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Add on_server_create and on_server_delete events.

pull/3/head
Rapptz 10 years ago
parent
commit
c98a723f06
  1. 120
      discord/client.py
  2. 11
      docs/api.rst

120
discord/client.py

@ -100,6 +100,8 @@ class Client(object):
'on_channel_create': _null_event,
'on_member_join': _null_event,
'on_member_remove': _null_event,
'on_server_create': _null_event,
'on_server_delete': _null_event,
}
# the actual headers for the request...
@ -114,6 +116,62 @@ class Client(object):
def _get_server(self, guild_id):
return next((s for s in self.servers if s.id == guild_id), None)
def _add_server(self, guild):
guild['roles'] = [Role(**role) for role in guild['roles']]
members = guild['members']
for i, member in enumerate(members):
roles = member['roles']
for j, roleid in enumerate(roles):
role = next((r for r in guild['roles'] if r.id == roleid), None)
if role is not None:
roles[j] = role
members[i] = Member(**member)
for presence in guild['presences']:
user_id = presence['user']['id']
member = next((m for m in members if m.id == user_id), None)
if member is not None:
member.status = presence['status']
member.game_id = presence['game_id']
server = Server(**guild)
# give all the members their proper server
for member in server.members:
member.server = server
for channel in guild['channels']:
changed_roles = []
permission_overwrites = channel['permission_overwrites']
for overridden in permission_overwrites:
# this is pretty inefficient due to the deep nested loops unfortunately
role = next((role for role in guild['roles'] if role.id == overridden['id']), None)
if role is None:
continue
denied = overridden.get('deny', 0)
allowed = overridden.get('allow', 0)
override = copy.deepcopy(role)
# Basically this is what's happening here.
# We have an original bit array, e.g. 1010
# Then we have another bit array that is 'denied', e.g. 1111
# And then we have the last one which is 'allowed', e.g. 0101
# We want original OP denied to end up resulting in whatever is in denied to be set to 0.
# So 1010 OP 1111 -> 0000
# Then we take this value and look at the allowed values. And whatever is allowed is set to 1.
# So 0000 OP2 0101 -> 0101
# The OP is (base ^ denied) & ~denied.
# The OP2 is base | allowed.
override.permissions.value = ((override.permissions.value ^ denied) & ~denied) | allowed
changed_roles.append(override)
channel['permission_overwrites'] = changed_roles
channels = [Channel(server=server, **channel) for channel in guild['channels']]
server.channels = channels
self.servers.append(server)
def _resolve_mentions(self, content, mentions):
if isinstance(mentions, list):
return [user.id for user in mentions]
@ -142,60 +200,7 @@ class Client(object):
guilds = data.get('guilds')
for guild in guilds:
guild['roles'] = [Role(**role) for role in guild['roles']]
members = guild['members']
for i, member in enumerate(members):
roles = member['roles']
for j, roleid in enumerate(roles):
role = next((r for r in guild['roles'] if r.id == roleid), None)
if role is not None:
roles[j] = role
members[i] = Member(**member)
for presence in guild['presences']:
user_id = presence['user']['id']
member = next((m for m in members if m.id == user_id), None)
if member is not None:
member.status = presence['status']
member.game_id = presence['game_id']
server = Server(**guild)
# give all the members their proper server
for member in server.members:
member.server = server
for channel in guild['channels']:
changed_roles = []
permission_overwrites = channel['permission_overwrites']
for overridden in permission_overwrites:
# this is pretty inefficient due to the deep nested loops unfortunately
role = next((role for role in guild['roles'] if role.id == overridden['id']), None)
if role is None:
continue
denied = overridden.get('deny', 0)
allowed = overridden.get('allow', 0)
override = copy.deepcopy(role)
# Basically this is what's happening here.
# We have an original bit array, e.g. 1010
# Then we have another bit array that is 'denied', e.g. 1111
# And then we have the last one which is 'allowed', e.g. 0101
# We want original OP denied to end up resulting in whatever is in denied to be set to 0.
# So 1010 OP 1111 -> 0000
# Then we take this value and look at the allowed values. And whatever is allowed is set to 1.
# So 0000 OP2 0101 -> 0101
# The OP is (base ^ denied) & ~denied.
# The OP2 is base | allowed.
override.permissions.value = ((override.permissions.value ^ denied) & ~denied) | allowed
changed_roles.append(override)
channel['permission_overwrites'] = changed_roles
channels = [Channel(server=server, **channel) for channel in guild['channels']]
server.channels = channels
self.servers.append(server)
self._add_server(guild)
for pm in data.get('private_channels'):
self.private_channels.append(PrivateChannel(id=pm['id'], user=User(**pm['recipient'])))
@ -282,6 +287,13 @@ class Client(object):
member = next((m for m in server.members if m.id == user_id), None)
server.members.remove(member)
self._invoke_event('on_member_remove', member)
elif event == 'GUILD_CREATE':
self._add_server(data)
self._invoke_event('on_server_create', self.servers[-1])
elif event == 'GUILD_DELETE':
server = self._get_server(data.get('id'))
self.servers.remove(server)
self._invoke_event('on_server_delete', server)
def _opened(self):
print('Opened at {}'.format(int(time.time())))

11
docs/api.rst

@ -80,6 +80,17 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
:param member: The :class:`Member` that joined or left.
.. function:: on_server_create(server)
on_server_delete(server)
Called when a :class:`Server` is created or deleted.
Note that the server that is created must belong to the :class:`Client` and the server
that got deleted must have been part of the client's participating servers.
:param server: The :class:`Server` that got created or deleted.
Data Classes
--------------

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