|
|
@ -39,7 +39,7 @@ from .errors import * |
|
|
|
from .state import ConnectionState |
|
|
|
from .permissions import Permissions |
|
|
|
from . import utils |
|
|
|
from .enums import ChannelType, ServerRegion |
|
|
|
from .enums import ChannelType, ServerRegion, Status |
|
|
|
from .voice_client import VoiceClient |
|
|
|
from .iterators import LogsFromIterator |
|
|
|
|
|
|
@ -1457,12 +1457,12 @@ class Client: |
|
|
|
raise InvalidArgument('game must be of Game or None') |
|
|
|
|
|
|
|
idle_since = None if idle == False else int(time.time() * 1000) |
|
|
|
game = game and {'name': game.name} |
|
|
|
sent_game = game and {'name': game.name} |
|
|
|
|
|
|
|
payload = { |
|
|
|
'op': 3, |
|
|
|
'd': { |
|
|
|
'game': game, |
|
|
|
'game': sent_game, |
|
|
|
'idle_since': idle_since |
|
|
|
} |
|
|
|
} |
|
|
@ -1470,6 +1470,10 @@ class Client: |
|
|
|
sent = utils.to_json(payload) |
|
|
|
log.debug('Sending "{}" to change status'.format(sent)) |
|
|
|
yield from self._send_ws(sent) |
|
|
|
for server in self.servers: |
|
|
|
server.me.game = game |
|
|
|
status = Status.idle if idle_since else Status.online |
|
|
|
server.me.status = status |
|
|
|
|
|
|
|
# Channel management |
|
|
|
|
|
|
|