# This example requires the 'members' privileged intents import discord class MyClient(discord.Client): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.role_message_id = 0 # ID of the message that can be reacted to to add/remove a role. self.emoji_to_role = { discord.PartialEmoji(name='🔴'): 0, # ID of the role associated with unicode emoji '🔴'. discord.PartialEmoji(name='🟡'): 0, # ID of the role associated with unicode emoji '🟡'. discord.PartialEmoji(name='green', id=0): 0, # ID of the role associated with a partial emoji's ID. } async def on_raw_reaction_add(self, payload: discord.RawReactionActionEvent): """Gives a role based on a reaction emoji.""" # Make sure that the message the user is reacting to is the one we care about. if payload.message_id != self.role_message_id: return guild = self.get_guild(payload.guild_id) if guild is None: # Check if we're still in the guild and it's cached. return try: role_id = self.emoji_to_role[payload.emoji] except KeyError: # If the emoji isn't the one we care about then exit as well. return role = guild.get_role(role_id) if role is None: # Make sure the role still exists and is valid. return try: # Finally, add the role. await payload.member.add_roles(role) except discord.HTTPException: # If we want to do something in case of errors we'd do it here. pass async def on_raw_reaction_remove(self, payload: discord.RawReactionActionEvent): """Removes a role based on a reaction emoji.""" # Make sure that the message the user is reacting to is the one we care about. if payload.message_id != self.role_message_id: return guild = self.get_guild(payload.guild_id) if guild is None: # Check if we're still in the guild and it's cached. return try: role_id = self.emoji_to_role[payload.emoji] except KeyError: # If the emoji isn't the one we care about then exit as well. return role = guild.get_role(role_id) if role is None: # Make sure the role still exists and is valid. return # The payload for `on_raw_reaction_remove` does not provide `.member` # so we must get the member ourselves from the payload's `.user_id`. member = guild.get_member(payload.user_id) if member is None: # Make sure the member still exists and is valid. return try: # Finally, remove the role. await member.remove_roles(role) except discord.HTTPException: # If we want to do something in case of errors we'd do it here. pass intents = discord.Intents.default() intents.members = True client = MyClient(intents=intents) client.run('token')