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Handle cases where people put False-like values for game presences.

pull/95/head
Rapptz 9 years ago
parent
commit
4ea015067f
  1. 4
      discord/member.py
  2. 4
      discord/server.py
  3. 4
      discord/state.py

4
discord/member.py

@ -76,8 +76,8 @@ class Member(User):
self.joined_at = parse_time(joined_at)
self.roles = roles
self.status = Status.offline
game = kwargs.get('game')
self.game = game and Game(**game)
game = kwargs.get('game', {})
self.game = Game(**game) if game else None
self.server = kwargs.get('server', None)
self._update_voice_state(mute=mute, deaf=deaf)

4
discord/server.py

@ -176,8 +176,8 @@ class Server(Hashable):
member.status = Status(member.status)
except:
pass
game = presence.get('game')
member.game = game and Game(**game)
game = presence.get('game', {})
member.game = Game(**game) if game else None
if 'channels' in guild:
channels = guild['channels']

4
discord/state.py

@ -147,8 +147,8 @@ class ConnectionState:
except:
pass
game = data.get('game')
member.game = game and Game(**game)
game = data.get('game', {})
member.game = Game(**game) if game else None
member.name = user.get('username', member.name)
member.avatar = user.get('avatar', member.avatar)

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