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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
Some documentation to refer to:
- Our main web socket (mWS) sends opcode 4 with a guild ID and channel ID.
- The mWS receives VOICE_STATE_UPDATE and VOICE_SERVER_UPDATE.
- We pull the session_id from VOICE_STATE_UPDATE.
- We pull the token, endpoint and server_id from VOICE_SERVER_UPDATE.
- Then we initiate the voice web socket (vWS) pointing to the endpoint.
- We send opcode 0 with the user_id, server_id, session_id and token using the vWS.
- The vWS sends back opcode 2 with an ssrc, port, modes(array) and hearbeat_interval.
- We send a UDP discovery packet to endpoint:port and receive our IP and our port in LE.
- Then we send our IP and port via vWS with opcode 1.
- When that's all done, we receive opcode 4 from the vWS.
- Finally we can transmit data to endpoint:port.
"""
from __future__ import annotations
import asyncio
from dataclasses import dataclass
import socket
import logging
import struct
import threading
from typing import Any, Callable, Dict, List, Optional, TYPE_CHECKING, Tuple
from . import opus, utils
from .backoff import ExponentialBackoff
from .gateway import *
from .errors import ClientException, ConnectionClosed
from .player import AudioPlayer, AudioSource
from .utils import MISSING
if TYPE_CHECKING:
from .client import Client
from .guild import Guild
from .state import ConnectionState
from .user import ClientUser
from .opus import Encoder
from . import abc
from .types.voice import (
GuildVoiceState as GuildVoiceStatePayload,
VoiceServerUpdate as VoiceServerUpdatePayload,
SupportedModes,
)
has_nacl: bool
try:
import nacl.secret # type: ignore
has_nacl = True
except ImportError:
has_nacl = False
__all__ = (
'VoiceProtocol',
'VoiceClient',
)
_log = logging.getLogger(__name__)
class VoiceProtocol:
"""A class that represents the Discord voice protocol.
This is an abstract class. The library provides a concrete implementation
under :class:`VoiceClient`.
This class allows you to implement a protocol to allow for an external
method of sending voice, such as Lavalink_ or a native library implementation.
These classes are passed to :meth:`abc.Connectable.connect <VoiceChannel.connect>`.
.. _Lavalink: https://github.com/freyacodes/Lavalink
Parameters
------------
client: :class:`Client`
The client (or its subclasses) that started the connection request.
channel: :class:`abc.Connectable`
The voice channel that is being connected to.
"""
def __init__(self, client: Client, channel: abc.Connectable) -> None:
self.client: Client = client
self.channel: abc.Connectable = channel
async def on_voice_state_update(self, data: GuildVoiceStatePayload) -> None:
"""|coro|
An abstract method that is called when the client's voice state
has changed. This corresponds to ``VOICE_STATE_UPDATE``.
Parameters
------------
data: :class:`dict`
The raw `voice state payload`__.
.. _voice_state_update_payload: https://discord.com/developers/docs/resources/voice#voice-state-object
__ voice_state_update_payload_
"""
raise NotImplementedError
async def on_voice_server_update(self, data: VoiceServerUpdatePayload) -> None:
"""|coro|
An abstract method that is called when initially connecting to voice.
This corresponds to ``VOICE_SERVER_UPDATE``.
Parameters
------------
data: :class:`dict`
The raw `voice server update payload`__.
.. _voice_server_update_payload: https://discord.com/developers/docs/topics/gateway#voice-server-update-voice-server-update-event-fields
__ voice_server_update_payload_
"""
raise NotImplementedError
async def connect(self, *, timeout: float, reconnect: bool) -> None:
"""|coro|
An abstract method called when the client initiates the connection request.
When a connection is requested initially, the library calls the constructor
under ``__init__`` and then calls :meth:`connect`. If :meth:`connect` fails at
some point then :meth:`disconnect` is called.
Within this method, to start the voice connection flow it is recommended to
use :meth:`Guild.change_voice_state` to start the flow. After which,
:meth:`on_voice_server_update` and :meth:`on_voice_state_update` will be called.
The order that these two are called is unspecified.
Parameters
------------
timeout: :class:`float`
The timeout for the connection.
reconnect: :class:`bool`
Whether reconnection is expected.
"""
raise NotImplementedError
async def disconnect(self, *, force: bool) -> None:
"""|coro|
An abstract method called when the client terminates the connection.
See :meth:`cleanup`.
Parameters
------------
force: :class:`bool`
Whether the disconnection was forced.
"""
raise NotImplementedError
def cleanup(self) -> None:
"""This method *must* be called to ensure proper clean-up during a disconnect.
It is advisable to call this from within :meth:`disconnect` when you are
completely done with the voice protocol instance.
This method removes it from the internal state cache that keeps track of
currently alive voice clients. Failure to clean-up will cause subsequent
connections to report that it's still connected.
"""
key_id, _ = self.channel._get_voice_client_key()
self.client._connection._remove_voice_client(key_id)
class Player:
def __init__(self, client: VoiceClient) -> None:
self.client = client
self.loop: asyncio.AbstractEventLoop = client.loop
self.encoder: Encoder = MISSING
self._player: AudioPlayer = MISSING
def send(self, data: bytes, encode: bool = True) -> None:
"""Sends an audio packet composed of the data.
You must be connected to play audio.
Parameters
----------
data: :class:`bytes`
The :term:`py:bytes-like object` denoting PCM or Opus voice data.
encode: :class:`bool`
Indicates if ``data`` should be encoded into Opus.
Raises
-------
ClientException
You are not connected.
opus.OpusError
Encoding the data failed.
"""
if encode:
data = self.encoder.encode(data, self.encoder.SAMPLES_PER_FRAME)
self.client.send_audio_packet(data)
@property
def ws(self) -> DiscordVoiceWebSocket:
return self.client.ws
@property
def source(self) -> Optional[AudioSource]:
"""Optional[:class:`AudioSource`]: The audio source being played, if playing.
This property can also be used to change the audio source currently being played.
"""
return self._player.source if self._player else None
@source.setter
def source(self, value) -> None:
if not isinstance(value, AudioSource):
raise TypeError('Expected AudioSource not {0.__class__.__name__}'.format(value))
if self._player is None:
raise ValueError('Not playing anything')
self._player._set_source(value)
@property
def playing(self) -> bool:
return self.is_playing()
def is_playing(self) -> bool:
"""Indicates if we're currently playing audio."""
return self._player is not None and self._player.is_playing()
@property
def paused(self) -> bool:
return self.is_paused()
def is_paused(self) -> bool:
"""Indicates if we're playing audio, but if we're paused."""
return self._player is not None and self._player.is_paused()
def play(
self, source: AudioSource, *, after: Callable[[Optional[Exception]], Any] = None
) -> None:
"""Plays an :class:`AudioSource`.
The finalizer, ``after`` is called after the source has been exhausted
or an error occurred.
If an error happens while the audio player is running, the exception is
caught and the audio player is then stopped. If no after callback is
passed, any caught exception will be displayed as if it were raised.
Parameters
-----------
source: :class:`AudioSource`
The audio source we're reading from.
after: Callable[[:class:`Exception`], Any]
The finalizer that is called after the stream is exhausted.
This function must have a single parameter, ``error``, that
denotes an optional exception that was raised during playing.
Raises
-------
ClientException
Already playing audio or not connected.
TypeError
Source is not a :class:`AudioSource` or after is not a callable.
OpusNotLoaded
Source is not opus encoded and opus is not loaded.
"""
if not self.client.is_connected():
raise ClientException('Not connected to voice')
if self.is_playing():
raise ClientException('Already playing audio')
if not isinstance(source, AudioSource):
raise TypeError(f'source must be an AudioSource not {source.__class__.__name__}')
if not self.encoder and not source.is_opus():
self.encoder = opus.Encoder()
self._player = AudioPlayer(source, self, after=after)
self._player.start()
def pause(self) -> None:
"""Pauses the audio playing."""
if self._player:
self._player.pause()
def resume(self) -> None:
"""Resumes the audio playing."""
if self._player:
self._player.resume()
def stop(self) -> None:
"""Stops playing audio."""
if self._player:
self._player.stop()
self._player = None
class Listener:
def __init__(self, client: VoiceClient) -> None:
self.client = client
self.loop: asyncio.AbstractEventLoop = client.loop
self.decoder = None
self._listener = None
@property
def ws(self) -> DiscordVoiceWebSocket:
return self.client.ws
@property
def listening(self) -> bool:
return self.is_playing()
def is_listening(self) -> bool:
"""Indicates if we're currently listening."""
return self._listener is not None and self._listener.is_listening()
@property
def paused(self) -> bool:
return self.is_paused()
def is_paused(self) -> bool:
"""Indicates if we're listening, but we're paused."""
return self._listener is not None and self._listener.is_paused()
def listen(self, sink, *, callback=None) -> None:
if not self.client.is_connected():
raise ClientException('Not connected to voice')
if self.is_listening():
raise ClientException('Already listening')
if not isinstance(sink, AudioSink):
raise TypeError(f'sink must an AudioSink not {sink.__class__.__name__}')
class VoiceClient(VoiceProtocol):
"""Represents a Discord voice connection.
You do not create these, you typically get them from
e.g. :meth:`VoiceChannel.connect`.
Warning
--------
In order to use PCM based AudioSources, you must have the opus library
installed on your system and loaded through :func:`opus.load_opus`.
Otherwise, your AudioSources must be opus encoded (e.g. using :class:`FFmpegOpusAudio`)
or the library will not be able to transmit audio.
Attributes
-----------
session_id: :class:`str`
The voice connection session ID.
token: :class:`str`
The voice connection token.
endpoint: :class:`str`
The endpoint we are connecting to.
channel: :class:`abc.Connectable`
The voice channel connected to.
loop: :class:`asyncio.AbstractEventLoop`
The event loop that the voice client is running on.
"""
endpoint_ip: str
voice_port: int
secret_key: List[int]
ssrc: int
def __init__(self, client: Client, channel: abc.Connectable):
if not has_nacl:
raise RuntimeError("PyNaCl library needed in order to use voice")
super().__init__(client, channel)
state = client._connection
self.token: str = MISSING
self.socket = MISSING
self.loop: asyncio.AbstractEventLoop = state.loop
self._state: ConnectionState = state
# This will be used in the threads
self._connected: threading.Event = threading.Event()
self._handshaking: bool = False
self._potentially_reconnecting: bool = False
self._voice_state_complete: asyncio.Event = asyncio.Event()
self._voice_server_complete: asyncio.Event = asyncio.Event()
self.mode: str = MISSING
self._connections: int = 0
self.sequence: int = 0
self.timestamp: int = 0
self.player = Player(self)
self.listener = Listener(self)
self.timeout: float = 0
self._runner: asyncio.Task = MISSING
self._lite_nonce: int = 0
self.ws: DiscordVoiceWebSocket = MISSING
self.idrcs: Dict[int, int] = {}
self.ssids: Dict[int, int] = {}
warn_nacl = not has_nacl
supported_modes: Tuple[SupportedModes, ...] = (
'xsalsa20_poly1305_lite',
'xsalsa20_poly1305_suffix',
'xsalsa20_poly1305',
)
@property
def ssrc(self) -> int:
""":class:`str`: Our ssrc."""
return self.idrcs.get(self.user.id)
@ssrc.setter
def ssrc(self, value):
self.idrcs[self.user.id] = value
self.ssids[value] = self.user.id
@property
def guild(self) -> Optional[Guild]:
"""Optional[:class:`Guild`]: The guild we're connected to, if applicable."""
return getattr(self.channel, 'guild', None)
@property
def user(self) -> ClientUser:
""":class:`ClientUser`: The user connected to voice (i.e. ourselves)."""
return self._state.user
# Connection related
async def on_voice_state_update(self, data: GuildVoiceStatePayload) -> None:
self.session_id = data['session_id']
channel_id = data['channel_id']
if not self._handshaking or self._potentially_reconnecting:
# If we're done handshaking then we just need to update ourselves
# If we're potentially reconnecting due to a 4014, then we need to differentiate
# a channel move and an actual force disconnect
if channel_id is None:
# We're being disconnected so cleanup
await self.disconnect()
else:
guild = self.guild
if guild is not None:
self.channel = channel_id and guild.get_channel(int(channel_id)) # type: ignore
else:
self.channel = channel_id and self._state._get_private_channel(int(channel_id)) # type: ignore
else:
self._voice_state_complete.set()
async def on_voice_server_update(self, data: VoiceServerUpdatePayload) -> None:
if self._voice_server_complete.is_set():
_log.info('Ignoring extraneous voice server update.')
return
self.token = data.get('token')
self.server_id = server_id = utils._get_as_snowflake(data, 'guild_id')
if server_id is None:
self.server_id = utils._get_as_snowflake(data, 'channel_id')
endpoint = data.get('endpoint')
if endpoint is None or self.token is None:
_log.warning('Awaiting endpoint... This requires waiting. ' \
'If timeout occurred considering raising the timeout and reconnecting.')
return
self.endpoint, _, _ = endpoint.rpartition(':')
if self.endpoint.startswith('wss://'):
self.endpoint = self.endpoint[6:] # Shouldn't ever be there...
self.endpoint_ip = MISSING
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.setblocking(False)
if not self._handshaking:
# If we're not handshaking then we need to terminate our previous connection to the websocket
await self.ws.close(4000)
return
self._voice_server_complete.set()
async def voice_connect(self) -> None:
if self.guild:
await self.guild.change_voice_state(channel=self.channel)
else:
await self._state.client.change_voice_state(channel=self.channel)
async def voice_disconnect(self) -> None:
_log.info('The voice handshake is being terminated for channel ID %s (guild ID %s).', self.channel.id, getattr(self.guild, 'id', None))
if self.guild:
await self.guild.change_voice_state(channel=None)
else:
await self._state.client.change_voice_state(channel=None)
def prepare_handshake(self) -> None:
self._voice_state_complete.clear()
self._voice_server_complete.clear()
self._handshaking = True
_log.info('Starting voice handshake (connection attempt %d)...', self._connections + 1)
self._connections += 1
def finish_handshake(self) -> None:
_log.info('Voice handshake complete. Endpoint found: %s.', self.endpoint)
self._handshaking = False
self._voice_server_complete.clear()
self._voice_state_complete.clear()
async def connect_websocket(self, resume=False) -> DiscordVoiceWebSocket:
ws = await DiscordVoiceWebSocket.from_client(self, resume=resume)
self._connected.clear()
while ws.secret_key is None:
await ws.poll_event()
self._connected.set()
return ws
async def connect(self, *, reconnect: bool, timeout: float) ->None:
_log.info('Connecting to voice...')
self.timeout = timeout
for i in range(5):
self.prepare_handshake()
# This has to be created before we start the flow.
futures = [
self._voice_state_complete.wait(),
self._voice_server_complete.wait(),
]
# Start the connection flow
await self.voice_connect()
try:
await utils.sane_wait_for(futures, timeout=timeout)
except asyncio.TimeoutError:
await self.disconnect(force=True)
raise
self.finish_handshake()
try:
self.ws = await self.connect_websocket()
break
except (ConnectionClosed, asyncio.TimeoutError):
if reconnect:
_log.exception('Failed to connect to voice. Retrying...')
await asyncio.sleep(1 + i * 2.0)
await self.voice_disconnect()
continue
else:
await self.disconnect(force=True)
raise
if self._runner is MISSING:
self._runner = self.loop.create_task(self.poll_voice_ws(reconnect))
async def potential_reconnect(self) -> bool:
# Attempt to stop the player thread from playing early
self._connected.clear()
self.prepare_handshake()
self._potentially_reconnecting = True
try:
# We only care about VOICE_SERVER_UPDATE since VOICE_STATE_UPDATE can come before we get disconnected
await asyncio.wait_for(self._voice_server_complete.wait(), timeout=self.timeout)
except asyncio.TimeoutError:
self._potentially_reconnecting = False
await self.disconnect(force=True)
return False
self.finish_handshake()
self._potentially_reconnecting = False
try:
self.ws = await self.connect_websocket()
except (ConnectionClosed, asyncio.TimeoutError):
return False
else:
return True
async def potential_resume(self) -> bool:
# Attempt to stop the player thread from playing early
self._connected.clear()
self._potentially_reconnecting = True
try:
self.ws = await self.connect_websocket(resume=True)
except (ConnectionClosed, asyncio.TimeoutError):
return False # Reconnect normally if RESUME failed
else:
return True
finally:
self._potentially_reconnecting = False
@property
def latency(self) -> float:
""":class:`float`: Latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds.
This could be referred to as the Discord Voice WebSocket latency and is
an analogue of user's voice latencies as seen in the Discord client.
.. versionadded:: 1.4
"""
ws = self.ws
return float("inf") if not ws else ws.latency
@property
def average_latency(self) -> float:
""":class:`float`: Average of most recent 20 HEARTBEAT latencies in seconds.
.. versionadded:: 1.4
"""
ws = self.ws
return float("inf") if not ws else ws.average_latency
async def poll_voice_ws(self, reconnect: bool) -> None:
backoff = ExponentialBackoff()
while True:
try:
await self.ws.poll_event()
except (ConnectionClosed, asyncio.TimeoutError) as exc:
if isinstance(exc, ConnectionClosed):
if exc.code == 1000:
_log.info('Disconnecting from voice normally, close code %d.', exc.code)
await self.disconnect()
break
if exc.code == 4015:
_log.info('Disconnected from voice (close code %d), potentially RESUMEing...', exc.code)
successful = await self.potential_resume()
if not successful:
_log.info('RESUME was unsuccessful, disconnecting from voice normally...')
await self.disconnect()
break
else:
continue
if exc.code == 4014:
_log.info('Disconnected from voice by force (close code %d)... potentially reconnecting.', exc.code)
successful = await self.potential_reconnect()
if not successful:
_log.info('Reconnect was unsuccessful, disconnecting from voice normally...')
await self.disconnect()
break
else:
continue
if not reconnect:
await self.disconnect()
raise
retry = backoff.delay()
_log.exception('Disconnected from voice... Reconnecting in %.2fs.', retry)
self._connected.clear()
await asyncio.sleep(retry)
try:
await self.connect(reconnect=True, timeout=self.timeout)
except asyncio.TimeoutError:
# We've retried 5 times, let's continue the loop
_log.warning('Could not connect to voice. Retrying...')
continue
async def disconnect(self, *, force: bool = False) -> None:
"""|coro|
Disconnects this voice client from voice.
"""
if not force and not self.is_connected():
return
self.player.stop() # TODO: Stop listener
self._connected.clear()
try:
if self.ws:
await self.ws.close()
await self.voice_disconnect()
finally:
self.cleanup()
if self.socket:
self.socket.close()
async def move_to(self, channel: abc.Snowflake) -> None:
"""|coro|
Moves you to a different voice channel.
Parameters
-----------
channel: :class:`abc.Snowflake`
The channel to move to. Must be a :class:`Connectable`.
"""
if self.guild:
await self.guild.change_voice_state(channel=channel)
else:
await self._state.client.change_voice_state(channel=channel)
@property
def connected(self) -> bool:
return self.is_connected()
def is_connected(self) -> bool:
"""Indicates if the voice client is connected to voice."""
return self._connected.is_set()
# Audio related
def _flip_ssrc(self, query) -> Optional[int]:
value = self.idrcs.get(query)
if value is None:
value = self.ssids.get(query)
return value
def _set_ssrc(self, user_id, ssrc) -> None:
self.idrcs[user_id] = ssrc
self.ssids[ssrc] = user_id
def _checked_add(self, attr, value, limit) -> None:
val = getattr(self, attr)
if val + value > limit:
setattr(self, attr, 0)
else:
setattr(self, attr, val + value)
@staticmethod
def _strip_header(data) -> bytes:
if data[0] == 0xbe and data[1] == 0xde and len(data) > 4:
_, length = struct.unpack_from('>HH', data)
offset = 4 + length * 4
data = data[offset:]
return data
def _get_voice_packet(self, data) -> bytes:
header = bytearray(12)
# Formulate RTP header
header[0] = 0x80
header[1] = 0x78
struct.pack_into('>H', header, 2, self.sequence)
struct.pack_into('>I', header, 4, self.timestamp)
struct.pack_into('>I', header, 8, self.ssrc)
encrypt_packet = getattr(self, '_encrypt_' + self.mode)
return encrypt_packet(header, data)
def _encrypt_xsalsa20_poly1305(self, header: bytes, data) -> bytes:
box = nacl.secret.SecretBox(bytes(self.secret_key))
nonce = bytearray(24)
nonce[:12] = header
return header + box.encrypt(bytes(data), bytes(nonce)).ciphertext
def _decrypt_xsalsa20_poly1305(self, header, data):
box = nacl.secret.SecretBox(bytes(self.secret_key))
nonce = bytearray(24)
nonce[:12] = header
return self._strip_header(box.decrypt(bytes(data), bytes(nonce)))
def _encrypt_xsalsa20_poly1305_suffix(self, header: bytes, data) -> bytes:
box = nacl.secret.SecretBox(bytes(self.secret_key))
nonce = nacl.utils.random(nacl.secret.SecretBox.NONCE_SIZE)
return header + box.encrypt(bytes(data), nonce).ciphertext + nonce
def _decrypt_xsalsa20_poly1305_suffix(self, header, data):
box = nacl.secret.SecretBox(bytes(self.secret_key))
nonce_size = nacl.secret.SecretBox.NONCE_SIZE
nonce = data[-nonce_size:]
return self._strip_header(box.decrypt(bytes(data[:-nonce_size]), nonce))
def _encrypt_xsalsa20_poly1305_lite(self, header: bytes, data) -> bytes:
box = nacl.secret.SecretBox(bytes(self.secret_key))
nonce = bytearray(24)
nonce[:4] = struct.pack('>I', self._lite_nonce)
self._checked_add('_lite_nonce', 1, 4294967295)
return header + box.encrypt(bytes(data), bytes(nonce)).ciphertext + nonce[:4]
def _decrypt_xsalsa20_poly1305_lite(self, header, data):
box = nacl.secret.SecretBox(bytes(self.secret_key))
nonce = bytearray(24)
nonce[:4] = data[-4:]
data = data[:-4]
return self._strip_header(box.decrypt(bytes(data), bytes(nonce)))
def play(self, source: AudioSource, *, after: Callable[[Optional[Exception]], Any]=None) -> None:
"""Plays an :class:`AudioSource`.
The finalizer, ``after`` is called after the source has been exhausted
or an error occurred.
If an error happens while the audio player is running, the exception is
caught and the audio player is then stopped. If no after callback is
passed, any caught exception will be displayed as if it were raised.
Parameters
-----------
source: :class:`AudioSource`
The audio source we're reading from.
after: Callable[[Optional[:class:`Exception`]], Any]
The finalizer that is called after the stream is exhausted.
This function must have a single parameter, ``error``, that
denotes an optional exception that was raised during playing.
Raises
-------
ClientException
Already playing audio or not connected.
TypeError
Source is not a :class:`AudioSource` or after is not a callable.
OpusNotLoaded
Source is not opus encoded and opus is not loaded.
"""
return self.player.play(source, after=after)
def listen(self, *args, **kwargs):
return self.listener.listen(*args, **kwargs)
@property
def source(self) -> Optional[AudioSource]:
"""Optional[:class:`AudioSource`]: The audio source being played, if playing.
This property can also be used to change the audio source currently being played.
"""
return self.player.source
@source.setter
def source(self, value: AudioSource) -> None:
self.player.source = value
@property
def sink(self) -> Optional[AudioSink]:
"""Optional[:class:`AudioSink`]: Where received audio is being sent.
This property can also be used to change the value.
"""
return self.listener.sink
@sink.setter
def sink(self, value):
self.listener.sink = value
#if not isinstance(value, AudioSink):
#raise TypeError('Expected AudioSink not {value.__class__.__name__}')
#if self._recorder is None:
#raise ValueError('Not listening')
def send_audio_packet(self, data: bytes) -> None:
"""Sends an audio packet composed of the data.
You must be connected to play audio.
Parameters
----------
data: :class:`bytes`
The :term:`py:bytes-like object` denoting Opus voice data.
Raises
-------
ClientException
You are not connected.
opus.OpusError
Encoding the data failed.
"""
self._checked_add('sequence', 1, 65535)
packet = self._get_voice_packet(data)
try:
self.socket.sendto(packet, (self.endpoint_ip, self.voice_port))
except BlockingIOError:
_log.warning('A packet has been dropped (seq: %s, timestamp: %s).', self.sequence, self.timestamp)
self._checked_add('timestamp', opus.Encoder.SAMPLES_PER_FRAME, 4294967295)