diff --git a/discord/state.py b/discord/state.py index dddb4873d..a200fc837 100644 --- a/discord/state.py +++ b/discord/state.py @@ -120,12 +120,11 @@ class ConnectionState: member.status = Status(member.status) except: pass + member.game_id = data.get('game_id') member.name = user.get('username', member.name) member.avatar = user.get('avatar', member.avatar) - # call the event now - self.dispatch('status', member, old_member.game_id, old_member.status) self.dispatch('member_update', old_member, member) def parse_user_update(self, data): diff --git a/docs/api.rst b/docs/api.rst index 6b4356c98..22d8e37c2 100644 --- a/docs/api.rst +++ b/docs/api.rst @@ -207,14 +207,6 @@ to handle it, which defaults to print a traceback and ignore the exception. :param before: A :class:`Message` of the previous version of the message. :param after: A :class:`Message` of the current version of the message. -.. function:: on_status(member, old_game_id, old_status) - - Called whenever a :class:`Member` changes their status or game playing status. - - :param member: The :class:`Member` who has had their status changed. - :param old_game_id: The game ID the member had before it changed. - :param old_status: The status the member had before it changed. - .. function:: on_channel_delete(channel) on_channel_create(channel) @@ -250,6 +242,7 @@ to handle it, which defaults to print a traceback and ignore the exception. - game playing - avatar - nickname + - roles :param before: The :class:`Member` that updated their profile with the old info. :param after: The :class:`Member` that updated their profile with the updated info.