Replaced server member lists, channel lists, and private channel lists
with dicts. This allows O(1) lookups and removes (previously it would be
an O(N) operation to lookup or remove). I did pretty extensive testing
and benchmarking to compare the performance of using lists vs using
dicts. Iterating through lists to find an item is only faster in the
average case for extremely small lists (less than 3 items). For 100
items, using a dict is about 10 times faster on average (and about 100
times faster for 1000 items). The overhead in dicts is in memory usage
and initial creation time. Creating and populating a dict is about 2 to
3 times slower than creating and appending items to a list. However this
cost is still tiny. For 1000 items this equates to about a 70
microsecond difference (on an i7 CPU) for populating the entire dict.
The memory overhead for a dict (compared to a list) is about 25-60 KB
per 1000 items (can vary depending on dict resizing).
Originally I wanted to use OrderedDicts to presereve order, but in my
testing OrderedDicts have about 6x the memory overhead compared to
normal dicts.
This should reduce the amount of checks for None if someone doesn't
want a websocket connection. The connection state is instead cleared
rather than reconstructed.
Client.add_roles and Client.remove_roles would dispatch to the
Client.replace_roles function. However, replace_roles expects Role
objects while the dispatching involved string IDs. So as a result this
needed another layer of dispatch into a _replace_roles function to do
the actual call that all three of them dispatch to.