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Add on_channel_delete event.

pull/1/head
Rapptz 10 years ago
parent
commit
3346b28fee
  1. 10
      discord/client.py
  2. 7
      docs/api.rst

10
discord/client.py

@ -96,6 +96,8 @@ class Client(object):
'on_message_delete': _null_event,
'on_message_edit': _null_event,
'on_status': _null_event,
'on_channel_delete': _null_event,
'on_channel_creation': _null_event,
}
self.ws = WebSocketClient(endpoints.WEBSOCKET_HUB, protocols=['http-only', 'chat'])
@ -204,6 +206,14 @@ class Client(object):
self._invoke_event('on_status', server, user, status, data.get('game_id'))
elif event == 'USER_UPDATE':
self.user = User(**data)
elif event == 'CHANNEL_DELETE':
guild_id = data.get('guild_id')
server = next((s for s in self.servers if s.id == guild_id), None)
if server is not None:
channel_id = data.get('id')
channel = next((c for c in server.channels if c.id == channel_id), None)
server.channels.remove(channel)
self._invoke_event('on_channel_delete', channel)

7
docs/api.rst

@ -63,6 +63,13 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
:param status: The new status of the user.
:param game_id: The game ID that the user is playing. Can be None.
.. function:: on_channel_delete(channel)
Called whenever a channel is removed from a server.
Note that you can get the server from :attr:`Channel.server`.
:param channel: The :class:`Channel` that got deleted.
Data Classes
--------------

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