From 6ac2e07833d7a24c7a3b04a789095f5d847d4646 Mon Sep 17 00:00:00 2001 From: Rapptz Date: Sun, 6 Mar 2016 05:52:05 -0500 Subject: [PATCH] Fix bug where large servers in GUILD_CREATE did not get chunked. --- discord/state.py | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/discord/state.py b/discord/state.py index fec2e111a..e38fc89d5 100644 --- a/discord/state.py +++ b/discord/state.py @@ -128,6 +128,10 @@ class ConnectionState: self._add_server(server) return server + def chunks_needed(self, server): + for chunk in range(math.ceil(server._member_count / 1000)): + yield self.receive_chunk(server.id) + @asyncio.coroutine def parse_ready(self, data): self.user = User(**data['user']) @@ -148,9 +152,7 @@ class ConnectionState: chunks = [] for server in large_servers: - chunks_needed = math.ceil(server._member_count / 1000) - for chunk in range(chunks_needed): - chunks.append(self.receive_chunk(server.id)) + chunks.extend(self.chunks_needed(server)) if chunks: yield from asyncio.wait(chunks) @@ -292,6 +294,7 @@ class ConnectionState: self.dispatch('member_update', old_member, member) + @asyncio.coroutine def parse_guild_create(self, data): unavailable = data.get('unavailable') if unavailable == False: @@ -314,6 +317,14 @@ class ConnectionState: # available, so it isn't in the cache... server = self._add_server_from_data(data) + + # check if it requires chunking + if server.large: + yield from self.chunker(server) + chunks = list(self.chunks_needed(server)) + if chunks: + yield from asyncio.wait(chunks) + self.dispatch('server_join', server) def parse_guild_update(self, data):