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Better chunking behaviour and add members on PRESENCE_UPDATE.

This should hopefully cover all cases where members are added.
There was a bug where an array of chunks received would get entirely
processed if only a single chunk was received. This was fixed by
explicitly bailing early if we're requesting for chunks.
pull/167/merge
Rapptz 9 years ago
parent
commit
6076c8c671
  1. 51
      discord/state.py

51
discord/state.py

@ -46,7 +46,7 @@ class ListenerType(enum.Enum):
Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
log = logging.getLogger(__name__)
ReadyState = namedtuple('ReadyState', ('launch', 'chunks', 'servers'))
ReadyState = namedtuple('ReadyState', ('launch', 'servers'))
class ConnectionState:
def __init__(self, dispatch, chunker, max_messages, *, loop):
@ -85,6 +85,8 @@ class ConnectionState:
if passed:
future.set_result(result)
removed.append(i)
if listener.type == ListenerType.chunk:
break
for index in reversed(removed):
del self._listeners[index]
@ -134,16 +136,7 @@ class ConnectionState:
yield self.receive_chunk(server.id)
@asyncio.coroutine
def _delay_ready(self, large_servers):
if len(large_servers):
# for regular accounts with < 100 guilds you will
# get a regular READY packet without the unavailable
# streaming so if this is non-empty then it's a regular
# account and it needs chunking.
yield from self.chunker(large_servers)
for server in large_servers:
self._ready_state.chunks.extend(self.chunks_needed(server))
def _delay_ready(self):
launch = self._ready_state.launch
while not launch.is_set():
# this snippet of code is basically waiting 2 seconds
@ -152,9 +145,18 @@ class ConnectionState:
yield from asyncio.sleep(2)
# get all the chunks
chunks = [f for f in self._ready_state.chunks if not f.done()]
servers = self._ready_state.servers
chunks = []
for server in servers:
chunks.extend(self.chunks_needed(server))
# we only want to request ~75 guilds per chunk request.
splits = [servers[i:i + 75] for i in range(0, len(servers), 75)]
for split in splits:
yield from self.chunker(split)
# wait for the chunks
if chunks:
yield from self.chunker(self._ready_state.servers)
yield from asyncio.wait(chunks)
# remove the state
@ -164,21 +166,21 @@ class ConnectionState:
self.dispatch('ready')
def parse_ready(self, data):
self._ready_state = ReadyState(launch=asyncio.Event(), chunks=[], servers=[])
self._ready_state = ReadyState(launch=asyncio.Event(), servers=[])
self.user = User(**data['user'])
guilds = data.get('guilds')
large_servers = []
servers = self._ready_state.servers
for guild in guilds:
server = self._add_server_from_data(guild)
if server.large:
large_servers.append(server)
servers.append(server)
for pm in data.get('private_channels'):
self._add_private_channel(PrivateChannel(id=pm['id'],
user=User(**pm['recipient'])))
utils.create_task(self._delay_ready(large_servers), loop=self.loop)
utils.create_task(self._delay_ready(), loop=self.loop)
def parse_message_create(self, data):
channel = self.get_channel(data.get('channel_id'))
@ -215,7 +217,13 @@ class ConnectionState:
member_id = user['id']
member = server.get_member(member_id)
if member is None:
return
if 'name' not in user:
# sometimes we receive 'incomplete' member data post-removal.
# skip these useless cases.
return
member = self._make_member(server, data)
server._add_member(member)
old_member = copy.copy(member)
member.status = data.get('status')
@ -338,8 +346,6 @@ class ConnectionState:
# check if it requires chunking
if server.large:
chunks = list(self.chunks_needed(server))
if unavailable == False:
# check if we're waiting for 'useful' READY
# and if we are, we don't want to dispatch any
@ -349,9 +355,7 @@ class ConnectionState:
try:
state = self._ready_state
state.launch.clear()
if chunks:
state.servers.append(server)
state.chunks.extend(chunks)
state.servers.append(server)
except AttributeError:
# the _ready_state attribute is only there during
# processing of useful READY.
@ -362,6 +366,7 @@ class ConnectionState:
# since we're not waiting for 'useful' READY we'll just
# do the chunk request here
yield from self.chunker(server)
chunks = list(self.chunks_needed(server))
if chunks:
yield from asyncio.wait(chunks)

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