc:`.HTTPException`
Fetching the user failed.
Returns
--------
:class:`~discord.User`
The user you requested.
"""
data = await self.http.get_user(user_id)
return User(state=self._connection, data=data)
async def fetch_user_profile(
self, user_id: int, /, *, with_mutuals: bool = True, fetch_note: bool = True
) -> UserProfile:
"""|coro|
Gets an arbitrary user's profile.
You must share a guild or be friends with this user to
get this information.
Parameters
------------
user_id: :class:`int`
The ID of the user to fetch their profile for.
with_mutuals: :class:`bool`
Whether to fetch mutual guilds and friends.
This fills in :attr:`mutual_guilds` & :attr:`mutual_friends`.
fetch_note: :class:`bool`
Whether to pre-fetch the user's note.
Raises
-------
:exc:`.NotFound`
A user with this ID does not exist.
:exc:`.Forbidden`
Not allowed to fetch this profile.
:exc:`.HTTPException`
Fetching the profile failed.
Returns
--------
:class:`.Profile`
The profile of the user.
"""
state = self._connection
data = await state.http.get_user_profile(user_id, with_mutual_guilds=with_mutuals)
if with_mutuals:
if not data['user'].get('bot', False):
data['mutual_friends'] = await state.http.get_mutual_friends(user_id)
else:
data['mutual_friends'] = []
profile = UserProfile(state=state, data=data)
if fetch_note:
await profile.note.fetch()
return profile
async def fetch_channel(self, channel_id: int, /) -> Union[GuildChannel, PrivateChannel, Thread]:
"""|coro|
Retrieves a :class:`.abc.GuildChannel`, :class:`.abc.PrivateChannel`, or :class:`.Thread` with the specified ID.
.. note::
This method is an API call. For general usage, consider :meth:`get_channel` instead.
.. versionadded:: 1.2
Raises
-------
:exc:`.InvalidData`
An unknown channel type was received from Discord.
:exc:`.HTTPException`
Retrieving the channel failed.
:exc:`.NotFound`
Invalid Channel ID.
:exc:`.Forbidden`
You do not have permission to fetch this channel.
Returns
--------
Union[:class:`.abc.GuildChannel`, :class:`.abc.PrivateChannel`, :class:`.Thread`]
The channel from the ID.
"""
data = await self.http.get_channel(channel_id)
factory, ch_type = _threaded_channel_factory(data['type'])
if factory is None:
raise InvalidData('Unknown channel type {type} for channel ID {id}.'.format_map(data))
if ch_type in (ChannelType.group, ChannelType.private):
# The factory will be a DMChannel or GroupChannel here
channel = factory(me=self.user, data=data, state=self._connection) # type: ignore
else:
# The factory can't be a DMChannel or GroupChannel here
guild_id = int(data['guild_id']) # type: ignore
guild = self.get_guild(guild_id) or Object(id=guild_id)
# GuildChannels expect a Guild, we may be passing an Object
channel = factory(guild=guild, state=self._connection, data=data) # type: ignore
return channel
async def fetch_webhook(self, webhook_id: int, /) -> Webhook:
"""|coro|
Retrieves a :class:`.Webhook` with the specified ID.
Raises
--------
:exc:`.HTTPException`
Retrieving the webhook failed.
:exc:`.NotFound`
Invalid webhook ID.
:exc:`.Forbidden`
You do not have permission to fetch this webhook.
Returns
---------
:class:`.Webhook`
The webhook you requested.
"""
data = await self.http.get_webhook(webhook_id)
return Webhook.from_state(data, state=self._connection)
async def fetch_sticker(self, sticker_id: int, /) -> Union[StandardSticker, GuildSticker]:
"""|coro|
Retrieves a :class:`.Sticker` with the specified ID.
.. versionadded:: 2.0
Raises
--------
:exc:`.HTTPException`
Retrieving the sticker failed.
:exc:`.NotFound`
Invalid sticker ID.
Returns
--------
Union[:class:`.StandardSticker`, :class:`.GuildSticker`]
The sticker you requested.
"""
data = await self.http.get_sticker(sticker_id)
cls, _ = _sticker_factory(data['type']) # type: ignore
return cls(state=self._connection, data=data) # type: ignore
async def fetch_sticker_packs(
self, *, country: str = 'US', locale: str = 'en-US', payment_source_id: int = MISSING
) -> List[StickerPack]:
"""|coro|
Retrieves all available default sticker packs.
.. versionadded:: 2.0
Parameters
-----------
country: :class:`str`
ISO 3166 country code to fetch the sticker packs for.
Defaults to ``US``.
locale: :class:`str`
ISO 639 language code the name and description should be in.
Defaults to ``en-US``.
payment_source_id: :class:`int`
Unknown.
Raises
-------
:exc:`.HTTPException`
Retrieving the sticker packs failed.
Returns
---------
List[:class:`.StickerPack`]
All available sticker packs.
"""
data = await self.http.list_premium_sticker_packs(country, locale, payment_source_id)
return [StickerPack(state=self._connection, data=pack) for pack in data['sticker_packs']]
async def fetch_sticker_pack(self, pack_id: int, /):
"""|coro|
Retrieves a sticker pack with the specified ID.
Raises
-------
:exc:`.NotFound`
A sticker pack with that ID was not found.
:exc:`.HTTPException`
Retrieving the sticker packs failed.
Returns
-------
:class:`.StickerPack`
The sticker pack you requested.
"""
data = await self.http.get_sticker_pack(pack_id)
return StickerPack(state=self._connection, data=data)
async def notes(self) -> List[Note]:
"""|coro|
Retrieves a list of :class:`Note` objects representing all your notes.
Raises
-------
:exc:`.HTTPException`
Retreiving the notes failed.
Returns
--------
List[:class:`Note`]
All your notes.
"""
state = self._connection
data = await state.http.get_notes()
return [Note(state, int(id), note=note) for id, note in data.items()]
async def fetch_note(self, user_id: int) -> Note:
"""|coro|
Retrieves a :class:`Note` for the specified user ID.
Parameters
-----------
user_id: :class:`int`
The ID of the user to fetch the note for.
Raises
-------
:exc:`.HTTPException`
Retreiving the note failed.
Returns
--------
:class:`Note`
The note you requested.
"""
note = Note(self._connection, int(user_id))
await note.fetch()
return note
async def connections(self) -> List[Connection]:
"""|coro|
Retrieves all of your connections.
Raises
-------
:exc:`.HTTPException`
Retreiving your connections failed.
Returns
-------
List[:class:`Connection`]
All your connections.
"""
state = self._connection
data = await state.http.get_connections()
return [Connection(data=d, state=state) for d in data]
async def fetch_private_channels(self) -> List[PrivateChannel]:
"""|coro|
Retrieves all your private channels.
Raises
-------
:exc:`.HTTPException`
Retreiving your private channels failed.
Returns
--------
List[:class:`PrivateChannel`]
All your private channels.
"""
state = self._connection
channels = await state.http.get_private_channels()
return [_private_channel_factory(data['type'])[0](me=self.user, data=data, state=state) for data in channels]
async def create_dm(self, user: Snowflake) -> DMChannel:
"""|coro|
Creates a :class:`.DMChannel` with this user.
This should be rarely called, as this is done transparently for most
people.
.. versionadded:: 2.0
Parameters
-----------
user: :class:`~discord.abc.Snowflake`
The user to create a DM with.
Returns
-------
:class:`.DMChannel`
The channel that was created.
"""
state = self._connection
found = state._get_private_channel_by_user(user.id)
if found:
return found
data = await state.http.start_private_message(user.id)
return state.add_dm_channel(data)
async def create_group(self, *recipients) -> GroupChannel:
r"""|coro|
Creates a group direct message with the recipients
provided. These recipients must be have a relationship
of type :attr:`RelationshipType.friend`.
Parameters
-----------
\*recipients: :class:`User`
An argument :class:`list` of :class:`User` to have in
your group.
Raises
-------
:exc:`.HTTPException`
Failed to create the group direct message.
Returns
-------
:class:`.GroupChannel`
The new group channel.
"""
users = [str(u.id) for u in recipients]
state = self._connection
data = await state.http.start_group(users)
return GroupChannel(me=self.user, data=data, state=state)
@overload
async def send_friend_request(self, user: BaseUser) -> Relationship:
...
@overload
async def send_friend_request(self, user: str) -> Relationship:
...
@overload
async def send_friend_request(self, username: str, discriminator: Union[int, str]) -> Relationship:
...
async def send_friend_request(self, *args: Union[BaseUser, int, str]) -> Relationship:
"""|coro|
Sends a friend request to another user.
This function can be used in multiple ways.
.. code-block:: python
# Passing a user object:
await client.send_friend_request(user)
# Passing a stringified user:
await client.send_friend_request('Jake#0001')
# Passing a username and discriminator:
await client.send_friend_request('Jake', '0001')
Parameters
-----------
user: Union[:class:`User`, :class:`str`]
The user to send the friend request to.
username: :class:`str`
The username of the user to send the friend request to.
discriminator: :class:`str`
The discriminator of the user to send the friend request to.
More than 2 parameters or less than 1 parameter raises a :exc:`TypeError`.
Raises
-------
:exc:`.Forbidden`
Not allowed to send a friend request to this user.
:exc:`.HTTPException`
Sending the friend request failed.
Returns
-------
:class:`.Relationship`
The new relationship.
"""
username: str
discrim: Union[str, int]
if len(args) == 1:
user = args[0]
if isinstance(user, BaseUser):
user = str(user)
username, discrim = user.split('#') # type: ignore
elif len(args) == 2:
username, discrim = args # type: ignore
else:
raise TypeError(f'send_friend_request() takes 1 or 2 arguments but {len(args)} were given')
state = self._connection
data = await state.http.send_friend_request(username, discrim)
return Relationship(state=state, data=data)
async def create_application(self, name: str):
"""|coro|
Creates an application.
Parameters
----------
name: :class:`str`
The name of the application.
Raises
-------
:exc:`.HTTPException`
Failed to create the application.
Returns
-------
:class:`.Application`
The newly-created application.
"""
state = self._connection
data = await state.http.create_app(name)
return Application(state=state, data=data)
async def create_team(self, name: str):
"""|coro|
Creates a team.
Parameters
----------
name: :class:`str`
The name of the team.
Raises
-------
:exc:`.HTTPException`
Failed to create the team.
Returns
-------
:class:`.Team`
The newly-created team.
"""
state = self._connection
data = await state.http.create_team(name)
return Team(state=state, data=data)