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Move log levels around to make INFO a little less noisy

pull/2639/head
Rapptz 5 years ago
parent
commit
8874aa3dd2
  1. 6
      discord/gateway.py
  2. 10
      discord/state.py

6
discord/gateway.py

@ -245,7 +245,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
client._connection._update_references(ws)
log.info('Created websocket connected to %s', gateway)
log.debug('Created websocket connected to %s', gateway)
# poll event for OP Hello
await ws.poll_event()
@ -259,7 +259,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
await ws.ensure_open()
except websockets.exceptions.ConnectionClosed:
# ws got closed so let's just do a regular IDENTIFY connect.
log.info('RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.', shard_id)
log.warning('RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.', shard_id)
return await cls.from_client(client, shard_id=shard_id)
else:
return ws
@ -373,7 +373,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
# "reconnect" can only be handled by the Client
# so we terminate our connection and raise an
# internal exception signalling to reconnect.
log.info('Received RECONNECT opcode.')
log.debug('Received RECONNECT opcode.')
await self.close()
raise ResumeWebSocket(self.shard_id)

10
discord/state.py

@ -314,7 +314,9 @@ class ConnectionState:
try:
await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0)
except asyncio.TimeoutError:
log.info('Somehow timed out waiting for chunks.')
log.warning('Somehow timed out waiting for chunks.')
else:
log.info('Finished requesting guild member chunks for %d guilds.', len(guilds))
async def query_members(self, guild, query, limit, cache):
guild_id = guild.id
@ -339,7 +341,7 @@ class ConnectionState:
return members
except asyncio.TimeoutError:
log.info('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
log.warning('Timed out waiting for chunks with query %r and limit %d for guild_id %d', query, limit, guild_id)
raise
async def _delay_ready(self):
@ -884,7 +886,7 @@ class ConnectionState:
guild_id = int(data['guild_id'])
guild = self._get_guild(guild_id)
members = [Member(guild=guild, data=member, state=self) for member in data.get('members', [])]
log.info('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
log.debug('Processed a chunk for %s members in guild ID %s.', len(members), guild_id)
if self._cache_members:
for member in members:
existing = guild.get_member(member.id)
@ -1055,6 +1057,8 @@ class AutoShardedConnectionState(ConnectionState):
await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0)
except asyncio.TimeoutError:
log.info('Somehow timed out waiting for chunks.')
else:
log.info('Finished requesting guild member chunks for %d guilds.', len(guilds))
async def _delay_ready(self):
launch = self._ready_state.launch

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