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Add Guild.chunk and deprecated Client.request_offline_members

pull/5849/head
Rapptz 5 years ago
parent
commit
cb8cb557f5
  1. 3
      discord/client.py
  2. 26
      discord/guild.py
  3. 3
      discord/shard.py
  4. 57
      discord/state.py

3
discord/client.py

@ -382,6 +382,7 @@ class Client:
print('Ignoring exception in {}'.format(event_method), file=sys.stderr)
traceback.print_exc()
@utils.deprecated('Guild.chunk')
async def request_offline_members(self, *guilds):
r"""|coro|
@ -397,7 +398,7 @@ class Client:
.. warning::
This method is deprecated.
This method is deprecated. Use :meth:`Guild.chunk` instead.
Parameters
-----------

26
discord/guild.py

@ -2037,6 +2037,23 @@ class Guild(Hashable):
return Widget(state=self._state, data=data)
async def chunk(self, *, cache=True):
"""|coro|
Requests all members that belong to this guild. In order to use this,
:meth:`Intents.members` must be enabled.
This is a websocket operation and can be slow.
.. versionadded:: 1.5
Parameters
-----------
cache: :class:`bool`
Whether to cache the members as well.
"""
return await self._state.chunk_guild(self, cache=cache)
async def query_members(self, query=None, *, limit=5, user_ids=None, cache=True):
"""|coro|
@ -2049,16 +2066,15 @@ class Guild(Hashable):
Parameters
-----------
query: :class:`str`
The string that the username's start with. An empty string
requests all members.
query: Optional[:class:`str`]
The string that the username's start with.
limit: :class:`int`
The maximum number of members to send back. This must be
a number between 1 and 100.
a number between 5 and 100.
cache: :class:`bool`
Whether to cache the members internally. This makes operations
such as :meth:`get_member` work for those that matched.
user_ids: List[:class:`int`]
user_ids: Optional[List[:class:`int`]]
List of user IDs to search for. If the user ID is not in the guild then it won't be returned.
.. versionadded:: 1.4

3
discord/shard.py

@ -334,6 +334,7 @@ class AutoShardedClient(Client):
"""Mapping[int, :class:`ShardInfo`]: Returns a mapping of shard IDs to their respective info object."""
return { shard_id: ShardInfo(parent, self.shard_count) for shard_id, parent in self.__shards.items() }
@utils.deprecated('Guild.chunk')
async def request_offline_members(self, *guilds):
r"""|coro|
@ -349,7 +350,7 @@ class AutoShardedClient(Client):
.. warning::
This method is deprecated.
This method is deprecated. Use :meth:`Guild.chunk` instead.
Parameters
-----------

57
discord/state.py

@ -57,12 +57,28 @@ from .object import Object
from .invite import Invite
class ChunkRequest:
__slots__ = ('guild_id', 'nonce', 'future')
def __init__(self, guild_id, future):
def __init__(self, guild_id, future, resolver, *, cache=True):
self.guild_id = guild_id
self.resolver = resolver
self.cache = cache
self.nonce = os.urandom(16).hex()
self.future = future
self.buffer = [] # List[Member]
def add_members(self, members):
self.buffer.extend(members)
if self.cache:
guild = self.resolver(self.guild_id)
if guild is None:
return
for member in members:
existing = guild.get_member(member.id)
if existing is None or existing.joined_at is None:
guild._add_member(member)
def done(self):
self.future.set_result(self.buffer)
log = logging.getLogger(__name__)
@ -156,7 +172,7 @@ class ConnectionState:
# to reconnect loops which cause mass allocations and deallocations.
gc.collect()
def process_chunk_requests(self, guild_id, nonce, members):
def process_chunk_requests(self, guild_id, nonce, members, complete):
removed = []
for i, request in enumerate(self._chunk_requests):
future = request.future
@ -165,8 +181,10 @@ class ConnectionState:
continue
if request.guild_id == guild_id and request.nonce == nonce:
future.set_result(members)
removed.append(i)
request.add_members(members)
if complete:
request.done()
removed.append(i)
for index in reversed(removed):
del self._chunk_requests[index]
@ -330,19 +348,13 @@ class ConnectionState:
raise RuntimeError('Somehow do not have a websocket for this guild_id')
future = self.loop.create_future()
request = ChunkRequest(guild.id, future)
request = ChunkRequest(guild.id, future, self._get_guild, cache=cache)
self._chunk_requests.append(request)
try:
# start the query operation
await ws.request_chunks(guild_id, query=query, limit=limit, user_ids=user_ids, nonce=request.nonce)
members = await asyncio.wait_for(future, timeout=30.0)
if cache:
for member in members:
guild._add_member(member)
return members
return await asyncio.wait_for(future, timeout=30.0)
except asyncio.TimeoutError:
log.warning('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
raise
@ -747,9 +759,10 @@ class ConnectionState:
return self._add_guild_from_data(data)
async def chunk_guild(self, guild, *, wait=True):
async def chunk_guild(self, guild, *, wait=True, cache=None):
cache = cache or self._cache_members
future = self.loop.create_future()
request = ChunkRequest(guild.id, future)
request = ChunkRequest(guild.id, future, self._get_guild, cache=cache)
self._chunk_requests.append(request)
await self.chunker(guild.id, nonce=request.nonce)
if wait:
@ -893,14 +906,8 @@ class ConnectionState:
guild = self._get_guild(guild_id)
members = [Member(guild=guild, data=member, state=self) for member in data.get('members', [])]
log.debug('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
if self._cache_members:
for member in members:
existing = guild.get_member(member.id)
if existing is None or existing.joined_at is None:
guild._add_member(member)
if data.get('chunk_index', 0) + 1 == data.get('chunk_count'):
self.process_chunk_requests(guild_id, data.get('nonce'), members)
complete = data.get('chunk_index', 0) + 1 == data.get('chunk_count')
self.process_chunk_requests(guild_id, data.get('nonce'), members, complete)
def parse_guild_integrations_update(self, data):
guild = self._get_guild(int(data['guild_id']))
@ -1075,7 +1082,7 @@ class AutoShardedConnectionState(ConnectionState):
current_bucket.append(future)
else:
future = self.loop.create_future()
future.set_result(True)
future.set_result([])
processed.append((guild, future))

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