# -*- coding: utf-8 -*- """ The MIT License (MIT) Copyright (c) 2015-2016 Rapptz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from .server import Server from .user import User from .game import Game from .message import Message from .channel import Channel, PrivateChannel from .member import Member from .role import Role from . import utils from .enums import Status from collections import deque import copy import datetime class ConnectionState: def __init__(self, dispatch, max_messages): self.max_messages = max_messages self.dispatch = dispatch self.clear() def clear(self): self.user = None self.servers = [] self.private_channels = [] self.messages = deque(maxlen=self.max_messages) def _get_message(self, msg_id): return utils.find(lambda m: m.id == msg_id, self.messages) def _get_server(self, guild_id): return utils.find(lambda g: g.id == guild_id, self.servers) def _add_server(self, guild): server = Server(**guild) server.me = utils.get(server.members, id=self.user.id) self.servers.append(server) return server def parse_ready(self, data): self.user = User(**data['user']) guilds = data.get('guilds') for guild in guilds: if guild.get('unavailable', False): continue self._add_server(guild) for pm in data.get('private_channels'): self.private_channels.append(PrivateChannel(id=pm['id'], user=User(**pm['recipient']))) # we're all ready self.dispatch('ready') def parse_message_create(self, data): channel = self.get_channel(data.get('channel_id')) message = Message(channel=channel, **data) self.dispatch('message', message) self.messages.append(message) def parse_message_delete(self, data): message_id = data.get('id') found = self._get_message(message_id) if found is not None: self.dispatch('message_delete', found) self.messages.remove(found) def parse_message_update(self, data): older_message = self._get_message(data.get('id')) if older_message is not None: # create a copy of the new message message = copy.copy(older_message) # update the new update for attr in data: if attr == 'channel_id' or attr == 'author': continue value = data[attr] if 'time' in attr: setattr(message, attr, utils.parse_time(value)) else: setattr(message, attr, value) self.dispatch('message_edit', older_message, message) # update the older message older_message = message def parse_presence_update(self, data): server = self._get_server(data.get('guild_id')) if server is not None: status = data.get('status') user = data['user'] member_id = user['id'] member = utils.find(lambda m: m.id == member_id, server.members) if member is not None: old_member = copy.copy(member) member.status = data.get('status') try: member.status = Status(member.status) except: pass game = data.get('game') member.game = game and Game(**game) member.name = user.get('username', member.name) member.avatar = user.get('avatar', member.avatar) self.dispatch('member_update', old_member, member) def parse_user_update(self, data): self.user = User(**data) def parse_channel_delete(self, data): server = self._get_server(data.get('guild_id')) if server is not None: channel_id = data.get('id') channel = utils.find(lambda c: c.id == channel_id, server.channels) try: server.channels.remove(channel) except ValueError: return else: self.dispatch('channel_delete', channel) def parse_channel_update(self, data): server = self._get_server(data.get('guild_id')) if server is not None: channel_id = data.get('id') channel = utils.find(lambda c: c.id == channel_id, server.channels) if channel is not None: old_channel = copy.copy(channel) channel.update(server=server, **data) self.dispatch('channel_update', old_channel, channel) def parse_channel_create(self, data): is_private = data.get('is_private', False) channel = None if is_private: recipient = User(**data.get('recipient')) pm_id = data.get('id') channel = PrivateChannel(id=pm_id, user=recipient) self.private_channels.append(channel) else: server = self._get_server(data.get('guild_id')) if server is not None: channel = Channel(server=server, **data) server.channels.append(channel) self.dispatch('channel_create', channel) def parse_guild_member_add(self, data): server = self._get_server(data.get('guild_id')) member = Member(server=server, deaf=False, mute=False, **data) member.roles.append(server.default_role) server.members.append(member) self.dispatch('member_join', member) def parse_guild_member_remove(self, data): server = self._get_server(data.get('guild_id')) if server is not None: user_id = data['user']['id'] member = utils.find(lambda m: m.id == user_id, server.members) try: server.members.remove(member) except ValueError: return else: self.dispatch('member_remove', member) def parse_guild_member_update(self, data): server = self._get_server(data.get('guild_id')) user_id = data['user']['id'] member = utils.find(lambda m: m.id == user_id, server.members) if member is not None: user = data['user'] old_member = copy.copy(member) member.name = user['username'] member.discriminator = user['discriminator'] member.avatar = user['avatar'] member.roles = [server.default_role] # update the roles for role in server.roles: if role.id in data['roles']: member.roles.append(role) self.dispatch('member_update', old_member, member) def parse_guild_create(self, data): unavailable = data.get('unavailable') if unavailable == False: # GUILD_CREATE with unavailable in the response # usually means that the server has become available # and is therefore in the cache server = self._get_server(data.get('id')) if server is not None: server.unavailable = False self.dispatch('server_available', server) return if unavailable == True: # joined a server with unavailable == True so.. return # if we're at this point then it was probably # unavailable during the READY event and is now # available, so it isn't in the cache... server = self._add_server(data) self.dispatch('server_join', server) def parse_guild_update(self, data): server = self._get_server(data.get('id')) if server is not None: old_server = copy.copy(server) server._from_data(data) self.dispatch('server_update', old_server, server) def parse_guild_delete(self, data): server = self._get_server(data.get('id')) if server is None: return if data.get('unavailable', False) and server is not None: # GUILD_DELETE with unavailable being True means that the # server that was available is now currently unavailable server.unavailable = True self.dispatch('server_unavailable', server) return # do a cleanup of the messages cache self.messages = deque((msg for msg in self.messages if msg.server != server), maxlen=self.max_messages) try: self.servers.remove(server) except ValueError: return else: self.dispatch('server_remove', server) def parse_guild_ban_add(self, data): # we make the assumption that GUILD_BAN_ADD is done # before GUILD_MEMBER_REMOVE is called # hence we don't remove it from cache or do anything # strange with it, the main purpose of this event # is mainly to dispatch to another event worth listening to for logging server = self._get_server(data.get('guild_id')) if server is not None: user_id = data.get('user', {}).get('id') member = utils.get(server.members, id=user_id) if member is not None: self.dispatch('member_ban', member) def parse_guild_ban_remove(self, data): server = self._get_server(data.get('guild_id')) if server is not None: if 'user' in data: user = User(**data['user']) self.dispatch('member_unban', server, user) def parse_guild_role_create(self, data): server = self._get_server(data.get('guild_id')) role_data = data.get('role', {}) everyone = server.id == role_data.get('id') role = Role(everyone=everyone, **role_data) server.roles.append(role) self.dispatch('server_role_create', server, role) def parse_guild_role_delete(self, data): server = self._get_server(data.get('guild_id')) if server is not None: role_id = data.get('role_id') role = utils.find(lambda r: r.id == role_id, server.roles) try: server.roles.remove(role) except ValueError: return else: self.dispatch('server_role_delete', server, role) def parse_guild_role_update(self, data): server = self._get_server(data.get('guild_id')) if server is not None: role_id = data['role']['id'] role = utils.find(lambda r: r.id == role_id, server.roles) if role is not None: old_role = copy.copy(role) role.update(**data['role']) self.dispatch('server_role_update', old_role, role) def parse_voice_state_update(self, data): server = self._get_server(data.get('guild_id')) if server is not None: updated_members = server._update_voice_state(data) self.dispatch('voice_state_update', *updated_members) def parse_typing_start(self, data): channel = self.get_channel(data.get('channel_id')) if channel is not None: member = None user_id = data.get('user_id') is_private = getattr(channel, 'is_private', None) if is_private == None: return if is_private: member = channel.user else: members = channel.server.members member = utils.find(lambda m: m.id == user_id, members) if member is not None: timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp')) self.dispatch('typing', channel, member, timestamp) def get_channel(self, id): if id is None: return None for server in self.servers: for channel in server.channels: if channel.id == id: return channel for pm in self.private_channels: if pm.id == id: return pm