Embed edits are no longer special cased in the dispatch code, which
could lead to on_message_edit being called more often than it used to
be called. I am not sure on the general impact on that being removed.
Fixes#2195
This includes raw events (which didn't have any) and a few other
types that were missing them. Upon review some more useful fields were
added to the repr output which would be more useful during debugging.
Most assets now return a new class named `Asset`. This allows for the
assets to be consistently saved via a `save` method instead of special
casing for `Attachment`.
`AppInfo` is no longer a namedtuple it is a fully documented dataclass,
as well as having the state attached to it.
Fixes#1997
This adds the following APIs:
* Guild.get_role
This removes the following APIs:
* Guild.role_hierarchy
To compensate for the removed APIs, Guild.roles is now a sorted list
based on hierarchy. The first element will always be the @everyone
role.
This speeds up access at the cost of some memory, theoretically.
Removes some duplicate code in Message.{add,remove}_reaction.
The code in question converts the emoji object from Reaction, Emoji, str, or PartialEmoji
to a string form suitable for sending over the wire.
This is a massive breaking change.
* All references to "game" have been renamed to "activity"
* Activity objects contain a majority of the rich presence information
* Game and Streaming are subtypes for memory optimisation purposes for
the more common cases.
* Introduce a more specialised read-only type, Spotify, for the
official Spotify integration to make it easier to use.