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Maximize concurrency when chunking on AutoSharded clients

pull/5849/head
Rapptz 5 years ago
parent
commit
92e1816114
  1. 66
      discord/state.py

66
discord/state.py

@ -347,6 +347,7 @@ class ConnectionState:
try:
# only real bots wait for GUILD_CREATE streaming
if self.is_bot:
states = []
while True:
# this snippet of code is basically waiting N seconds
# until the last GUILD_CREATE was sent
@ -355,17 +356,26 @@ class ConnectionState:
except asyncio.TimeoutError:
break
else:
try:
if self._fetch_offline:
await asyncio.wait_for(self.chunk_guild(guild), timeout=60.0)
except asyncio.TimeoutError:
log.info('Timed out waiting for chunks while launching ready event.')
finally:
if self._fetch_offline:
future = await self.chunk_guild(guild, wait=False)
states.append((guild, future))
else:
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
for guild, future in states:
try:
await asyncio.wait_for(future, timeout=5.0)
except asyncio.TimeoutError:
log.warning('Shard ID %s timed out waiting for chunks for guild_id %s.', guild.shard_id, guild.id)
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
# remove the state
try:
del self._ready_state
@ -733,12 +743,14 @@ class ConnectionState:
return self._add_guild_from_data(data)
async def chunk_guild(self, guild):
async def chunk_guild(self, guild, *, wait=True):
future = self.loop.create_future()
request = ChunkRequest(guild.id, future)
self._chunk_requests.append(request)
await self.chunker(guild.id, nonce=request.nonce)
await request.future
if wait:
await request.future
return request.future
async def _chunk_and_dispatch(self, guild, unavailable):
try:
@ -1041,20 +1053,32 @@ class AutoShardedConnectionState(ConnectionState):
except asyncio.TimeoutError:
break
else:
try:
if self._fetch_offline:
await asyncio.wait_for(self.chunk_guild(guild), timeout=60.0)
except asyncio.TimeoutError:
log.info('Timed out waiting for chunks while launching ready event.')
finally:
processed.append(guild)
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
if self._fetch_offline:
# Chunk the guild in the background while we wait for GUILD_CREATE streaming
future = asyncio.ensure_future(self.chunk_guild(guild))
else:
future = self.loop.create_future()
future.set_result(True)
processed.append((guild, future))
guilds = sorted(processed, key=lambda g: g[0].shard_id)
for shard_id, info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
children, futures = zip(*info)
# 110 reqs/minute w/ 1 req/guild plus some buffer
timeout = 61 * (len(children) / 110)
try:
await utils.sane_wait_for(futures, timeout=timeout)
except asyncio.TimeoutError:
log.warning('Shard ID %s failed to wait for chunks (timeout=%.2f) for %d guilds', self.shard_id,
timeout,
len(guilds))
for guild in children:
if guild.unavailable is False:
self.dispatch('guild_available', guild)
else:
self.dispatch('guild_join', guild)
guilds = sorted(processed, key=lambda g: g.shard_id)
for shard_id, _ in itertools.groupby(guilds, key=lambda g: g.shard_id):
self.dispatch('shard_ready', shard_id)
# remove the state

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