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Move server parsing code from Client to Server.

pull/42/merge
Rapptz 9 years ago
parent
commit
e10b6c767b
  1. 46
      discord/client.py
  2. 70
      discord/server.py

46
discord/client.py

@ -146,50 +146,8 @@ class ConnectionState(object):
def _get_server(self, guild_id):
return utils.find(lambda g: g.id == guild_id, self.servers)
def _update_voice_state(self, server, data):
user_id = data.get('user_id')
member = utils.find(lambda m: m.id == user_id, server.members)
if member is not None:
ch_id = data.get('channel_id')
channel = utils.find(lambda c: c.id == ch_id, server.channels)
member.update_voice_state(voice_channel=channel, **data)
return member
def _add_server(self, guild):
guild['roles'] = [Role(everyone=(guild['id'] == role['id']), **role) for role in guild['roles']]
members = guild['members']
owner = guild['owner_id']
for i, member in enumerate(members):
roles = member['roles']
for j, roleid in enumerate(roles):
role = utils.find(lambda r: r.id == roleid, guild['roles'])
if role is not None:
roles[j] = role
members[i] = Member(**member)
# found the member that owns the server
if members[i].id == owner:
owner = members[i]
for presence in guild['presences']:
user_id = presence['user']['id']
member = utils.find(lambda m: m.id == user_id, members)
if member is not None:
member.status = presence['status']
member.game_id = presence['game_id']
server = Server(owner=owner, **guild)
# give all the members their proper server
for member in server.members:
member.server = server
channels = [Channel(server=server, **channel)
for channel in guild['channels']]
server.channels = channels
for obj in guild.get('voice_states', []):
self._update_voice_state(server, obj)
server = Server(**guild)
self.servers.append(server)
def handle_ready(self, data):
@ -393,7 +351,7 @@ class ConnectionState(object):
def handle_voice_state_update(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
updated_member = self._update_voice_state(server, data)
updated_member = server._update_voice_state(data)
self.dispatch('voice_state_update', updated_member)
def handle_typing_start(self, data):

70
discord/server.py

@ -25,6 +25,9 @@ DEALINGS IN THE SOFTWARE.
"""
from . import utils
from .role import Role
from .member import Member
from .channel import Channel
class Server(object):
"""Represents a Discord server.
@ -71,28 +74,69 @@ class Server(object):
"""
def __init__(self, **kwargs):
self.name = kwargs.get('name')
self.roles = kwargs.get('roles')
self.region = kwargs.get('region')
self.afk_timeout = kwargs.get('afk_timeout')
self.afk_channel_id = kwargs.get('afk_channel_id')
self.members = kwargs.get('members')
self.icon = kwargs.get('icon')
self.id = kwargs.get('id')
self.owner = kwargs.get('owner')
self.unavailable = kwargs.get('unavailable', False)
self._from_data(kwargs)
def _update_voice_state(self, data):
user_id = data.get('user_id')
member = utils.find(lambda m: m.id == user_id, self.members)
if member is not None:
ch_id = data.get('channel_id')
channel = utils.find(lambda c: c.id == ch_id, self.channels)
member.update_voice_state(voice_channel=channel, **data)
return member
def _from_data(self, guild):
self.name = guild.get('name')
self.region = guild.get('region')
self.afk_timeout = guild.get('afk_timeout')
self.afk_channel_id = guild.get('afk_channel_id')
self.icon = guild.get('icon')
self.unavailable = guild.get('unavailable', False)
self.id = guild['id']
self.roles = [Role(everyone=(self.id == r['id']), **r) for r in guild['roles']]
self.members = []
self.owner = guild['owner_id']
for data in guild['members']:
roles = []
for role_id in data['roles']:
role = utils.find(lambda r: r.id == role_id, self.roles)
if role is not None:
roles.append(role)
data['roles'] = roles
member = Member(**data)
member.server = self
if member.id == self.owner:
self.owner = member
self.members.append(member)
for presence in guild.get('presences', []):
user_id = presence['user']['id']
member = utils.find(lambda m: m.id == user_id, self.members)
if member is not None:
member.status = presence['status']
member.game_id = presence['game_id']
self.channels = [Channel(server=self, **c) for c in guild['channels']]
for obj in guild.get('voice_states', []):
self._update_voice_state(obj)
def get_default_role(self):
"""Gets the @everyone role that all members have by default."""
return utils.find(lambda r: r.is_everyone(), self.roles)
def get_default_channel(self):
"""Gets the default :class:`Channel` for the server."""
return utils.find(lambda c: c.is_default_channel(), self.channels)
def icon_url(self):
"""Returns the URL version of the server's icon. Returns None if it has no icon."""
if self.icon is None:
return ''
return 'https://cdn.discordapp.com/icons/{0.id}/{0.icon}.jpg'.format(self)

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