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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
import asyncio
from collections import deque, OrderedDict
import copy
import datetime
import itertools
import logging
from typing import (
Dict,
Optional,
TYPE_CHECKING,
Union,
Callable,
Any,
List,
TypeVar,
Coroutine,
Sequence,
Tuple,
Deque,
)
import weakref
import inspect
import os
from .guild import Guild
from .activity import BaseActivity
from .user import User, ClientUser
from .emoji import Emoji
from .mentions import AllowedMentions
from .partial_emoji import PartialEmoji
from .message import Message
from .channel import *
from .channel import _channel_factory
from .raw_models import *
from .member import Member
from .role import Role
from .enums import ChannelType, try_enum, Status
from . import utils
from .flags import ApplicationFlags, Intents, MemberCacheFlags
from .object import Object
from .invite import Invite
from .integrations import _integration_factory
from .interactions import Interaction
from .ui.view import ViewStore, View
from .scheduled_event import ScheduledEvent
from .stage_instance import StageInstance
from .threads import Thread, ThreadMember
from .sticker import GuildSticker
if TYPE_CHECKING:
from .abc import PrivateChannel
from .message import MessageableChannel
from .guild import GuildChannel, VocalGuildChannel
from .http import HTTPClient
from .voice_client import VoiceProtocol
from .client import Client
from .gateway import DiscordWebSocket
from .app_commands import CommandTree
from .types.snowflake import Snowflake
from .types.activity import Activity as ActivityPayload
from .types.channel import DMChannel as DMChannelPayload
from .types.user import User as UserPayload, PartialUser as PartialUserPayload
from .types.emoji import Emoji as EmojiPayload
from .types.sticker import GuildSticker as GuildStickerPayload
from .types.guild import Guild as GuildPayload
from .types.message import Message as MessagePayload, PartialMessage as PartialMessagePayload
from .types import gateway as gw
T = TypeVar('T')
Channel = Union[GuildChannel, VocalGuildChannel, PrivateChannel, PartialMessageable]
class ChunkRequest:
def __init__(
self,
guild_id: int,
loop: asyncio.AbstractEventLoop,
resolver: Callable[[int], Any],
*,
cache: bool = True,
) -> None:
self.guild_id: int = guild_id
self.resolver: Callable[[int], Any] = resolver
self.loop: asyncio.AbstractEventLoop = loop
self.cache: bool = cache
self.nonce: str = os.urandom(16).hex()
self.buffer: List[Member] = []
self.waiters: List[asyncio.Future[List[Member]]] = []
def add_members(self, members: List[Member]) -> None:
self.buffer.extend(members)
if self.cache:
guild = self.resolver(self.guild_id)
if guild is None:
return
for member in members:
existing = guild.get_member(member.id)
if existing is None or existing.joined_at is None:
guild._add_member(member)
async def wait(self) -> List[Member]:
future = self.loop.create_future()
self.waiters.append(future)
try:
return await future
finally:
self.waiters.remove(future)
def get_future(self) -> asyncio.Future[List[Member]]:
future = self.loop.create_future()
self.waiters.append(future)
return future
def done(self) -> None:
for future in self.waiters:
if not future.done():
future.set_result(self.buffer)
_log = logging.getLogger(__name__)
async def logging_coroutine(coroutine: Coroutine[Any, Any, T], *, info: str) -> Optional[T]:
try:
await coroutine
except Exception:
_log.exception('Exception occurred during %s', info)
class ConnectionState:
if TYPE_CHECKING:
_get_websocket: Callable[..., DiscordWebSocket]
_get_client: Callable[..., Client]
_parsers: Dict[str, Callable[[Dict[str, Any]], None]]
def __init__(
self,
*,
dispatch: Callable,
handlers: Dict[str, Callable],
hooks: Dict[str, Callable],
http: HTTPClient,
loop: asyncio.AbstractEventLoop,
**options: Any,
) -> None:
self.loop: asyncio.AbstractEventLoop = loop
self.http: HTTPClient = http
self.max_messages: Optional[int] = options.get('max_messages', 1000)
if self.max_messages is not None and self.max_messages <= 0:
self.max_messages = 1000
self.dispatch: Callable = dispatch
self.handlers: Dict[str, Callable] = handlers
self.hooks: Dict[str, Callable] = hooks
self.shard_count: Optional[int] = None
self._ready_task: Optional[asyncio.Task] = None
self.application_id: Optional[int] = utils._get_as_snowflake(options, 'application_id')
self.heartbeat_timeout: float = options.get('heartbeat_timeout', 60.0)
self.guild_ready_timeout: float = options.get('guild_ready_timeout', 2.0)
if self.guild_ready_timeout < 0:
raise ValueError('guild_ready_timeout cannot be negative')
allowed_mentions = options.get('allowed_mentions')
if allowed_mentions is not None and not isinstance(allowed_mentions, AllowedMentions):
raise TypeError('allowed_mentions parameter must be AllowedMentions')
self.allowed_mentions: Optional[AllowedMentions] = allowed_mentions
self._chunk_requests: Dict[Union[int, str], ChunkRequest] = {}
activity = options.get('activity', None)
if activity:
if not isinstance(activity, BaseActivity):
raise TypeError('activity parameter must derive from BaseActivity.')
activity = activity.to_dict()
status = options.get('status', None)
if status:
if status is Status.offline:
status = 'invisible'
else:
status = str(status)
intents = options.get('intents', None)
if intents is not None:
if not isinstance(intents, Intents):
raise TypeError(f'intents parameter must be Intent not {type(intents)!r}')
else:
intents = Intents.default()
if not intents.guilds:
_log.warning('Guilds intent seems to be disabled. This may cause state related issues.')
self._chunk_guilds: bool = options.get('chunk_guilds_at_startup', intents.members)
# Ensure these two are set properly
if not intents.members and self._chunk_guilds:
raise ValueError('Intents.members must be enabled to chunk guilds at startup.')
cache_flags = options.get('member_cache_flags', None)
if cache_flags is None:
cache_flags = MemberCacheFlags.from_intents(intents)
else:
if not isinstance(cache_flags, MemberCacheFlags):
raise TypeError(f'member_cache_flags parameter must be MemberCacheFlags not {type(cache_flags)!r}')
cache_flags._verify_intents(intents)
self.member_cache_flags: MemberCacheFlags = cache_flags
self._activity: Optional[ActivityPayload] = activity
self._status: Optional[str] = status
self._intents: Intents = intents
self._command_tree: Optional[CommandTree] = None
if not intents.members or cache_flags._empty:
self.store_user = self.store_user_no_intents # type: ignore - This reassignment is on purpose
self.parsers = parsers = {}
for attr, func in inspect.getmembers(self):
if attr.startswith('parse_'):
parsers[attr[6:].upper()] = func
self.clear()
def clear(self, *, views: bool = True) -> None:
self.user: Optional[ClientUser] = None
self._users: weakref.WeakValueDictionary[int, User] = weakref.WeakValueDictionary()
self._emojis: Dict[int, Emoji] = {}
self._stickers: Dict[int, GuildSticker] = {}
self._guilds: Dict[int, Guild] = {}
if views:
self._view_store: ViewStore = ViewStore(self)
self._voice_clients: Dict[int, VoiceProtocol] = {}
# LRU of max size 128
self._private_channels: OrderedDict[int, PrivateChannel] = OrderedDict()
# extra dict to look up private channels by user id
self._private_channels_by_user: Dict[int, DMChannel] = {}
if self.max_messages is not None:
self._messages: Optional[Deque[Message]] = deque(maxlen=self.max_messages)
else:
self._messages: Optional[Deque[Message]] = None
def process_chunk_requests(self, guild_id: int, nonce: Optional[str], members: List[Member], complete: bool) -> None:
removed = []
for key, request in self._chunk_requests.items():
if request.guild_id == guild_id and request.nonce == nonce:
request.add_members(members)
if complete:
request.done()
removed.append(key)
for key in removed:
del self._chunk_requests[key]
def call_handlers(self, key: str, *args: Any, **kwargs: Any) -> None:
try:
func = self.handlers[key]
except KeyError:
pass
else:
func(*args, **kwargs)
async def call_hooks(self, key: str, *args: Any, **kwargs: Any) -> None:
try:
coro = self.hooks[key]
except KeyError:
pass
else:
await coro(*args, **kwargs)
@property
def self_id(self) -> Optional[int]:
u = self.user
return u.id if u else None
@property
def intents(self) -> Intents:
ret = Intents.none()
ret.value = self._intents.value
return ret
@property
def voice_clients(self) -> List[VoiceProtocol]:
return list(self._voice_clients.values())
def _get_voice_client(self, guild_id: Optional[int]) -> Optional[VoiceProtocol]:
# the keys of self._voice_clients are ints
return self._voice_clients.get(guild_id) # type: ignore
def _add_voice_client(self, guild_id: int, voice: VoiceProtocol) -> None:
self._voice_clients[guild_id] = voice
def _remove_voice_client(self, guild_id: int) -> None:
self._voice_clients.pop(guild_id, None)
def _update_references(self, ws: DiscordWebSocket) -> None:
for vc in self.voice_clients:
vc.main_ws = ws # type: ignore - Silencing the unknown attribute (ok at runtime).
def store_user(self, data: Union[UserPayload, PartialUserPayload]) -> User:
# this way is 300% faster than `dict.setdefault`.
user_id = int(data['id'])
try:
return self._users[user_id]
except KeyError:
user = User(state=self, data=data)
if user.discriminator != '0000':
self._users[user_id] = user
return user
def store_user_no_intents(self, data):
return User(state=self, data=data)
def create_user(self, data: Union[UserPayload, PartialUserPayload]) -> User:
return User(state=self, data=data)
def get_user(self, id):
return self._users.get(id)
def store_emoji(self, guild: Guild, data: EmojiPayload) -> Emoji:
# the id will be present here
emoji_id = int(data['id']) # type: ignore
self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self, data=data)
return emoji
def store_sticker(self, guild: Guild, data: GuildStickerPayload) -> GuildSticker:
sticker_id = int(data['id'])
self._stickers[sticker_id] = sticker = GuildSticker(state=self, data=data)
return sticker
def store_view(self, view: View, message_id: Optional[int] = None) -> None:
self._view_store.add_view(view, message_id)
def prevent_view_updates_for(self, message_id: int) -> Optional[View]:
return self._view_store.remove_message_tracking(message_id)
@property
def persistent_views(self) -> Sequence[View]:
return self._view_store.persistent_views
@property
def guilds(self) -> List[Guild]:
return list(self._guilds.values())
def _get_guild(self, guild_id: Optional[int]) -> Optional[Guild]:
# the keys of self._guilds are ints
return self._guilds.get(guild_id) # type: ignore
def _add_guild(self, guild: Guild) -> None:
self._guilds[guild.id] = guild
def _remove_guild(self, guild: Guild) -> None:
self._guilds.pop(guild.id, None)
for emoji in guild.emojis:
self._emojis.pop(emoji.id, None)
for sticker in guild.stickers:
self._stickers.pop(sticker.id, None)
del guild
@property
def emojis(self) -> List[Emoji]:
return list(self._emojis.values())
@property
def stickers(self) -> List[GuildSticker]:
return list(self._stickers.values())
def get_emoji(self, emoji_id: Optional[int]) -> Optional[Emoji]:
# the keys of self._emojis are ints
return self._emojis.get(emoji_id) # type: ignore
def get_sticker(self, sticker_id: Optional[int]) -> Optional[GuildSticker]:
# the keys of self._stickers are ints
return self._stickers.get(sticker_id) # type: ignore
@property
def private_channels(self) -> List[PrivateChannel]:
return list(self._private_channels.values())
def _get_private_channel(self, channel_id: Optional[int]) -> Optional[PrivateChannel]:
try:
# the keys of self._private_channels are ints
value = self._private_channels[channel_id] # type: ignore
except KeyError:
return None
else:
# Type narrowing can't figure out that channel_id isn't None here
self._private_channels.move_to_end(channel_id) # type: ignore
return value
def _get_private_channel_by_user(self, user_id: Optional[int]) -> Optional[DMChannel]:
# the keys of self._private_channels are ints
return self._private_channels_by_user.get(user_id) # type: ignore
def _add_private_channel(self, channel: PrivateChannel) -> None:
channel_id = channel.id
self._private_channels[channel_id] = channel
if len(self._private_channels) > 128:
_, to_remove = self._private_channels.popitem(last=False)
if isinstance(to_remove, DMChannel) and to_remove.recipient:
self._private_channels_by_user.pop(to_remove.recipient.id, None)
if isinstance(channel, DMChannel) and channel.recipient:
self._private_channels_by_user[channel.recipient.id] = channel
def add_dm_channel(self, data: DMChannelPayload) -> DMChannel:
# self.user is *always* cached when this is called
channel = DMChannel(me=self.user, state=self, data=data) # type: ignore
self._add_private_channel(channel)
return channel
def _remove_private_channel(self, channel: PrivateChannel) -> None:
self._private_channels.pop(channel.id, None)
if isinstance(channel, DMChannel):
recipient = channel.recipient
if recipient is not None:
self._private_channels_by_user.pop(recipient.id, None)
def _get_message(self, msg_id: Optional[int]) -> Optional[Message]:
return utils.find(lambda m: m.id == msg_id, reversed(self._messages)) if self._messages else None
def _add_guild_from_data(self, data: GuildPayload) -> Guild:
guild = Guild(data=data, state=self)
self._add_guild(guild)
return guild
def _guild_needs_chunking(self, guild: Guild) -> bool:
# If presences are enabled then we get back the old guild.large behaviour
return self._chunk_guilds and not guild.chunked and not (self._intents.presences and not guild.large)
def _get_guild_channel(
self, data: PartialMessagePayload, guild_id: Optional[int] = None
) -> Tuple[Union[Channel, Thread], Optional[Guild]]:
channel_id = int(data['channel_id'])
try:
guild_id = guild_id or int(data['guild_id'])
guild = self._get_guild(guild_id)
except KeyError:
channel = DMChannel._from_message(self, channel_id)
guild = None
else:
channel = guild and guild._resolve_channel(channel_id)
return channel or PartialMessageable(state=self, id=channel_id), guild
async def chunker(
self, guild_id: int, query: str = '', limit: int = 0, presences: bool = False, *, nonce: Optional[str] = None
) -> None:
ws = self._get_websocket(guild_id) # This is ignored upstream
await ws.request_chunks(guild_id, query=query, limit=limit, presences=presences, nonce=nonce)
async def query_members(
self, guild: Guild, query: Optional[str], limit: int, user_ids: Optional[List[int]], cache: bool, presences: bool
) -> List[Member]:
guild_id = guild.id
ws = self._get_websocket(guild_id)
if ws is None:
raise RuntimeError('Somehow do not have a websocket for this guild_id')
request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
self._chunk_requests[request.nonce] = request
try:
# start the query operation
await ws.request_chunks(
guild_id, query=query, limit=limit, user_ids=user_ids, presences=presences, nonce=request.nonce
)
return await asyncio.wait_for(request.wait(), timeout=30.0)
except asyncio.TimeoutError:
_log.warning('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
raise
async def _delay_ready(self) -> None:
try:
states = []
while True:
# this snippet of code is basically waiting N seconds
# until the last GUILD_CREATE was sent
try:
guild = await asyncio.wait_for(self._ready_state.get(), timeout=self.guild_ready_timeout)
except asyncio.TimeoutError:
break
else:
if self._guild_needs_chunking(guild):
future = await self.chunk_guild(guild, wait=False)
states.append((guild, future))
else:
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
for guild, future in states:
try:
await asyncio.wait_for(future, timeout=5.0)
except asyncio.TimeoutError:
_log.warning('Shard ID %s timed out waiting for chunks for guild_id %s.', guild.shard_id, guild.id)
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
# remove the state
try:
del self._ready_state
except AttributeError:
pass # already been deleted somehow
except asyncio.CancelledError:
pass
else:
# dispatch the event
self.call_handlers('ready')
self.dispatch('ready')
finally:
self._ready_task = None
def parse_ready(self, data: gw.ReadyEvent) -> None:
if self._ready_task is not None:
self._ready_task.cancel()
self._ready_state = asyncio.Queue()
self.clear(views=False)
self.user = user = ClientUser(state=self, data=data['user'])
self._users[user.id] = user # type: ignore
if self.application_id is None:
try:
application = data['application']
except KeyError:
pass
else:
self.application_id = utils._get_as_snowflake(application, 'id')
# flags will always be present here
self.application_flags = ApplicationFlags._from_value(application['flags'])
for guild_data in data['guilds']:
self._add_guild_from_data(guild_data) # type: ignore
self.dispatch('connect')
self._ready_task = asyncio.create_task(self._delay_ready())
def parse_resumed(self, data: gw.ResumedEvent) -> None:
self.dispatch('resumed')
def parse_message_create(self, data: gw.MessageCreateEvent) -> None:
channel, _ = self._get_guild_channel(data)
# channel would be the correct type here
message = Message(channel=channel, data=data, state=self) # type: ignore
self.dispatch('message', message)
if self._messages is not None:
self._messages.append(message)
# we ensure that the channel is either a TextChannel or Thread
if channel and channel.__class__ in (TextChannel, Thread):
channel.last_message_id = message.id # type: ignore
def parse_message_delete(self, data: gw.MessageDeleteEvent) -> None:
raw = RawMessageDeleteEvent(data)
found = self._get_message(raw.message_id)
raw.cached_message = found
self.dispatch('raw_message_delete', raw)
if self._messages is not None and found is not None:
self.dispatch('message_delete', found)
self._messages.remove(found)
def parse_message_delete_bulk(self, data: gw.MessageDeleteBulkEvent) -> None:
raw = RawBulkMessageDeleteEvent(data)
if self._messages:
found_messages = [message for message in self._messages if message.id in raw.message_ids]
else:
found_messages = []
raw.cached_messages = found_messages
self.dispatch('raw_bulk_message_delete', raw)
if found_messages:
self.dispatch('bulk_message_delete', found_messages)
for msg in found_messages:
# self._messages won't be None here
self._messages.remove(msg) # type: ignore
def parse_message_update(self, data: gw.MessageUpdateEvent) -> None:
raw = RawMessageUpdateEvent(data)
message = self._get_message(raw.message_id)
if message is not None:
older_message = copy.copy(message)
raw.cached_message = older_message
self.dispatch('raw_message_edit', raw)
message._update(data)
# Coerce the `after` parameter to take the new updated Member
# ref: #5999
older_message.author = message.author
self.dispatch('message_edit', older_message, message)
else:
self.dispatch('raw_message_edit', raw)
if 'components' in data and self._view_store.is_message_tracked(raw.message_id):
self._view_store.update_from_message(raw.message_id, data['components'])
def parse_message_reaction_add(self, data: gw.MessageReactionAddEvent) -> None:
emoji = PartialEmoji.from_dict(data['emoji'])
emoji._state = self
raw = RawReactionActionEvent(data, emoji, 'REACTION_ADD')
member_data = data.get('member')
if member_data:
guild = self._get_guild(raw.guild_id)
if guild is not None:
raw.member = Member(data=member_data, guild=guild, state=self)
else:
raw.member = None
else:
raw.member = None
self.dispatch('raw_reaction_add', raw)
# rich interface here
message = self._get_message(raw.message_id)
if message is not None:
emoji = self._upgrade_partial_emoji(emoji)
reaction = message._add_reaction(data, emoji, raw.user_id)
user = raw.member or self._get_reaction_user(message.channel, raw.user_id)
if user:
self.dispatch('reaction_add', reaction, user)
def parse_message_reaction_remove_all(self, data: gw.MessageReactionRemoveAllEvent) -> None:
raw = RawReactionClearEvent(data)
self.dispatch('raw_reaction_clear', raw)
message = self._get_message(raw.message_id)
if message is not None:
old_reactions = message.reactions.copy()
message.reactions.clear()
self.dispatch('reaction_clear', message, old_reactions)
def parse_message_reaction_remove(self, data: gw.MessageReactionRemoveEvent) -> None:
emoji = PartialEmoji.from_dict(data['emoji'])
emoji._state = self
raw = RawReactionActionEvent(data, emoji, 'REACTION_REMOVE')
self.dispatch('raw_reaction_remove', raw)
message = self._get_message(raw.message_id)
if message is not None:
emoji = self._upgrade_partial_emoji(emoji)
try:
reaction = message._remove_reaction(data, emoji, raw.user_id)
except (AttributeError, ValueError): # eventual consistency lol
pass
else:
user = self._get_reaction_user(message.channel, raw.user_id)
if user:
self.dispatch('reaction_remove', reaction, user)
def parse_message_reaction_remove_emoji(self, data: gw.MessageReactionRemoveEmojiEvent) -> None:
emoji = PartialEmoji.from_dict(data['emoji'])
emoji._state = self
raw = RawReactionClearEmojiEvent(data, emoji)
self.dispatch('raw_reaction_clear_emoji', raw)
message = self._get_message(raw.message_id)
if message is not None:
try:
reaction = message._clear_emoji(emoji)
except (AttributeError, ValueError): # eventual consistency lol
pass
else:
if reaction:
self.dispatch('reaction_clear_emoji', reaction)
def parse_interaction_create(self, data: gw.InteractionCreateEvent) -> None:
interaction = Interaction(data=data, state=self)
if data['type'] in (2, 4) and self._command_tree: # application command and auto complete
self._command_tree._from_interaction(interaction)
elif data['type'] == 3: # interaction component
# These keys are always there for this interaction type
custom_id = interaction.data['custom_id'] # type: ignore
component_type = interaction.data['component_type'] # type: ignore
self._view_store.dispatch_view(component_type, custom_id, interaction)
elif data['type'] == 5: # modal submit
# These keys are always there for this interaction type
custom_id = interaction.data['custom_id'] # type: ignore
components = interaction.data['components'] # type: ignore
self._view_store.dispatch_modal(custom_id, interaction, components) # type: ignore
self.dispatch('interaction', interaction)
def parse_presence_update(self, data: gw.PresenceUpdateEvent) -> None:
guild_id = utils._get_as_snowflake(data, 'guild_id')
# guild_id won't be None here
guild = self._get_guild(guild_id)
if guild is None:
_log.debug('PRESENCE_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
return
user = data['user']
member_id = int(user['id'])
member = guild.get_member(member_id)
if member is None:
_log.debug('PRESENCE_UPDATE referencing an unknown member ID: %s. Discarding', member_id)
return
old_member = Member._copy(member)
user_update = member._presence_update(data=data, user=user)
if user_update:
self.dispatch('user_update', user_update[0], user_update[1])
self.dispatch('presence_update', old_member, member)
def parse_user_update(self, data: gw.UserUpdateEvent):
if self.user:
self.user._update(data)
def parse_invite_create(self, data: gw.InviteCreateEvent) -> None:
invite = Invite.from_gateway(state=self, data=data)
self.dispatch('invite_create', invite)
def parse_invite_delete(self, data: gw.InviteDeleteEvent) -> None:
invite = Invite.from_gateway(state=self, data=data)
self.dispatch('invite_delete', invite)
def parse_channel_delete(self, data: gw.ChannelDeleteEvent) -> None:
guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
channel_id = int(data['id'])
if guild is not None:
channel = guild.get_channel(channel_id)
if channel is not None:
guild._remove_channel(channel)
self.dispatch('guild_channel_delete', channel)
if channel.type in (ChannelType.voice, ChannelType.stage_voice):
for s in guild.scheduled_events:
if s.channel_id == channel.id:
guild._scheduled_events.pop(s.id)
self.dispatch('scheduled_event_delete', guild, s)
def parse_channel_update(self, data: gw.ChannelUpdateEvent) -> None:
channel_type = try_enum(ChannelType, data.get('type'))
channel_id = int(data['id'])
if channel_type is ChannelType.group:
channel = self._get_private_channel(channel_id)
if channel is not None:
old_channel = copy.copy(channel)
# the channel is a GroupChannel rather than PrivateChannel
channel._update_group(data) # type: ignore
self.dispatch('private_channel_update', old_channel, channel)
return
else:
_log.debug('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
guild_id = utils._get_as_snowflake(data, 'guild_id')
guild = self._get_guild(guild_id)
if guild is not None:
channel = guild.get_channel(channel_id)
if channel is not None:
old_channel = copy.copy(channel)
channel._update(guild, data) # type: ignore - the data payload varies based on the channel type.
self.dispatch('guild_channel_update', old_channel, channel)
else:
_log.debug('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
else:
_log.debug('CHANNEL_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
def parse_channel_create(self, data: gw.ChannelCreateEvent) -> None:
factory, ch_type = _channel_factory(data['type'])
if factory is None:
_log.debug('CHANNEL_CREATE referencing an unknown channel type %s. Discarding.', data['type'])
return
guild_id = utils._get_as_snowflake(data, 'guild_id')
guild = self._get_guild(guild_id)
if guild is not None:
# the factory can't be a DMChannel or GroupChannel here
channel = factory(guild=guild, state=self, data=data) # type: ignore
guild._add_channel(channel) # type: ignore
self.dispatch('guild_channel_create', channel)
else:
_log.debug('CHANNEL_CREATE referencing an unknown guild ID: %s. Discarding.', guild_id)
return
def parse_channel_pins_update(self, data: gw.ChannelPinsUpdateEvent) -> None:
channel_id = int(data['channel_id'])
try:
guild = self._get_guild(int(data['guild_id']))
except KeyError:
guild = None
channel = self._get_private_channel(channel_id)
else:
channel = guild and guild._resolve_channel(channel_id)
if channel is None:
_log.debug('CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
return
last_pin = utils.parse_time(data.get('last_pin_timestamp'))
if guild is None:
self.dispatch('private_channel_pins_update', channel, last_pin)
else:
self.dispatch('guild_channel_pins_update', channel, last_pin)
def parse_thread_create(self, data: gw.ThreadCreateEvent) -> None:
guild_id = int(data['guild_id'])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug('THREAD_CREATE referencing an unknown guild ID: %s. Discarding', guild_id)
return
thread = Thread(guild=guild, state=guild._state, data=data)
has_thread = guild.get_thread(thread.id)
guild._add_thread(thread)
if not has_thread:
self.dispatch('thread_join', thread)
def parse_thread_update(self, data: gw.ThreadUpdateEvent) -> None:
guild_id = int(data['guild_id'])
guild = self._get_guild(guild_id)
if guild is None:
_log.debug('THREAD_UPDATE referencing an unknown guild ID: %s. Discarding', guild_id)
return
thread_id = int(data['id'])
thread = guild.get_thread(thread_id)
if thread is not None:
old = copy.copy(thread)
thread._update(data)
if thread.archived:
guild._remove_thread(thread)
self.dispatch('thread_update', old, thread)
else:
thread = Thread(guild=guild, state=guild._state, data=data)
if not thread.archived:
guild._add_thread(thread)
self.dispatch('thread_join', thread)
def parse_thread_delete(self, data: gw.ThreadDeleteEvent) -> None:
guild_id = int(data['guild_id'])
guild = self._get_guild(guild_id)
if guild is None:
_log.debug('THREAD_DELETE referencing an unknown guild ID: %s. Discarding', guild_id)
return
thread_id = int(data['id'])
thread = guild.get_thread(thread_id)
if thread is not None:
guild._remove_thread(thread)
self.dispatch('thread_delete', thread)
def parse_thread_list_sync(self, data: gw.ThreadListSyncEvent) -> None:
guild_id = int(data['guild_id'])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug('THREAD_LIST_SYNC referencing an unknown guild ID: %s. Discarding', guild_id)
return
try:
channel_ids = {int(i) for i in data['channel_ids']}
except KeyError:
# If not provided, then the entire guild is being synced
# So all previous thread data should be overwritten
previous_threads = guild._threads.copy()
guild._clear_threads()
else:
previous_threads = guild._filter_threads(channel_ids)
threads = {d['id']: guild._store_thread(d) for d in data.get('threads', [])}
for member in data.get('members', []):
try:
# note: member['id'] is the thread_id
thread = threads[member['id']]
except KeyError:
continue
else:
thread._add_member(ThreadMember(thread, member))
for thread in threads.values():
old = previous_threads.pop(thread.id, None)
if old is None:
self.dispatch('thread_join', thread)
for thread in previous_threads.values():
self.dispatch('thread_remove', thread)
def parse_thread_member_update(self, data: gw.ThreadMemberUpdate) -> None:
guild_id = int(data['guild_id'])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug('THREAD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding', guild_id)
return
thread_id = int(data['id'])
thread: Optional[Thread] = guild.get_thread(thread_id)
if thread is None:
_log.debug('THREAD_MEMBER_UPDATE referencing an unknown thread ID: %s. Discarding', thread_id)
return
member = ThreadMember(thread, data)
thread.me = member
def parse_thread_members_update(self, data: gw.ThreadMembersUpdate) -> None:
guild_id = int(data['guild_id'])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug('THREAD_MEMBERS_UPDATE referencing an unknown guild ID: %s. Discarding', guild_id)
return
thread_id = int(data['id'])
thread: Optional[Thread] = guild.get_thread(thread_id)
if thread is None:
_log.debug('THREAD_MEMBERS_UPDATE referencing an unknown thread ID: %s. Discarding', thread_id)
return
added_members = [ThreadMember(thread, d) for d in data.get('added_members', [])]
removed_member_ids = [int(x) for x in data.get('removed_member_ids', [])]
self_id = self.self_id
for member in added_members:
if member.id != self_id:
thread._add_member(member)
self.dispatch('thread_member_join', member)
else:
thread.me = member
self.dispatch('thread_join', thread)
for member_id in removed_member_ids:
if member_id != self_id:
member = thread._pop_member(member_id)
if member is not None:
self.dispatch('thread_member_remove', member)
else:
self.dispatch('thread_remove', thread)
def parse_guild_member_add(self, data: gw.GuildMemberAddEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is None:
_log.debug('GUILD_MEMBER_ADD referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
member = Member(guild=guild, data=data, state=self)
if self.member_cache_flags.joined:
guild._add_member(member)
if guild._member_count is not None:
guild._member_count += 1
self.dispatch('member_join', member)
def parse_guild_member_remove(self, data: gw.GuildMemberRemoveEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
if guild._member_count is not None:
guild._member_count -= 1
user_id = int(data['user']['id'])
member = guild.get_member(user_id)
if member is not None:
guild._remove_member(member)
self.dispatch('member_remove', member)
else:
_log.debug('GUILD_MEMBER_REMOVE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_member_update(self, data: gw.GuildMemberUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
user = data['user']
user_id = int(user['id'])
if guild is None:
_log.debug('GUILD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
member = guild.get_member(user_id)
if member is not None:
old_member = Member._copy(member)
member._update(data)
user_update = member._update_inner_user(user)
if user_update:
self.dispatch('user_update', user_update[0], user_update[1])
self.dispatch('member_update', old_member, member)
else:
if self.member_cache_flags.joined:
member = Member(data=data, guild=guild, state=self) # type: ignore - the data is not complete, contains a delta of values
# Force an update on the inner user if necessary
user_update = member._update_inner_user(user)
if user_update:
self.dispatch('user_update', user_update[0], user_update[1])
guild._add_member(member)
_log.debug('GUILD_MEMBER_UPDATE referencing an unknown member ID: %s. Discarding.', user_id)
def parse_guild_emojis_update(self, data: gw.GuildEmojisUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is None:
_log.debug('GUILD_EMOJIS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
before_emojis = guild.emojis
for emoji in before_emojis:
self._emojis.pop(emoji.id, None)
# guild won't be None here
guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
self.dispatch('guild_emojis_update', guild, before_emojis, guild.emojis)
def parse_guild_stickers_update(self, data: gw.GuildStickersUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is None:
_log.debug('GUILD_STICKERS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
before_stickers = guild.stickers
for emoji in before_stickers:
self._stickers.pop(emoji.id, None)
guild.stickers = tuple(map(lambda d: self.store_sticker(guild, d), data['stickers']))
self.dispatch('guild_stickers_update', guild, before_stickers, guild.stickers)
def _get_create_guild(self, data):
if data.get('unavailable') is False:
# GUILD_CREATE with unavailable in the response
# usually means that the guild has become available
# and is therefore in the cache
guild = self._get_guild(int(data['id']))
if guild is not None:
guild.unavailable = False
guild._from_data(data)
return guild
return self._add_guild_from_data(data)
def is_guild_evicted(self, guild) -> bool:
return guild.id not in self._guilds
async def chunk_guild(self, guild, *, wait=True, cache=None):
cache = cache or self.member_cache_flags.joined
request = self._chunk_requests.get(guild.id)
if request is None:
self._chunk_requests[guild.id] = request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
await self.chunker(guild.id, nonce=request.nonce)
if wait:
return await request.wait()
return request.get_future()
async def _chunk_and_dispatch(self, guild, unavailable):
try:
await asyncio.wait_for(self.chunk_guild(guild), timeout=60.0)
except asyncio.TimeoutError:
_log.info('Somehow timed out waiting for chunks.')
if unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
def parse_guild_create(self, data: gw.GuildCreateEvent) -> None:
unavailable = data.get('unavailable')
if unavailable is True:
# joined a guild with unavailable == True so..
return
guild = self._get_create_guild(data)
try:
# Notify the on_ready state, if any, that this guild is complete.
self._ready_state.put_nowait(guild)
except AttributeError:
pass
else:
# If we're waiting for the event, put the rest on hold
return
# check if it requires chunking
if self._guild_needs_chunking(guild):
asyncio.create_task(self._chunk_and_dispatch(guild, unavailable))
return
# Dispatch available if newly available
if unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
def parse_guild_update(self, data: gw.GuildUpdateEvent) -> None:
guild = self._get_guild(int(data['id']))
if guild is not None:
old_guild = copy.copy(guild)
guild._from_data(data)
self.dispatch('guild_update', old_guild, guild)
else:
_log.debug('GUILD_UPDATE referencing an unknown guild ID: %s. Discarding.', data['id'])
def parse_guild_delete(self, data: gw.GuildDeleteEvent) -> None:
guild = self._get_guild(int(data['id']))
if guild is None:
_log.debug('GUILD_DELETE referencing an unknown guild ID: %s. Discarding.', data['id'])
return
if data.get('unavailable', False):
# GUILD_DELETE with unavailable being True means that the
# guild that was available is now currently unavailable
guild.unavailable = True
self.dispatch('guild_unavailable', guild)
return
# do a cleanup of the messages cache
if self._messages is not None:
self._messages: Optional[Deque[Message]] = deque(
(msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages
)
self._remove_guild(guild)
self.dispatch('guild_remove', guild)
def parse_guild_ban_add(self, data: gw.GuildBanAddEvent) -> None:
# we make the assumption that GUILD_BAN_ADD is done
# before GUILD_MEMBER_REMOVE is called
# hence we don't remove it from cache or do anything
# strange with it, the main purpose of this event
# is mainly to dispatch to another event worth listening to for logging
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
try:
user = User(data=data['user'], state=self)
except KeyError:
pass
else:
member = guild.get_member(user.id) or user
self.dispatch('member_ban', guild, member)
def parse_guild_ban_remove(self, data: gw.GuildBanRemoveEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None and 'user' in data:
user = self.store_user(data['user'])
self.dispatch('member_unban', guild, user)
def parse_guild_role_create(self, data: gw.GuildRoleCreateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is None:
_log.debug('GUILD_ROLE_CREATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
return
role_data = data['role']
role = Role(guild=guild, data=role_data, state=self)
guild._add_role(role)
self.dispatch('guild_role_create', role)
def parse_guild_role_delete(self, data: gw.GuildRoleDeleteEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
role_id = int(data['role_id'])
try:
role = guild._remove_role(role_id)
except KeyError:
return
else:
self.dispatch('guild_role_delete', role)
else:
_log.debug('GUILD_ROLE_DELETE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_role_update(self, data: gw.GuildRoleUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
role_data = data['role']
role_id = int(role_data['id'])
role = guild.get_role(role_id)
if role is not None:
old_role = copy.copy(role)
role._update(role_data)
self.dispatch('guild_role_update', old_role, role)
else:
_log.debug('GUILD_ROLE_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_members_chunk(self, data: gw.GuildMembersChunkEvent) -> None:
guild_id = int(data['guild_id'])
guild = self._get_guild(guild_id)
presences = data.get('presences', [])
if guild is None:
return
members = [Member(guild=guild, data=member, state=self) for member in data.get('members', [])]
_log.debug('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
if presences:
member_dict: Dict[Snowflake, Member] = {str(member.id): member for member in members}
for presence in presences:
user = presence['user']
member_id = user['id']
member = member_dict.get(member_id)
if member is not None:
member._presence_update(presence, user)
complete = data.get('chunk_index', 0) + 1 == data.get('chunk_count')
self.process_chunk_requests(guild_id, data.get('nonce'), members, complete)
def parse_guild_integrations_update(self, data: gw.GuildIntegrationsUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
self.dispatch('guild_integrations_update', guild)
else:
_log.debug('GUILD_INTEGRATIONS_UPDATE referencing an unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_integration_create(self, data: gw.IntegrationCreateEvent) -> None:
guild_id = int(data.pop('guild_id'))
guild = self._get_guild(guild_id)
if guild is not None:
cls, _ = _integration_factory(data['type'])
integration = cls(data=data, guild=guild)
self.dispatch('integration_create', integration)
else:
_log.debug('INTEGRATION_CREATE referencing an unknown guild ID: %s. Discarding.', guild_id)
def parse_integration_update(self, data: gw.IntegrationUpdateEvent) -> None:
guild_id = int(data.pop('guild_id'))
guild = self._get_guild(guild_id)
if guild is not None:
cls, _ = _integration_factory(data['type'])
integration = cls(data=data, guild=guild)
self.dispatch('integration_update', integration)
else:
_log.debug('INTEGRATION_UPDATE referencing an unknown guild ID: %s. Discarding.', guild_id)
def parse_integration_delete(self, data: gw.IntegrationDeleteEvent) -> None:
guild_id = int(data['guild_id'])
guild = self._get_guild(guild_id)
if guild is not None:
raw = RawIntegrationDeleteEvent(data)
self.dispatch('raw_integration_delete', raw)
else:
_log.debug('INTEGRATION_DELETE referencing an unknown guild ID: %s. Discarding.', guild_id)
def parse_webhooks_update(self, data: gw.WebhooksUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is None:
_log.debug('WEBHOOKS_UPDATE referencing an unknown guild ID: %s. Discarding', data['guild_id'])
return
channel = guild.get_channel(int(data['channel_id']))
if channel is not None:
self.dispatch('webhooks_update', channel)
else:
_log.debug('WEBHOOKS_UPDATE referencing an unknown channel ID: %s. Discarding.', data['channel_id'])
def parse_stage_instance_create(self, data: gw.StageInstanceCreateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
stage_instance = StageInstance(guild=guild, state=self, data=data)
guild._stage_instances[stage_instance.id] = stage_instance
self.dispatch('stage_instance_create', stage_instance)
else:
_log.debug('STAGE_INSTANCE_CREATE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_stage_instance_update(self, data: gw.StageInstanceUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
stage_instance = guild._stage_instances.get(int(data['id']))
if stage_instance is not None:
old_stage_instance = copy.copy(stage_instance)
stage_instance._update(data)
self.dispatch('stage_instance_update', old_stage_instance, stage_instance)
else:
_log.debug('STAGE_INSTANCE_UPDATE referencing unknown stage instance ID: %s. Discarding.', data['id'])
else:
_log.debug('STAGE_INSTANCE_UPDATE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_stage_instance_delete(self, data: gw.StageInstanceDeleteEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
try:
stage_instance = guild._stage_instances.pop(int(data['id']))
except KeyError:
pass
else:
self.dispatch('stage_instance_delete', stage_instance)
else:
_log.debug('STAGE_INSTANCE_DELETE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_scheduled_event_create(self, data: gw.GuildScheduledEventCreateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
scheduled_event = ScheduledEvent(state=self, data=data)
guild._scheduled_events[scheduled_event.id] = scheduled_event
self.dispatch('scheduled_event_create', scheduled_event)
else:
_log.debug('SCHEDULED_EVENT_CREATE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_scheduled_event_update(self, data: gw.GuildScheduledEventUpdateEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
scheduled_event = guild._scheduled_events.get(int(data['id']))
if scheduled_event is not None:
old_scheduled_event = copy.copy(scheduled_event)
scheduled_event._update(data)
self.dispatch('scheduled_event_update', old_scheduled_event, scheduled_event)
else:
_log.debug('SCHEDULED_EVENT_UPDATE referencing unknown scheduled event ID: %s. Discarding.', data['id'])
else:
_log.debug('SCHEDULED_EVENT_UPDATE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_scheduled_event_delete(self, data: gw.GuildScheduledEventDeleteEvent) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
try:
scheduled_event = guild._scheduled_events.pop(int(data['id']))
except KeyError:
pass
else:
self.dispatch('scheduled_event_delete', scheduled_event)
else:
_log.debug('SCHEDULED_EVENT_DELETE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_scheduled_event_user_add(self, data: gw.GuildScheduledEventUserAdd) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
scheduled_event = guild._scheduled_events.get(int(data['guild_scheduled_event_id']))
if scheduled_event is not None:
user = self.get_user(int(data['user_id']))
if user is not None:
scheduled_event._add_user(user)
self.dispatch('scheduled_event_user_add', scheduled_event, user)
else:
_log.debug('SCHEDULED_EVENT_USER_ADD referencing unknown user ID: %s. Discarding.', data['user_id'])
else:
_log.debug(
'SCHEDULED_EVENT_USER_ADD referencing unknown scheduled event ID: %s. Discarding.',
data['guild_scheduled_event_id'],
)
else:
_log.debug('SCHEDULED_EVENT_USER_ADD referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_guild_scheduled_event_user_remove(self, data: gw.GuildScheduledEventUserRemove) -> None:
guild = self._get_guild(int(data['guild_id']))
if guild is not None:
scheduled_event = guild._scheduled_events.get(int(data['guild_scheduled_event_id']))
if scheduled_event is not None:
user = self.get_user(int(data['user_id']))
if user is not None:
scheduled_event._pop_user(user.id)
self.dispatch('scheduled_event_user_remove', scheduled_event, user)
else:
_log.debug('SCHEDULED_EVENT_USER_REMOVE referencing unknown user ID: %s. Discarding.', data['user_id'])
else:
_log.debug(
'SCHEDULED_EVENT_USER_REMOVE referencing unknown scheduled event ID: %s. Discarding.',
data['guild_scheduled_event_id'],
)
else:
_log.debug('SCHEDULED_EVENT_USER_REMOVE referencing unknown guild ID: %s. Discarding.', data['guild_id'])
def parse_voice_state_update(self, data: gw.VoiceStateUpdateEvent) -> None:
guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
channel_id = utils._get_as_snowflake(data, 'channel_id')
flags = self.member_cache_flags
# self.user is *always* cached when this is called
self_id = self.user.id # type: ignore
if guild is not None:
if int(data['user_id']) == self_id:
voice = self._get_voice_client(guild.id)
if voice is not None:
coro = voice.on_voice_state_update(data)
asyncio.create_task(logging_coroutine(coro, info='Voice Protocol voice state update handler'))
member, before, after = guild._update_voice_state(data, channel_id) # type: ignore
if member is not None:
if flags.voice:
if channel_id is None and flags._voice_only and member.id != self_id:
# Only remove from cache if we only have the voice flag enabled
guild._remove_member(member)
elif channel_id is not None:
guild._add_member(member)
self.dispatch('voice_state_update', member, before, after)
else:
_log.debug('VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.', data['user_id'])
def parse_voice_server_update(self, data: gw.VoiceServerUpdateEvent) -> None:
key_id = int(data['guild_id'])
vc = self._get_voice_client(key_id)
if vc is not None:
coro = vc.on_voice_server_update(data)
asyncio.create_task(logging_coroutine(coro, info='Voice Protocol voice server update handler'))
def parse_typing_start(self, data: gw.TypingStartEvent) -> None:
channel, guild = self._get_guild_channel(data)
if channel is not None:
member = None
user_id = int(data['user_id'])
if isinstance(channel, DMChannel):
member = channel.recipient
elif isinstance(channel, (Thread, TextChannel)) and guild is not None:
member = guild.get_member(user_id)
if member is None:
member_data = data.get('member')
if member_data:
member = Member(data=member_data, state=self, guild=guild)
elif isinstance(channel, GroupChannel):
member = utils.find(lambda x: x.id == user_id, channel.recipients)
if member is not None:
timestamp = datetime.datetime.fromtimestamp(data['timestamp'], tz=datetime.timezone.utc)
self.dispatch('typing', channel, member, timestamp)
def _get_reaction_user(self, channel: MessageableChannel, user_id: int) -> Optional[Union[User, Member]]:
if isinstance(channel, TextChannel):
return channel.guild.get_member(user_id)
return self.get_user(user_id)
def get_reaction_emoji(self, data) -> Union[Emoji, PartialEmoji]:
emoji_id = utils._get_as_snowflake(data, 'id')
if not emoji_id:
return data['name']
try:
return self._emojis[emoji_id]
except KeyError:
return PartialEmoji.with_state(self, animated=data.get('animated', False), id=emoji_id, name=data['name'])
def _upgrade_partial_emoji(self, emoji: PartialEmoji) -> Union[Emoji, PartialEmoji, str]:
emoji_id = emoji.id
if not emoji_id:
return emoji.name
try:
return self._emojis[emoji_id]
except KeyError:
return emoji
def get_channel(self, id: Optional[int]) -> Optional[Union[Channel, Thread]]:
if id is None:
return None
pm = self._get_private_channel(id)
if pm is not None:
return pm
for guild in self.guilds:
channel = guild._resolve_channel(id)
if channel is not None:
return channel
def create_message(
self, *, channel: Union[TextChannel, Thread, DMChannel, GroupChannel, PartialMessageable], data: MessagePayload
) -> Message:
return Message(state=self, channel=channel, data=data)
class AutoShardedConnectionState(ConnectionState):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(*args, **kwargs)
self.shard_ids: Union[List[int], range] = []
self.shards_launched: asyncio.Event = asyncio.Event()
def _update_message_references(self) -> None:
# self._messages won't be None when this is called
for msg in self._messages: # type: ignore
if not msg.guild:
continue
new_guild = self._get_guild(msg.guild.id)
if new_guild is not None and new_guild is not msg.guild:
channel_id = msg.channel.id
channel = new_guild._resolve_channel(channel_id) or Object(id=channel_id)
# channel will either be a TextChannel, Thread or Object
msg._rebind_cached_references(new_guild, channel) # type: ignore
async def chunker(
self,
guild_id: int,
query: str = '',
limit: int = 0,
presences: bool = False,
*,
shard_id: Optional[int] = None,
nonce: Optional[str] = None,
) -> None:
ws = self._get_websocket(guild_id, shard_id=shard_id)
await ws.request_chunks(guild_id, query=query, limit=limit, presences=presences, nonce=nonce)
async def _delay_ready(self) -> None:
await self.shards_launched.wait()
processed = []
max_concurrency = len(self.shard_ids) * 2
current_bucket = []
while True:
# this snippet of code is basically waiting N seconds
# until the last GUILD_CREATE was sent
try:
guild = await asyncio.wait_for(self._ready_state.get(), timeout=self.guild_ready_timeout)
except asyncio.TimeoutError:
break
else:
if self._guild_needs_chunking(guild):
_log.debug('Guild ID %d requires chunking, will be done in the background.', guild.id)
if len(current_bucket) >= max_concurrency:
try:
await utils.sane_wait_for(current_bucket, timeout=max_concurrency * 70.0)
except asyncio.TimeoutError:
fmt = 'Shard ID %s failed to wait for chunks from a sub-bucket with length %d'
_log.warning(fmt, guild.shard_id, len(current_bucket))
finally:
current_bucket = []
# Chunk the guild in the background while we wait for GUILD_CREATE streaming
future = asyncio.ensure_future(self.chunk_guild(guild))
current_bucket.append(future)
else:
future = self.loop.create_future()
future.set_result([])
processed.append((guild, future))
guilds = sorted(processed, key=lambda g: g[0].shard_id)
for shard_id, info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
children, futures = zip(*info)
# 110 reqs/minute w/ 1 req/guild plus some buffer
timeout = 61 * (len(children) / 110)
try:
await utils.sane_wait_for(futures, timeout=timeout)
except asyncio.TimeoutError:
_log.warning(
'Shard ID %s failed to wait for chunks (timeout=%.2f) for %d guilds', shard_id, timeout, len(guilds)
)
for guild in children:
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
self.dispatch('shard_ready', shard_id)
# remove the state
try:
del self._ready_state
except AttributeError:
pass # already been deleted somehow
# regular users cannot shard so we won't worry about it here.
# clear the current task
self._ready_task = None
# dispatch the event
self.call_handlers('ready')
self.dispatch('ready')
def parse_ready(self, data: gw.ReadyEvent) -> None:
if not hasattr(self, '_ready_state'):
self._ready_state = asyncio.Queue()
self.user = user = ClientUser(state=self, data=data['user'])
# self._users is a list of Users, we're setting a ClientUser
self._users[user.id] = user # type: ignore
if self.application_id is None:
try:
application = data['application']
except KeyError:
pass
else:
self.application_id = utils._get_as_snowflake(application, 'id')
self.application_flags = ApplicationFlags._from_value(application['flags'])
for guild_data in data['guilds']:
self._add_guild_from_data(guild_data) # type: ignore - _add_guild_from_data requires a complete Guild payload
if self._messages:
self._update_message_references()
self.dispatch('connect')
self.dispatch('shard_connect', data['__shard_id__']) # type: ignore - This is an internal discord.py key
if self._ready_task is None:
self._ready_task = asyncio.create_task(self._delay_ready())
def parse_resumed(self, data: gw.ResumedEvent) -> None:
self.dispatch('resumed')
self.dispatch('shard_resumed', data['__shard_id__']) # type: ignore - This is an internal discord.py key