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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
from typing import (
Any,
Callable,
ClassVar,
Coroutine,
Dict,
Generator,
Iterator,
List,
Optional,
Sequence,
TYPE_CHECKING,
Tuple,
Type,
Union,
)
from functools import partial
from itertools import groupby
import asyncio
import logging
import sys
import time
import os
import copy
from .item import Item, ItemCallbackType
from .dynamic import DynamicItem
from ..components import (
Component,
ActionRow as ActionRowComponent,
_component_factory,
Button as ButtonComponent,
SelectMenu as SelectComponent,
SectionComponent,
TextDisplay as TextDisplayComponent,
MediaGalleryComponent,
FileComponent,
SeparatorComponent,
ThumbnailComponent,
)
from ..utils import get as _utils_get
# fmt: off
__all__ = (
'View',
'LayoutView',
)
# fmt: on
if TYPE_CHECKING:
from typing_extensions import Self
import re
from ..interactions import Interaction
from ..message import Message
from ..types.components import ComponentBase as ComponentBasePayload
from ..types.interactions import ModalSubmitComponentInteractionData as ModalSubmitComponentInteractionDataPayload
from ..state import ConnectionState
from .modal import Modal
ItemLike = Union[ItemCallbackType[Any], Item[Any]]
_log = logging.getLogger(__name__)
def _walk_all_components(components: List[Component]) -> Iterator[Component]:
for item in components:
if isinstance(item, ActionRowComponent):
yield from item.children
else:
yield item
def _component_to_item(component: Component) -> Item:
if isinstance(component, ButtonComponent):
from .button import Button
return Button.from_component(component)
if isinstance(component, SelectComponent):
from .select import BaseSelect
return BaseSelect.from_component(component)
if isinstance(component, SectionComponent):
from .section import Section
return Section.from_component(component)
if isinstance(component, TextDisplayComponent):
from .text_display import TextDisplay
return TextDisplay.from_component(component)
if isinstance(component, MediaGalleryComponent):
from .media_gallery import MediaGallery
return MediaGallery.from_component(component)
if isinstance(component, FileComponent):
from .file import File
return File.from_component(component)
if isinstance(component, SeparatorComponent):
from .separator import Separator
return Separator.from_component(component)
if isinstance(component, ThumbnailComponent):
from .thumbnail import Thumbnail
return Thumbnail.from_component(component)
return Item.from_component(component)
class _ViewWeights:
# fmt: off
__slots__ = (
'weights',
)
# fmt: on
def __init__(self, children: List[Item]):
self.weights: List[int] = [0, 0, 0, 0, 0]
key = lambda i: sys.maxsize if i.row is None else i.row
children = sorted(children, key=key)
for row, group in groupby(children, key=key):
for item in group:
self.add_item(item)
def find_open_space(self, item: Item) -> int:
for index, weight in enumerate(self.weights):
if weight + item.width <= 5:
return index
raise ValueError('could not find open space for item')
def add_item(self, item: Item) -> None:
if item.row is not None:
total = self.weights[item.row] + item.width
if total > 5:
raise ValueError(f'item would not fit at row {item.row} ({total} > 5 width)')
self.weights[item.row] = total
item._rendered_row = item.row
else:
index = self.find_open_space(item)
self.weights[index] += item.width
item._rendered_row = index
def remove_item(self, item: Item) -> None:
if item._rendered_row is not None:
self.weights[item._rendered_row] -= item.width
item._rendered_row = None
def clear(self) -> None:
self.weights = [0, 0, 0, 0, 0]
class _ViewCallback:
__slots__ = ('view', 'callback', 'item')
def __init__(self, callback: ItemCallbackType[Any], view: BaseView, item: Item[BaseView]) -> None:
self.callback: ItemCallbackType[Any] = callback
self.view: BaseView = view
self.item: Item[BaseView] = item
def __call__(self, interaction: Interaction) -> Coroutine[Any, Any, Any]:
return self.callback(self.view, interaction, self.item)
class BaseView:
__discord_ui_view__: ClassVar[bool] = False
__discord_ui_modal__: ClassVar[bool] = False
__view_children_items__: ClassVar[Dict[str, ItemLike]] = {}
def __init__(self, *, timeout: Optional[float] = 180.0) -> None:
self.__timeout = timeout
self._children: List[Item[Self]] = self._init_children()
self.id: str = os.urandom(16).hex()
self._cache_key: Optional[int] = None
self.__cancel_callback: Optional[Callable[[BaseView], None]] = None
self.__timeout_expiry: Optional[float] = None
self.__timeout_task: Optional[asyncio.Task[None]] = None
self.__stopped: asyncio.Future[bool] = asyncio.get_running_loop().create_future()
self._total_children: int = sum(1 for _ in self.walk_children())
def _is_v2(self) -> bool:
return False
def __repr__(self) -> str:
return f'<{self.__class__.__name__} timeout={self.timeout} children={len(self._children)}>'
def _init_children(self) -> List[Item[Self]]:
children = []
parents = {}
for name, raw in self.__view_children_items__.items():
if isinstance(raw, Item):
item = copy.deepcopy(raw)
setattr(self, name, item)
item._view = self
parent = getattr(item, '__discord_ui_parent__', None)
if parent and parent._view is None:
parent._view = self
if getattr(item, '__discord_ui_update_view__', False):
item._update_children_view(self) # type: ignore
children.append(item)
parents[raw] = item
else:
item: Item = raw.__discord_ui_model_type__(**raw.__discord_ui_model_kwargs__)
item.callback = _ViewCallback(raw, self, item) # type: ignore
item._view = self
setattr(self, raw.__name__, item)
parent = getattr(raw, '__discord_ui_parent__', None)
if parent:
parents.get(parent, parent)._children.append(item)
continue
children.append(item)
return children
async def __timeout_task_impl(self) -> None:
while True:
# Guard just in case someone changes the value of the timeout at runtime
if self.timeout is None:
return
if self.__timeout_expiry is None:
return self._dispatch_timeout()
# Check if we've elapsed our currently set timeout
now = time.monotonic()
if now >= self.__timeout_expiry:
return self._dispatch_timeout()
# Wait N seconds to see if timeout data has been refreshed
await asyncio.sleep(self.__timeout_expiry - now)
def is_dispatchable(self) -> bool:
# this is used by webhooks to check whether a view requires a state attached
# or not, this simply is, whether a view has a component other than a url button
return any(item.is_dispatchable() for item in self.children)
def has_components_v2(self) -> bool:
return any(c._is_v2() for c in self.children)
def to_components(self) -> List[Dict[str, Any]]:
return NotImplemented
def _refresh_timeout(self) -> None:
if self.__timeout:
self.__timeout_expiry = time.monotonic() + self.__timeout
@property
def timeout(self) -> Optional[float]:
"""Optional[:class:`float`]: The timeout in seconds from last interaction with the UI before no longer accepting input.
If ``None`` then there is no timeout.
"""
return self.__timeout
@timeout.setter
def timeout(self, value: Optional[float]) -> None:
# If the timeout task is already running this allows it to update
# the expiry while it's running
if self.__timeout_task is not None:
if value is not None:
self.__timeout_expiry = time.monotonic() + value
else:
self.__timeout_expiry = None
self.__timeout = value
@property
def children(self) -> List[Item[Self]]:
"""List[:class:`Item`]: The list of children attached to this view."""
return self._children.copy()
@classmethod
def from_message(cls, message: Message, /, *, timeout: Optional[float] = 180.0) -> Any:
"""Converts a message's components into a :class:`View`.
The :attr:`.Message.components` of a message are read-only
and separate types from those in the ``discord.ui`` namespace.
In order to modify and edit message components they must be
converted into a :class:`View` first.
Parameters
-----------
message: :class:`discord.Message`
The message with components to convert into a view.
timeout: Optional[:class:`float`]
The timeout of the converted view.
"""
pass
def add_item(self, item: Item[Any]) -> Self:
"""Adds an item to the view.
This function returns the class instance to allow for fluent-style
chaining.
Parameters
-----------
item: :class:`Item`
The item to add to the view.
Raises
--------
TypeError
An :class:`Item` was not passed.
ValueError
Maximum number of children has been exceeded, the
row the item is trying to be added to is full or the item
you tried to add is not allowed in this View.
"""
if not isinstance(item, Item):
raise TypeError(f'expected Item not {item.__class__.__name__}')
if item._is_v2() and not self._is_v2():
raise ValueError('v2 items cannot be added to this view')
item._view = self
added = 1
if getattr(item, '__discord_ui_update_view__', False):
item._update_children_view(self) # type: ignore
added += len(tuple(item.walk_children())) # type: ignore
if self._is_v2() and self._total_children + added > 40:
raise ValueError('maximum number of children exceeded')
self._children.append(item)
return self
def remove_item(self, item: Item[Any]) -> Self:
"""Removes an item from the view.
This function returns the class instance to allow for fluent-style
chaining.
Parameters
-----------
item: :class:`Item`
The item to remove from the view.
"""
try:
self._children.remove(item)
except ValueError:
pass
else:
removed = 1
if getattr(item, '__discord_ui_update_view__', False):
removed += len(tuple(item.walk_children())) # type: ignore
if self._total_children - removed < 0:
self._total_children = 0
else:
self._total_children -= removed
return self
def clear_items(self) -> Self:
"""Removes all items from the view.
This function returns the class instance to allow for fluent-style
chaining.
"""
self._children.clear()
self._total_children = 0
return self
def get_item_by_id(self, id: int, /) -> Optional[Item[Self]]:
"""Gets an item with :attr:`Item.id` set as ``id``, or ``None`` if
not found.
.. warning::
This is **not the same** as ``custom_id``.
.. versionadded:: 2.6
Parameters
----------
id: :class:`int`
The ID of the component.
Returns
-------
Optional[:class:`Item`]
The item found, or ``None``.
"""
return _utils_get(self._children, id=id)
async def interaction_check(self, interaction: Interaction, /) -> bool:
"""|coro|
A callback that is called when an interaction happens within the view
that checks whether the view should process item callbacks for the interaction.
This is useful to override if, for example, you want to ensure that the
interaction author is a given user.
The default implementation of this returns ``True``.
.. note::
If an exception occurs within the body then the check
is considered a failure and :meth:`on_error` is called.
Parameters
-----------
interaction: :class:`~discord.Interaction`
The interaction that occurred.
Returns
---------
:class:`bool`
Whether the view children's callbacks should be called.
"""
return True
async def on_timeout(self) -> None:
"""|coro|
A callback that is called when a view's timeout elapses without being explicitly stopped.
"""
pass
async def on_error(self, interaction: Interaction, error: Exception, item: Item[Any], /) -> None:
"""|coro|
A callback that is called when an item's callback or :meth:`interaction_check`
fails with an error.
The default implementation logs to the library logger.
Parameters
-----------
interaction: :class:`~discord.Interaction`
The interaction that led to the failure.
error: :class:`Exception`
The exception that was raised.
item: :class:`Item`
The item that failed the dispatch.
"""
_log.error('Ignoring exception in view %r for item %r', self, item, exc_info=error)
async def _scheduled_task(self, item: Item, interaction: Interaction):
try:
item._refresh_state(interaction, interaction.data) # type: ignore
allow = await item._run_checks(interaction) and await self.interaction_check(interaction)
if not allow:
return
if self.timeout:
self.__timeout_expiry = time.monotonic() + self.timeout
await item.callback(interaction)
except Exception as e:
return await self.on_error(interaction, e, item)
def _start_listening_from_store(self, store: ViewStore) -> None:
self.__cancel_callback = partial(store.remove_view) # type: ignore
if self.timeout:
if self.__timeout_task is not None:
self.__timeout_task.cancel()
self.__timeout_expiry = time.monotonic() + self.timeout
self.__timeout_task = asyncio.create_task(self.__timeout_task_impl())
def _dispatch_timeout(self):
if self.__stopped.done():
return
if self.__cancel_callback:
self.__cancel_callback(self)
self.__cancel_callback = None
self.__stopped.set_result(True)
asyncio.create_task(self.on_timeout(), name=f'discord-ui-view-timeout-{self.id}')
def _dispatch_item(self, item: Item, interaction: Interaction):
if self.__stopped.done():
return
asyncio.create_task(self._scheduled_task(item, interaction), name=f'discord-ui-view-dispatch-{self.id}')
def _refresh(self, components: List[Component]) -> None:
# fmt: off
old_state: Dict[str, Item[Any]] = {
item.custom_id: item
for item in self._children
if item.is_dispatchable()
}
# fmt: on
for component in _walk_all_components(components):
custom_id = getattr(component, 'custom_id', None)
if custom_id is None:
continue
try:
older = old_state[custom_id]
except KeyError:
_log.debug('View interaction referenced an unknown item custom_id %s. Discarding', custom_id)
continue
else:
older._refresh_component(component)
def stop(self) -> None:
"""Stops listening to interaction events from this view.
This operation cannot be undone.
"""
if not self.__stopped.done():
self.__stopped.set_result(False)
self.__timeout_expiry = None
if self.__timeout_task is not None:
self.__timeout_task.cancel()
self.__timeout_task = None
if self.__cancel_callback:
self.__cancel_callback(self)
self.__cancel_callback = None
def is_finished(self) -> bool:
""":class:`bool`: Whether the view has finished interacting."""
return self.__stopped.done()
def is_dispatching(self) -> bool:
""":class:`bool`: Whether the view has been added for dispatching purposes."""
return self.__cancel_callback is not None
def is_persistent(self) -> bool:
""":class:`bool`: Whether the view is set up as persistent.
A persistent view has all their components with a set ``custom_id`` and
a :attr:`timeout` set to ``None``.
"""
return self.timeout is None and all(item.is_persistent() for item in self._children)
async def wait(self) -> bool:
"""|coro|
Waits until the view has finished interacting.
A view is considered finished when :meth:`stop` is called
or it times out.
Returns
--------
:class:`bool`
If ``True``, then the view timed out. If ``False`` then
the view finished normally.
"""
return await self.__stopped
def walk_children(self) -> Generator[Item[Any], None, None]:
"""An iterator that recursively walks through all the children of this view
and it's children, if applicable.
Yields
------
:class:`Item`
An item in the view.
"""
for child in self.children:
yield child
if getattr(child, '__discord_ui_update_view__', False):
# if it has this attribute then it can contain children
yield from child.walk_children() # type: ignore
class View(BaseView):
"""Represents a UI view.
This object must be inherited to create a UI within Discord.
.. versionadded:: 2.0
Parameters
-----------
timeout: Optional[:class:`float`]
Timeout in seconds from last interaction with the UI before no longer accepting input.
If ``None`` then there is no timeout.
"""
__discord_ui_view__: ClassVar[bool] = True
def __init_subclass__(cls) -> None:
super().__init_subclass__()
children: Dict[str, ItemLike] = {}
for base in reversed(cls.__mro__):
for name, member in base.__dict__.items():
if hasattr(member, '__discord_ui_model_type__'):
children[name] = member
elif isinstance(member, Item) and member._is_v2():
raise RuntimeError(f'{name} cannot be added to this View')
if len(children) > 25:
raise TypeError('View cannot have more than 25 children')
cls.__view_children_items__ = children
def __init__(self, *, timeout: Optional[float] = 180.0):
super().__init__(timeout=timeout)
self.__weights = _ViewWeights(self._children)
@property
def width(self):
return 5
def to_components(self) -> List[Dict[str, Any]]:
def key(item: Item) -> int:
return item._rendered_row or 0
children = sorted(self._children, key=key)
components: List[Dict[str, Any]] = []
for _, group in groupby(children, key=key):
children = [item.to_component_dict() for item in group]
if not children:
continue
components.append(
{
'type': 1,
'components': children,
}
)
return components
@classmethod
def from_message(cls, message: Message, /, *, timeout: Optional[float] = 180.0) -> View:
"""Converts a message's components into a :class:`View`.
The :attr:`.Message.components` of a message are read-only
and separate types from those in the ``discord.ui`` namespace.
In order to modify and edit message components they must be
converted into a :class:`View` first.
.. warning::
This **will not** take into account every v2 component, if you
want to edit them, use :meth:`LayoutView.from_message` instead.
Parameters
-----------
message: :class:`discord.Message`
The message with components to convert into a view.
timeout: Optional[:class:`float`]
The timeout of the converted view.
Returns
--------
:class:`View`
The converted view. This always returns a :class:`View` and not
one of its subclasses.
"""
view = View(timeout=timeout)
row = 0
for component in message.components:
if isinstance(component, ActionRowComponent):
for child in component.children:
item = _component_to_item(child)
item.row = row
if item._is_v2():
raise RuntimeError('v2 components cannot be added to this View')
view.add_item(item)
row += 1
else:
item = _component_to_item(component)
item.row = row
if item._is_v2():
raise RuntimeError('v2 components cannot be added to this View')
view.add_item(item)
return view
def add_item(self, item: Item[Any]) -> Self:
if len(self._children) >= 25:
raise ValueError('maximum number of children exceeded')
super().add_item(item)
try:
self.__weights.add_item(item)
except ValueError as e:
# if the item has no space left then remove it from _children
self._children.remove(item)
raise e
return self
def remove_item(self, item: Item[Any]) -> Self:
try:
self._children.remove(item)
except ValueError:
pass
else:
self.__weights.remove_item(item)
return self
def clear_items(self) -> Self:
super().clear_items()
self.__weights.clear()
return self
class LayoutView(BaseView):
"""Represents a layout view for components.
This object must be inherited to create a UI within Discord.
You can find usage examples in the :resource:`repository <examples>`
.. versionadded:: 2.6
Parameters
----------
timeout: Optional[:class:`float`]
Timeout in seconds from last interaction with the UI before no longer accepting input.
If ``None`` then there is no timeout.
"""
__discord_ui_layout_view__: ClassVar[bool] = True
def __init__(self, *, timeout: Optional[float] = 180.0) -> None:
super().__init__(timeout=timeout)
if self._total_children > 40:
raise ValueError('maximum number of children exceeded (40)')
def __init_subclass__(cls) -> None:
super().__init_subclass__()
children: Dict[str, ItemLike] = {}
callback_children: Dict[str, ItemCallbackType[Any]] = {}
row = 0
for base in reversed(cls.__mro__):
for name, member in base.__dict__.items():
if isinstance(member, Item):
member._rendered_row = member._row or row
children[name] = member
row += 1
elif hasattr(member, '__discord_ui_model_type__') and getattr(member, '__discord_ui_parent__', None):
callback_children[name] = member
children.update(callback_children)
cls.__view_children_items__ = children
def _is_v2(self) -> bool:
return True
def to_components(self):
components: List[Dict[str, Any]] = []
# sorted by row, which in LayoutView indicates the position of the component in the
# payload instead of in which ActionRow it should be placed on.
key = lambda i: i._rendered_row or i._row or sys.maxsize
for _, cmps in groupby(self._children, key=key):
components.extend(c.to_component_dict() for c in cmps)
return components
def add_item(self, item: Item[Any]) -> Self:
if self._total_children >= 40:
raise ValueError('maximum number of children exceeded (40)')
super().add_item(item)
return self
@classmethod
def from_message(cls, message: Message, /, *, timeout: Optional[float] = 180.0) -> LayoutView:
"""Converts a message's components into a :class:`LayoutView`.
The :attr:`.Message.components` of a message are read-only
and separate types from those in the ``discord.ui`` namespace.
In order to modify and edit message components they must be
converted into a :class:`LayoutView` first.
Unlike :meth:`View.from_message` this converts v2 components.
Parameters
-----------
message: :class:`discord.Message`
The message with components to convert into a view.
timeout: Optional[:class:`float`]
The timeout of the converted view.
Returns
--------
:class:`LayoutView`
The converted view. This always returns a :class:`LayoutView` and not
one of its subclasses.
"""
view = LayoutView(timeout=timeout)
for component in message.components:
item = _component_to_item(component)
item.row = 0
view.add_item(item)
return view
class ViewStore:
def __init__(self, state: ConnectionState):
# entity_id: {(component_type, custom_id): Item}
self._views: Dict[Optional[int], Dict[Tuple[int, str], Item[BaseView]]] = {}
# message_id: View
self._synced_message_views: Dict[int, BaseView] = {}
# custom_id: Modal
self._modals: Dict[str, Modal] = {}
# component_type is the key
self._dynamic_items: Dict[re.Pattern[str], Type[DynamicItem[Item[Any]]]] = {}
self._state: ConnectionState = state
@property
def persistent_views(self) -> Sequence[BaseView]:
# fmt: off
views = {
item.view.id: item.view
for items in self._views.values()
for item in items.values()
if item.view and item.view.is_persistent()
}
# fmt: on
return list(views.values())
def add_dynamic_items(self, *items: Type[DynamicItem[Item[Any]]]) -> None:
for item in items:
pattern = item.__discord_ui_compiled_template__
self._dynamic_items[pattern] = item
def remove_dynamic_items(self, *items: Type[DynamicItem[Item[Any]]]) -> None:
for item in items:
pattern = item.__discord_ui_compiled_template__
self._dynamic_items.pop(pattern, None)
def add_view(self, view: BaseView, message_id: Optional[int] = None) -> None:
view._start_listening_from_store(self)
if view.__discord_ui_modal__:
self._modals[view.custom_id] = view # type: ignore
return
dispatch_info = self._views.setdefault(message_id, {})
is_fully_dynamic = True
for item in view._children:
if isinstance(item, DynamicItem):
pattern = item.__discord_ui_compiled_template__
self._dynamic_items[pattern] = item.__class__
elif item.is_dispatchable():
if getattr(item, '__discord_ui_container__', False):
is_fully_dynamic = (
item._update_store_data( # type: ignore
dispatch_info,
self._dynamic_items,
)
or is_fully_dynamic
)
elif getattr(item, '__discord_ui_action_row__', False):
is_fully_dynamic = (
item._update_store_data( # type: ignore
dispatch_info,
self._dynamic_items,
)
or is_fully_dynamic
)
elif getattr(item, '__discord_ui_section__', False):
accessory: Item = item.accessory # type: ignore
accessory._view = view
if isinstance(accessory, DynamicItem):
pattern = accessory.__discord_ui_compiled_template__
self._dynamic_items[pattern] = accessory.__class__
else:
dispatch_info[(accessory.type.value, accessory.custom_id)] = accessory
else:
dispatch_info[(item.type.value, item.custom_id)] = item
is_fully_dynamic = False
view._cache_key = message_id
if message_id is not None and not is_fully_dynamic:
self._synced_message_views[message_id] = view
def remove_view(self, view: View) -> None:
if view.__discord_ui_modal__:
self._modals.pop(view.custom_id, None) # type: ignore
return
dispatch_info = self._views.get(view._cache_key)
if dispatch_info:
for item in view._children:
if isinstance(item, DynamicItem):
pattern = item.__discord_ui_compiled_template__
self._dynamic_items.pop(pattern, None)
elif item.is_dispatchable():
dispatch_info.pop((item.type.value, item.custom_id), None)
if len(dispatch_info) == 0:
self._views.pop(view._cache_key, None)
self._synced_message_views.pop(view._cache_key, None) # type: ignore
async def schedule_dynamic_item_call(
self,
component_type: int,
factory: Type[DynamicItem[Item[Any]]],
interaction: Interaction,
custom_id: str,
match: re.Match[str],
) -> None:
if interaction.message is None:
return
view_cls = View if not interaction.message.flags.components_v2 else LayoutView
view = view_cls.from_message(interaction.message, timeout=None)
try:
base_item_index, base_item = next(
(index, child)
for index, child in enumerate(view._children)
if child.type.value == component_type and getattr(child, 'custom_id', None) == custom_id
)
except StopIteration:
return
try:
item = await factory.from_custom_id(interaction, base_item, match)
except Exception:
_log.exception('Ignoring exception in dynamic item creation for %r', factory)
return
# Swap the item in the view with our new dynamic item
view._children[base_item_index] = item # type: ignore
item._view = view
item._rendered_row = base_item._rendered_row
item._refresh_state(interaction, interaction.data) # type: ignore
try:
allow = await item.interaction_check(interaction)
except Exception:
allow = False
if not allow:
return
try:
await item.callback(interaction)
except Exception:
_log.exception('Ignoring exception in dynamic item callback for %r', item)
def dispatch_dynamic_items(self, component_type: int, custom_id: str, interaction: Interaction) -> None:
for pattern, item in self._dynamic_items.items():
match = pattern.fullmatch(custom_id)
if match is not None:
asyncio.create_task(
self.schedule_dynamic_item_call(component_type, item, interaction, custom_id, match),
name=f'discord-ui-dynamic-item-{item.__name__}-{custom_id}',
)
def dispatch_view(self, component_type: int, custom_id: str, interaction: Interaction) -> None:
self.dispatch_dynamic_items(component_type, custom_id, interaction)
interaction_id: Optional[int] = None
message_id: Optional[int] = None
# Realistically, in a component based interaction the Interaction.message will never be None
# However, this guard is just in case Discord screws up somehow
msg = interaction.message
if msg is not None:
message_id = msg.id
if msg.interaction_metadata:
interaction_id = msg.interaction_metadata.id
key = (component_type, custom_id)
# The entity_id can either be message_id, interaction_id, or None in that priority order.
item: Optional[Item[BaseView]] = None
if message_id is not None:
item = self._views.get(message_id, {}).get(key)
if item is None and interaction_id is not None:
try:
items = self._views.pop(interaction_id)
except KeyError:
item = None
else:
item = items.get(key)
# If we actually got the items, then these keys should probably be moved
# to the proper message_id instead of the interaction_id as they are now.
# An interaction_id is only used as a temporary stop gap for
# InteractionResponse.send_message so multiple view instances do not
# override each other.
# NOTE: Fix this mess if /callback endpoint ever gets proper return types
self._views.setdefault(message_id, {}).update(items)
if item is None:
# Fallback to None message_id searches in case a persistent view
# was added without an associated message_id
item = self._views.get(None, {}).get(key)
# If 3 lookups failed at this point then just discard it
if item is None:
return
# Note, at this point the View is *not* None
item.view._dispatch_item(item, interaction) # type: ignore
def dispatch_modal(
self,
custom_id: str,
interaction: Interaction,
components: List[ModalSubmitComponentInteractionDataPayload],
) -> None:
modal = self._modals.get(custom_id)
if modal is None:
_log.debug("Modal interaction referencing unknown custom_id %s. Discarding", custom_id)
return
modal._dispatch_submit(interaction, components)
def remove_interaction_mapping(self, interaction_id: int) -> None:
# This is called before re-adding the view
self._views.pop(interaction_id, None)
self._synced_message_views.pop(interaction_id, None)
def is_message_tracked(self, message_id: int) -> bool:
return message_id in self._synced_message_views
def remove_message_tracking(self, message_id: int) -> Optional[BaseView]:
return self._synced_message_views.pop(message_id, None)
def update_from_message(self, message_id: int, data: List[ComponentBasePayload]) -> None:
components: List[Component] = []
for component_data in data:
component = _component_factory(component_data, self._state) # type: ignore
if component is not None:
components.append(component)
# pre-req: is_message_tracked == true
view = self._synced_message_views[message_id]
view._refresh(components)