From 2f61d086e4f66eec77ed53edee3f3578639d4e4e Mon Sep 17 00:00:00 2001
From: SamSchlegel <git@lutin.us>
Date: Wed, 23 Dec 2015 17:35:09 -0500
Subject: [PATCH] Game information is now represented in a Game object

---
 discord/__init__.py |  1 +
 discord/client.py   | 18 +++++++--------
 discord/game.py     | 53 +++++++++++++++++++++++++++++++++++++++++++++
 discord/member.py   |  8 ++++---
 discord/server.py   |  4 +++-
 docs/api.rst        |  4 ++--
 6 files changed, 73 insertions(+), 15 deletions(-)
 create mode 100644 discord/game.py

diff --git a/discord/__init__.py b/discord/__init__.py
index e4c0a6748..0bde8628a 100644
--- a/discord/__init__.py
+++ b/discord/__init__.py
@@ -20,6 +20,7 @@ __build__ = 0x009000
 
 from .client import Client
 from .user import User
+from .game import Game
 from .channel import Channel, PrivateChannel
 from .server import Server
 from .member import Member
diff --git a/discord/client.py b/discord/client.py
index 8e94971cb..f44ccded0 100644
--- a/discord/client.py
+++ b/discord/client.py
@@ -37,6 +37,7 @@ from .message import Message
 from . import utils
 from .invite import Invite
 from .object import Object
+from .game import Game
 
 import traceback
 import requests
@@ -208,12 +209,13 @@ class ConnectionState(object):
             if member is not None:
                 old_member = copy.copy(member)
                 member.status = data.get('status')
-                member.game_id = data.get('game_id')
+                game = data.get('game')
+                member.game = game and Game(**game)
                 member.name = user.get('username', member.name)
                 member.avatar = user.get('avatar', member.avatar)
 
                 # call the event now
-                self.dispatch('status', member, old_member.game_id, old_member.status)
+                self.dispatch('status', member, old_member.game, old_member.status)
                 self.dispatch('member_update', old_member, member)
 
     def handle_user_update(self, data):
@@ -1444,27 +1446,25 @@ class Client(object):
         log.debug(request_logging_format.format(response=response))
         utils._verify_successful_response(response)
 
-    def change_status(self, game_id=None, idle=False):
+    def change_status(self, game=None, idle=False):
         """Changes the client's status.
 
-        The game_id parameter is a numeric ID (not a string) that represents
-        a game being played currently. The list of game_id to actual games changes
-        constantly and would thus be out of date pretty quickly. An old version of
-        the game_id database can be seen `here`_ to help you get started.
+        The game parameter is a Game object that represents a game being played
+        currently. May be None if no game is being played.
 
         The idle parameter is a boolean parameter that indicates whether the
         client should go idle or not.
 
         .. _here: https://gist.github.com/Rapptz/a82b82381b70a60c281b
 
-        :param game_id: The numeric game ID being played. None if no game is being played.
+        :param game: A Game object representing the game being played. None if no game is being played.
         :param idle: A boolean indicating if the client should go idle."""
 
         idle_since = None if idle == False else int(time.time() * 1000)
         payload = {
             'op': 3,
             'd': {
-                'game_id': game_id,
+                'game': game and {'name': game.name},
                 'idle_since': idle_since
             }
         }
diff --git a/discord/game.py b/discord/game.py
new file mode 100644
index 000000000..913867763
--- /dev/null
+++ b/discord/game.py
@@ -0,0 +1,53 @@
+# -*- coding: utf-8 -*-
+
+"""
+The MIT License (MIT)
+
+Copyright (c) 2015 Rapptz
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+"""
+
+
+class Game(object):
+    """Represents the game a :class:`Member` is playing
+
+     Instance attributes:
+
+    .. attribute:: name
+
+        The game name
+    """
+
+    __slots__ = ['name']
+
+    def __init__(self, **kwargs):
+        self.name = kwargs.get('name')
+
+    def __str__(self):
+        return self.name
+
+    def __eq__(self, other):
+        return isinstance(other, Game) and other.name == self.name
+
+    def __ne__(self, other):
+        return not self.__eq__(other)
+
+    def __hash__(self):
+        return hash(self.name)
diff --git a/discord/member.py b/discord/member.py
index 2fadc664d..1bb7b130c 100644
--- a/discord/member.py
+++ b/discord/member.py
@@ -26,6 +26,7 @@ DEALINGS IN THE SOFTWARE.
 
 from .user import User
 from .utils import parse_time
+from .game import Game
 
 class Member(User):
     """Represents a Discord member to a :class:`Server`.
@@ -65,9 +66,9 @@ class Member(User):
     .. attribute:: status
 
         A string that denotes the user's status. Can be 'online', 'offline' or 'idle'.
-    .. attribute:: game_id
+    .. attribute:: game
 
-        The game ID that the user is currently playing. Could be None if no game is being played.
+        A dictionary representing the game that the user is currently playing. None if no game is being played.
     .. attribute:: server
 
         The :class:`Server` that the member belongs to.
@@ -80,7 +81,8 @@ class Member(User):
         self.joined_at = parse_time(joined_at)
         self.roles = roles
         self.status = 'offline'
-        self.game_id = kwargs.get('game_id', None)
+        game = kwargs.get('game', None)
+        self.game = game and Game(**game)
         self.server = kwargs.get('server', None)
         self.update_voice_state(mute=mute, deaf=deaf)
 
diff --git a/discord/server.py b/discord/server.py
index 0c2eca5a2..e06e8b4f5 100644
--- a/discord/server.py
+++ b/discord/server.py
@@ -28,6 +28,7 @@ from . import utils
 from .role import Role
 from .member import Member
 from .channel import Channel
+from .game import Game
 
 class Server(object):
     """Represents a Discord server.
@@ -119,7 +120,8 @@ class Server(object):
             member = utils.find(lambda m: m.id == user_id, self.members)
             if member is not None:
                 member.status = presence['status']
-                member.game_id = presence['game_id']
+                game = presence['game']
+                member.game = game and Game(**game)
 
         self.channels = [Channel(server=self, **c) for c in guild['channels']]
         afk_id = guild.get('afk_channel_id')
diff --git a/docs/api.rst b/docs/api.rst
index 935f05dc7..c3541f928 100644
--- a/docs/api.rst
+++ b/docs/api.rst
@@ -152,12 +152,12 @@ to handle it, which defaults to print a traceback and ignore the exception.
     :param before: A :class:`Message` of the previous version of the message.
     :param after: A :class:`Message` of the current version of the message.
 
-.. function:: on_status(member, old_game_id, old_status)
+.. function:: on_status(member, old_game, old_status)
 
     Called whenever a :class:`Member` changes their status or game playing status.
 
     :param member: The :class:`Member` who has had their status changed.
-    :param old_game_id: The game ID the member had before it changed.
+    :param old_game_id: The :class:`Game` the member had before it changed.
     :param old_status: The status the member had before it changed.
 
 .. function:: on_channel_delete(channel)