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Change CHANNEL_PINS_UPDATE to use guild information from gateway

This changes the channel lookup from O(n) to two amortised O(1) lookups
pull/7192/head
Rapptz 4 years ago
parent
commit
b4e39668fb
  1. 16
      discord/state.py

16
discord/state.py

@ -702,19 +702,21 @@ class ConnectionState:
def parse_channel_pins_update(self, data):
channel_id = int(data['channel_id'])
channel = self.get_channel(channel_id)
try:
guild = self._get_guild(int(data['guild_id']))
except KeyError:
guild = None
channel = self._get_private_channel(channel_id)
else:
channel = guild and guild._resolve_channel(channel_id)
if channel is None:
log.debug('CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
return
last_pin = utils.parse_time(data['last_pin_timestamp']) if data['last_pin_timestamp'] else None
try:
# I have not imported discord.abc in this file
# the isinstance check is also 2x slower than just checking this attribute
# so we're just gonna check it since it's easier and faster and lazier
channel.guild
except AttributeError:
if guild is None:
self.dispatch('private_channel_pins_update', channel, last_pin)
else:
self.dispatch('guild_channel_pins_update', channel, last_pin)

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