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@ -333,7 +333,8 @@ class ConnectionState(object): |
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self.dispatch('member_update', member) |
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def handle_guild_create(self, data): |
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if data.get('unavailable') is not None: |
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unavailable = data.get('unavailable', False) |
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if unavailable == False: |
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# GUILD_CREATE with unavailable in the response |
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# usually means that the server has become available |
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# and is therefore in the cache |
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@ -343,6 +344,10 @@ class ConnectionState(object): |
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self.dispatch('server_available', server) |
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return |
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if unavailable == True: |
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# joined a server with unavailable == True so.. |
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return |
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# if we're at this point then it was probably |
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# unavailable during the READY event and is now |
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# available, so it isn't in the cache... |
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