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Merge 3d0633baf9 into 2fbed93624

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El Laggron 1 month ago
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e6abaa05e2
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  1. 155
      tests/test_ui_nested.py

155
tests/test_ui_nested.py

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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from dataclasses import dataclass
from typing import TYPE_CHECKING, Any
import discord
import pytest
import pytest_asyncio
if TYPE_CHECKING:
from pytest_mock import MockerFixture
@dataclass
class ViewFixture:
layout: discord.ui.LayoutView
container: discord.ui.Container
row: discord.ui.ActionRow
item: discord.ui.Item
@pytest.fixture(params=["button", "select"])
def ui_item(request: pytest.FixtureRequest):
if request.param == "button":
return (discord.ui.Button, discord.ui.button)
elif request.param == "select":
return (discord.ui.Select, discord.ui.select)
@pytest_asyncio.fixture(params=["class", "constructor", "add_item"])
async def view(
request: pytest.FixtureRequest, ui_item: "tuple[type[discord.ui.Item], Any]"
) -> ViewFixture:
item_type, decorator = ui_item
async def on_error(interaction, error: Exception, item):
# do not let errors (especially asserts) be silenced by the default on_error handler
raise error
def check_callback(interaction: discord.Interaction, button: discord.ui.Item):
row = button.parent
assert isinstance(row, discord.ui.ActionRow)
container = row.parent
assert isinstance(container, discord.ui.Container)
assert container.parent is None
assert button.view is not None
assert row.view is not None
assert container.view is not None
assert button.view == row.view == container.view
class Item(item_type):
async def callback(self, interaction):
check_callback(interaction, self)
# return a tuple of layout-container-actionrow-button, pre-configured in different ways
if request.param == "class":
class Row(discord.ui.ActionRow):
@decorator()
async def item(self, interaction, item: discord.ui.Item):
assert item.parent == self
check_callback(interaction, item)
class Container(discord.ui.Container):
myrow = Row()
class Layout(discord.ui.LayoutView):
container = Container()
async def on_error(self, interaction, error: Exception, item) -> None:
await on_error(interaction, error, item)
layout = Layout()
container = layout.container
row = container.myrow
item = row.item
elif request.param == "constructor":
item = Item()
row = discord.ui.ActionRow(item)
container = discord.ui.Container(row)
layout = discord.ui.LayoutView()
layout.on_error = on_error
layout.add_item(container)
elif request.param == "add_item":
item = Item()
row = discord.ui.ActionRow()
row.add_item(item)
container = discord.ui.Container()
container.add_item(row)
layout = discord.ui.LayoutView()
layout.on_error = on_error
layout.add_item(container)
return ViewFixture(layout, container, row, item)
# test that all "parent" attributes are properly set
def test_parent(view: ViewFixture):
assert view.container.parent is None
assert type(view.row.parent) is type(view.container)
assert type(view.item.parent) is type(view.row)
# test that all "view" attributes are properly set
def test_view(view: ViewFixture):
assert view.layout is not None
assert view.container.view == view.layout
assert view.row.view == view.layout
assert view.item.view == view.layout
@pytest.mark.asyncio
async def test_dispatch(view: ViewFixture, mocker: "MockerFixture"):
spy1 = mocker.spy(view.layout, "interaction_check")
spy2 = mocker.spy(view.container, "interaction_check")
spy3 = mocker.spy(view.row, "interaction_check")
spy4 = mocker.spy(view.item, "interaction_check")
interaction = mocker.NonCallableMagicMock(spec=discord.Interaction)
task = view.layout._dispatch_item(view.item, interaction)
assert task is not None
# let the task finish and retrieve any potential exception
await task
exc = task.exception()
if exc:
raise exc
# verify that ALL interaction_check methods are being called
spy1.assert_awaited_once_with(interaction)
spy2.assert_awaited_once_with(interaction)
spy3.assert_awaited_once_with(interaction)
spy4.assert_awaited_once_with(interaction)
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