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5 changed files with 735 additions and 279 deletions
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""" |
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The MIT License (MIT) |
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Copyright (c) 2015-present Rapptz |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included in |
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all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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Some documentation to refer to: |
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- Our main web socket (mWS) sends opcode 4 with a guild ID and channel ID. |
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- The mWS receives VOICE_STATE_UPDATE and VOICE_SERVER_UPDATE. |
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- We pull the session_id from VOICE_STATE_UPDATE. |
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- We pull the token, endpoint and server_id from VOICE_SERVER_UPDATE. |
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- Then we initiate the voice web socket (vWS) pointing to the endpoint. |
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- We send opcode 0 with the user_id, server_id, session_id and token using the vWS. |
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- The vWS sends back opcode 2 with an ssrc, port, modes(array) and heartbeat_interval. |
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- We send a UDP discovery packet to endpoint:port and receive our IP and our port in LE. |
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- Then we send our IP and port via vWS with opcode 1. |
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- When that's all done, we receive opcode 4 from the vWS. |
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- Finally we can transmit data to endpoint:port. |
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""" |
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from __future__ import annotations |
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import select |
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import socket |
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import asyncio |
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import logging |
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import threading |
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import async_timeout |
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from typing import TYPE_CHECKING, Optional, Dict, List, Callable, Coroutine, Any, Tuple |
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from .enums import Enum |
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from .utils import MISSING, sane_wait_for |
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from .errors import ConnectionClosed |
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from .backoff import ExponentialBackoff |
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from .gateway import DiscordVoiceWebSocket |
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if TYPE_CHECKING: |
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from . import abc |
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from .guild import Guild |
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from .user import ClientUser |
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from .member import VoiceState |
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from .voice_client import VoiceClient |
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from .types.voice import ( |
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GuildVoiceState as GuildVoiceStatePayload, |
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VoiceServerUpdate as VoiceServerUpdatePayload, |
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SupportedModes, |
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) |
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WebsocketHook = Optional[Callable[['VoiceConnectionState', Dict[str, Any]], Coroutine[Any, Any, Any]]] |
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SocketReaderCallback = Callable[[bytes], Any] |
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__all__ = ('VoiceConnectionState',) |
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_log = logging.getLogger(__name__) |
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class SocketReader(threading.Thread): |
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def __init__(self, state: VoiceConnectionState) -> None: |
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super().__init__(daemon=True, name=f'voice-socket-reader:{id(self):#x}') |
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self.state: VoiceConnectionState = state |
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self._callbacks: List[SocketReaderCallback] = [] |
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self._running = threading.Event() |
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self._end = threading.Event() |
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# If we have paused reading due to having no callbacks |
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self._idle_paused: bool = True |
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def register(self, callback: SocketReaderCallback) -> None: |
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self._callbacks.append(callback) |
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if self._idle_paused: |
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self._idle_paused = False |
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self._running.set() |
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def unregister(self, callback: SocketReaderCallback) -> None: |
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try: |
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self._callbacks.remove(callback) |
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except ValueError: |
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pass |
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else: |
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if not self._callbacks and self._running.is_set(): |
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# If running is not set, we are either explicitly paused and |
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# should be explicitly resumed, or we are already idle paused |
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self._idle_paused = True |
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self._running.clear() |
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def pause(self) -> None: |
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self._idle_paused = False |
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self._running.clear() |
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def resume(self, *, force: bool = False) -> None: |
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if self._running.is_set(): |
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return |
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# Don't resume if there are no callbacks registered |
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if not force and not self._callbacks: |
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# We tried to resume but there was nothing to do, so resume when ready |
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self._idle_paused = True |
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return |
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self._idle_paused = False |
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self._running.set() |
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def stop(self) -> None: |
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self._end.set() |
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self._running.set() |
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def run(self) -> None: |
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self._end.clear() |
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self._running.set() |
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try: |
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self._do_run() |
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except Exception: |
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_log.exception('Error in %s', self) |
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finally: |
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self.stop() |
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self._running.clear() |
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self._callbacks.clear() |
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def _do_run(self) -> None: |
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while not self._end.is_set(): |
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if not self._running.is_set(): |
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self._running.wait() |
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continue |
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# Since this socket is a non blocking socket, select has to be used to wait on it for reading. |
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try: |
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readable, _, _ = select.select([self.state.socket], [], [], 30) |
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except (ValueError, TypeError): |
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# The socket is either closed or doesn't exist at the moment |
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continue |
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if not readable: |
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continue |
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try: |
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data = self.state.socket.recv(2048) |
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except OSError: |
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_log.debug('Error reading from socket in %s, this should be safe to ignore', self, exc_info=True) |
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else: |
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for cb in self._callbacks: |
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try: |
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cb(data) |
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except Exception: |
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_log.exception('Error calling %s in %s', cb, self) |
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class ConnectionFlowState(Enum): |
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"""Enum representing voice connection flow state.""" |
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# fmt: off |
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disconnected = 0 |
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set_guild_voice_state = 1 |
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got_voice_state_update = 2 |
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got_voice_server_update = 3 |
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got_both_voice_updates = 4 |
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websocket_connected = 5 |
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got_websocket_ready = 6 |
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got_ip_discovery = 7 |
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connected = 8 |
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# fmt: on |
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class VoiceConnectionState: |
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"""Represents the internal state of a voice connection.""" |
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def __init__(self, voice_client: VoiceClient, *, hook: Optional[WebsocketHook] = None) -> None: |
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self.voice_client = voice_client |
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self.hook = hook |
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self.timeout: float = 30.0 |
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self.reconnect: bool = True |
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self.self_deaf: bool = False |
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self.self_mute: bool = False |
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self.token: Optional[str] = None |
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self.session_id: Optional[str] = None |
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self.endpoint: Optional[str] = None |
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self.endpoint_ip: Optional[str] = None |
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self.server_id: Optional[int] = None |
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self.ip: Optional[str] = None |
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self.port: Optional[int] = None |
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self.voice_port: Optional[int] = None |
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self.secret_key: List[int] = MISSING |
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self.ssrc: int = MISSING |
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self.mode: SupportedModes = MISSING |
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self.socket: socket.socket = MISSING |
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self.ws: DiscordVoiceWebSocket = MISSING |
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self._state: ConnectionFlowState = ConnectionFlowState.disconnected |
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self._expecting_disconnect: bool = False |
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self._connected = threading.Event() |
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self._state_event = asyncio.Event() |
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self._runner: Optional[asyncio.Task] = None |
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self._connector: Optional[asyncio.Task] = None |
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self._socket_reader = SocketReader(self) |
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self._socket_reader.start() |
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@property |
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def state(self) -> ConnectionFlowState: |
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return self._state |
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@state.setter |
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def state(self, state: ConnectionFlowState) -> None: |
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if state is not self._state: |
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_log.debug('Connection state changed to %s', state.name) |
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self._state = state |
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self._state_event.set() |
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self._state_event.clear() |
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if state is ConnectionFlowState.connected: |
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self._connected.set() |
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else: |
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self._connected.clear() |
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@property |
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def guild(self) -> Guild: |
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return self.voice_client.guild |
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@property |
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def user(self) -> ClientUser: |
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return self.voice_client.user |
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@property |
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def supported_modes(self) -> Tuple[SupportedModes, ...]: |
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return self.voice_client.supported_modes |
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@property |
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def self_voice_state(self) -> Optional[VoiceState]: |
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return self.guild.me.voice |
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async def voice_state_update(self, data: GuildVoiceStatePayload) -> None: |
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channel_id = data['channel_id'] |
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if channel_id is None: |
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# If we know we're going to get a voice_state_update where we have no channel due to |
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# being in the reconnect flow, we ignore it. Otherwise, it probably wasn't from us. |
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if self._expecting_disconnect: |
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self._expecting_disconnect = False |
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else: |
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_log.debug('We were externally disconnected from voice.') |
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await self.disconnect() |
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return |
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self.session_id = data['session_id'] |
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# we got the event while connecting |
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if self.state in (ConnectionFlowState.set_guild_voice_state, ConnectionFlowState.got_voice_server_update): |
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if self.state is ConnectionFlowState.set_guild_voice_state: |
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self.state = ConnectionFlowState.got_voice_state_update |
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else: |
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self.state = ConnectionFlowState.got_both_voice_updates |
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return |
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if self.state is ConnectionFlowState.connected: |
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self.voice_client.channel = channel_id and self.guild.get_channel(int(channel_id)) # type: ignore |
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elif self.state is not ConnectionFlowState.disconnected: |
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if channel_id != self.voice_client.channel.id: |
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# For some unfortunate reason we were moved during the connection flow |
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_log.info('Handling channel move while connecting...') |
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self.voice_client.channel = channel_id and self.guild.get_channel(int(channel_id)) # type: ignore |
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await self.soft_disconnect(with_state=ConnectionFlowState.got_voice_state_update) |
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await self.connect( |
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reconnect=self.reconnect, |
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timeout=self.timeout, |
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self_deaf=(self.self_voice_state or self).self_deaf, |
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self_mute=(self.self_voice_state or self).self_mute, |
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resume=False, |
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wait=False, |
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) |
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else: |
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_log.debug('Ignoring unexpected voice_state_update event') |
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async def voice_server_update(self, data: VoiceServerUpdatePayload) -> None: |
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self.token = data['token'] |
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self.server_id = int(data['guild_id']) |
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endpoint = data.get('endpoint') |
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if self.token is None or endpoint is None: |
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_log.warning( |
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'Awaiting endpoint... This requires waiting. ' |
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'If timeout occurred considering raising the timeout and reconnecting.' |
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) |
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return |
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self.endpoint, _, _ = endpoint.rpartition(':') |
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if self.endpoint.startswith('wss://'): |
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# Just in case, strip it off since we're going to add it later |
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self.endpoint = self.endpoint[6:] |
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# we got the event while connecting |
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if self.state in (ConnectionFlowState.set_guild_voice_state, ConnectionFlowState.got_voice_state_update): |
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# This gets set after READY is received |
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self.endpoint_ip = MISSING |
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self._create_socket() |
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if self.state is ConnectionFlowState.set_guild_voice_state: |
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self.state = ConnectionFlowState.got_voice_server_update |
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else: |
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self.state = ConnectionFlowState.got_both_voice_updates |
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elif self.state is ConnectionFlowState.connected: |
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_log.debug('Voice server update, closing old voice websocket') |
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await self.ws.close(4014) |
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self.state = ConnectionFlowState.got_voice_server_update |
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elif self.state is not ConnectionFlowState.disconnected: |
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_log.debug('Unexpected server update event, attempting to handle') |
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await self.soft_disconnect(with_state=ConnectionFlowState.got_voice_server_update) |
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await self.connect( |
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reconnect=self.reconnect, |
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timeout=self.timeout, |
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self_deaf=(self.self_voice_state or self).self_deaf, |
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self_mute=(self.self_voice_state or self).self_mute, |
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resume=False, |
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wait=False, |
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) |
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self._create_socket() |
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async def connect( |
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self, *, reconnect: bool, timeout: float, self_deaf: bool, self_mute: bool, resume: bool, wait: bool = True |
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) -> None: |
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if self._connector: |
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self._connector.cancel() |
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self._connector = None |
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if self._runner: |
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self._runner.cancel() |
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self._runner = None |
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self.timeout = timeout |
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self.reconnect = reconnect |
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self._connector = self.voice_client.loop.create_task( |
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self._wrap_connect(reconnect, timeout, self_deaf, self_mute, resume), name='Voice connector' |
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) |
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if wait: |
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await self._connector |
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async def _wrap_connect(self, *args: Any) -> None: |
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try: |
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await self._connect(*args) |
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except asyncio.CancelledError: |
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_log.debug('Cancelling voice connection') |
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await self.soft_disconnect() |
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raise |
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except asyncio.TimeoutError: |
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_log.info('Timed out connecting to voice') |
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await self.disconnect() |
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raise |
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except Exception: |
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_log.exception('Error connecting to voice... disconnecting') |
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await self.disconnect() |
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raise |
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async def _connect(self, reconnect: bool, timeout: float, self_deaf: bool, self_mute: bool, resume: bool) -> None: |
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_log.info('Connecting to voice...') |
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async with async_timeout.timeout(timeout): |
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for i in range(5): |
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_log.info('Starting voice handshake... (connection attempt %d)', i + 1) |
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await self._voice_connect(self_deaf=self_deaf, self_mute=self_mute) |
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# Setting this unnecessarily will break reconnecting |
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if self.state is ConnectionFlowState.disconnected: |
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self.state = ConnectionFlowState.set_guild_voice_state |
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await self._wait_for_state(ConnectionFlowState.got_both_voice_updates) |
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_log.info('Voice handshake complete. Endpoint found: %s', self.endpoint) |
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try: |
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self.ws = await self._connect_websocket(resume) |
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await self._handshake_websocket() |
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break |
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except ConnectionClosed: |
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if reconnect: |
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wait = 1 + i * 2.0 |
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_log.exception('Failed to connect to voice... Retrying in %ss...', wait) |
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await self.disconnect(cleanup=False) |
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await asyncio.sleep(wait) |
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continue |
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else: |
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await self.disconnect() |
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raise |
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_log.info('Voice connection complete.') |
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if not self._runner: |
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self._runner = self.voice_client.loop.create_task(self._poll_voice_ws(reconnect), name='Voice websocket poller') |
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async def disconnect(self, *, force: bool = True, cleanup: bool = True) -> None: |
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if not force and not self.is_connected(): |
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return |
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try: |
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if self.ws: |
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await self.ws.close() |
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await self._voice_disconnect() |
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except Exception: |
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_log.debug('Ignoring exception disconnecting from voice', exc_info=True) |
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finally: |
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self.ip = MISSING |
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self.port = MISSING |
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self.state = ConnectionFlowState.disconnected |
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self._socket_reader.pause() |
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# Flip the connected event to unlock any waiters |
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self._connected.set() |
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self._connected.clear() |
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if cleanup: |
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self._socket_reader.stop() |
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self.voice_client.cleanup() |
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if self.socket: |
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self.socket.close() |
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async def soft_disconnect(self, *, with_state: ConnectionFlowState = ConnectionFlowState.got_both_voice_updates) -> None: |
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_log.debug('Soft disconnecting from voice') |
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# Stop the websocket reader because closing the websocket will trigger an unwanted reconnect |
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if self._runner: |
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self._runner.cancel() |
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self._runner = None |
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try: |
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if self.ws: |
||||
|
await self.ws.close() |
||||
|
except Exception: |
||||
|
_log.debug('Ignoring exception soft disconnecting from voice', exc_info=True) |
||||
|
finally: |
||||
|
self.ip = MISSING |
||||
|
self.port = MISSING |
||||
|
self.state = with_state |
||||
|
self._socket_reader.pause() |
||||
|
|
||||
|
if self.socket: |
||||
|
self.socket.close() |
||||
|
|
||||
|
async def move_to(self, channel: Optional[abc.Snowflake]) -> None: |
||||
|
if channel is None: |
||||
|
await self.disconnect() |
||||
|
return |
||||
|
|
||||
|
await self.voice_client.channel.guild.change_voice_state(channel=channel) |
||||
|
self.state = ConnectionFlowState.set_guild_voice_state |
||||
|
|
||||
|
def wait(self, timeout: Optional[float] = None) -> bool: |
||||
|
return self._connected.wait(timeout) |
||||
|
|
||||
|
async def wait_async(self, timeout: Optional[float] = None) -> None: |
||||
|
await self._wait_for_state(ConnectionFlowState.connected, timeout=timeout) |
||||
|
|
||||
|
def is_connected(self) -> bool: |
||||
|
return self.state is ConnectionFlowState.connected |
||||
|
|
||||
|
def send_packet(self, packet: bytes) -> None: |
||||
|
self.socket.sendall(packet) |
||||
|
|
||||
|
def add_socket_listener(self, callback: SocketReaderCallback) -> None: |
||||
|
_log.debug('Registering socket listener callback %s', callback) |
||||
|
self._socket_reader.register(callback) |
||||
|
|
||||
|
def remove_socket_listener(self, callback: SocketReaderCallback) -> None: |
||||
|
_log.debug('Unregistering socket listener callback %s', callback) |
||||
|
self._socket_reader.unregister(callback) |
||||
|
|
||||
|
async def _wait_for_state( |
||||
|
self, state: ConnectionFlowState, *other_states: ConnectionFlowState, timeout: Optional[float] = None |
||||
|
) -> None: |
||||
|
states = (state, *other_states) |
||||
|
while True: |
||||
|
if self.state in states: |
||||
|
return |
||||
|
await sane_wait_for([self._state_event.wait()], timeout=timeout) |
||||
|
|
||||
|
async def _voice_connect(self, *, self_deaf: bool = False, self_mute: bool = False) -> None: |
||||
|
channel = self.voice_client.channel |
||||
|
await channel.guild.change_voice_state(channel=channel, self_deaf=self_deaf, self_mute=self_mute) |
||||
|
|
||||
|
async def _voice_disconnect(self) -> None: |
||||
|
_log.info( |
||||
|
'The voice handshake is being terminated for Channel ID %s (Guild ID %s)', |
||||
|
self.voice_client.channel.id, |
||||
|
self.voice_client.guild.id, |
||||
|
) |
||||
|
self.state = ConnectionFlowState.disconnected |
||||
|
await self.voice_client.channel.guild.change_voice_state(channel=None) |
||||
|
self._expecting_disconnect = True |
||||
|
|
||||
|
async def _connect_websocket(self, resume: bool) -> DiscordVoiceWebSocket: |
||||
|
ws = await DiscordVoiceWebSocket.from_connection_state(self, resume=resume, hook=self.hook) |
||||
|
self.state = ConnectionFlowState.websocket_connected |
||||
|
return ws |
||||
|
|
||||
|
async def _handshake_websocket(self) -> None: |
||||
|
while not self.ip: |
||||
|
await self.ws.poll_event() |
||||
|
self.state = ConnectionFlowState.got_ip_discovery |
||||
|
while self.ws.secret_key is None: |
||||
|
await self.ws.poll_event() |
||||
|
self.state = ConnectionFlowState.connected |
||||
|
|
||||
|
def _create_socket(self) -> None: |
||||
|
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) |
||||
|
self.socket.setblocking(False) |
||||
|
self._socket_reader.resume() |
||||
|
|
||||
|
async def _poll_voice_ws(self, reconnect: bool) -> None: |
||||
|
backoff = ExponentialBackoff() |
||||
|
while True: |
||||
|
try: |
||||
|
await self.ws.poll_event() |
||||
|
except asyncio.CancelledError: |
||||
|
return |
||||
|
except (ConnectionClosed, asyncio.TimeoutError) as exc: |
||||
|
if isinstance(exc, ConnectionClosed): |
||||
|
# The following close codes are undocumented so I will document them here. |
||||
|
# 1000 - normal closure (obviously) |
||||
|
# 4014 - we were externally disconnected (voice channel deleted, we were moved, etc) |
||||
|
# 4015 - voice server has crashed |
||||
|
if exc.code in (1000, 4015): |
||||
|
_log.info('Disconnecting from voice normally, close code %d.', exc.code) |
||||
|
await self.disconnect() |
||||
|
break |
||||
|
|
||||
|
if exc.code == 4014: |
||||
|
_log.info('Disconnected from voice by force... potentially reconnecting.') |
||||
|
successful = await self._potential_reconnect() |
||||
|
if not successful: |
||||
|
_log.info('Reconnect was unsuccessful, disconnecting from voice normally...') |
||||
|
await self.disconnect() |
||||
|
break |
||||
|
else: |
||||
|
continue |
||||
|
|
||||
|
_log.debug('Not handling close code %s (%s)', exc.code, exc.reason or 'no reason') |
||||
|
|
||||
|
if not reconnect: |
||||
|
await self.disconnect() |
||||
|
raise |
||||
|
|
||||
|
retry = backoff.delay() |
||||
|
_log.exception('Disconnected from voice... Reconnecting in %.2fs.', retry) |
||||
|
await asyncio.sleep(retry) |
||||
|
await self.disconnect(cleanup=False) |
||||
|
|
||||
|
try: |
||||
|
await self._connect( |
||||
|
reconnect=reconnect, |
||||
|
timeout=self.timeout, |
||||
|
self_deaf=(self.self_voice_state or self).self_deaf, |
||||
|
self_mute=(self.self_voice_state or self).self_mute, |
||||
|
resume=False, |
||||
|
) |
||||
|
except asyncio.TimeoutError: |
||||
|
# at this point we've retried 5 times... let's continue the loop. |
||||
|
_log.warning('Could not connect to voice... Retrying...') |
||||
|
continue |
||||
|
|
||||
|
async def _potential_reconnect(self) -> bool: |
||||
|
try: |
||||
|
await self._wait_for_state( |
||||
|
ConnectionFlowState.got_voice_server_update, ConnectionFlowState.got_both_voice_updates, timeout=self.timeout |
||||
|
) |
||||
|
except asyncio.TimeoutError: |
||||
|
return False |
||||
|
try: |
||||
|
self.ws = await self._connect_websocket(False) |
||||
|
await self._handshake_websocket() |
||||
|
except (ConnectionClosed, asyncio.TimeoutError): |
||||
|
return False |
||||
|
else: |
||||
|
return True |
Loading…
Reference in new issue