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Move chunking logic back into ConnectionState.

This allows for a nicer design when dealing with parsers that could
end up being coroutines.
pull/124/head
Rapptz 9 years ago
parent
commit
425bd2c091
  1. 33
      discord/client.py
  2. 24
      discord/state.py

33
discord/client.py

@ -51,7 +51,7 @@ import logging, traceback
import sys, time, re, json
import tempfile, os, hashlib
import itertools
import zlib, math
import zlib
from random import randint as random_integer
PY35 = sys.version_info >= (3, 5)
@ -122,7 +122,7 @@ class Client:
if max_messages is None or max_messages < 100:
max_messages = 5000
self.connection = ConnectionState(self.dispatch, max_messages, loop=self.loop)
self.connection = ConnectionState(self.dispatch, self.request_offline_members, max_messages, loop=self.loop)
# Blame Jake for this
user_agent = 'DiscordBot (https://github.com/Rapptz/discord.py {0}) Python/{1[0]}.{1[1]} aiohttp/{2}'
@ -145,28 +145,6 @@ class Client:
# internals
def _get_all_chunks(self):
# a chunk has a maximum of 1000 members.
# we need to find out how many futures we're actually waiting for
large_servers = filter(lambda s: s.large, self.servers)
futures = []
for server in large_servers:
chunks_needed = math.ceil(server._member_count / 1000)
for chunk in range(chunks_needed):
futures.append(self.connection.receive_chunk(server.id))
return futures
@asyncio.coroutine
def _fill_offline(self):
yield from self.request_offline_members(filter(lambda s: s.large, self.servers))
chunks = self._get_all_chunks()
if chunks:
yield from asyncio.wait(chunks)
self.dispatch('ready')
def _get_cache_filename(self, email):
filename = hashlib.md5(email.encode('utf-8')).hexdigest()
return os.path.join(tempfile.gettempdir(), 'discord_py', filename)
@ -392,11 +370,10 @@ class Client:
func = getattr(self.connection, parser)
except AttributeError:
log.info('Unhandled event {}'.format(event))
else:
func(data)
if is_ready:
utils.create_task(self._fill_offline(), loop=self.loop)
result = func(data)
if asyncio.iscoroutine(result):
utils.create_task(result, loop=self.loop)
@asyncio.coroutine
def _make_websocket(self, initial=True):

24
discord/state.py

@ -36,10 +36,9 @@ from .enums import Status
from collections import deque, namedtuple
import copy
import copy, enum, math
import datetime
import asyncio
import enum
import logging
class ListenerType(enum.Enum):
@ -49,10 +48,11 @@ Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
log = logging.getLogger(__name__)
class ConnectionState:
def __init__(self, dispatch, max_messages, *, loop):
def __init__(self, dispatch, chunker, max_messages, *, loop):
self.loop = loop
self.max_messages = max_messages
self.dispatch = dispatch
self.chunker = chunker
self._listeners = []
self.clear()
@ -128,6 +128,7 @@ class ConnectionState:
self._add_server(server)
return server
@asyncio.coroutine
def parse_ready(self, data):
self.user = User(**data['user'])
guilds = data.get('guilds')
@ -139,6 +140,23 @@ class ConnectionState:
self._add_private_channel(PrivateChannel(id=pm['id'],
user=User(**pm['recipient'])))
# a chunk has a maximum of 1000 members.
# we need to find out how many futures we're actually waiting for
large_servers = [s for s in self.servers if s.large]
yield from self.chunker(large_servers)
chunks = []
for server in large_servers:
chunks_needed = math.ceil(server._member_count / 1000)
for chunk in range(chunks_needed):
chunks.append(self.receive_chunk(server.id))
if chunks:
yield from asyncio.wait(chunks)
self.dispatch('ready')
def parse_message_create(self, data):
channel = self.get_channel(data.get('channel_id'))
message = Message(channel=channel, **data)

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