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idk some things

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DA-344 3 months ago
parent
commit
18f72f58fd
  1. 292
      discord/ui/action_row.py
  2. 2
      discord/ui/button.py
  3. 2
      discord/ui/select.py
  4. 133
      discord/ui/view.py

292
discord/ui/action_row.py

@ -0,0 +1,292 @@
"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
import inspect
import os
from typing import (
TYPE_CHECKING,
Any,
Callable,
ClassVar,
Coroutine,
Dict,
List,
Literal,
Optional,
Sequence,
Type,
TypeVar,
Union,
)
from .item import Item, ItemCallbackType
from .button import Button
from .select import Select, SelectCallbackDecorator
from ..enums import ButtonStyle, ComponentType, ChannelType
from ..partial_emoji import PartialEmoji
from ..utils import MISSING
if TYPE_CHECKING:
from .view import LayoutView
from .select import (
BaseSelectT,
ValidDefaultValues,
MentionableSelectT,
ChannelSelectT,
RoleSelectT,
UserSelectT,
SelectT
)
from ..emoji import Emoji
from ..components import SelectOption
from ..interactions import Interaction
V = TypeVar('V', bound='LayoutView', covariant=True)
__all__ = ('ActionRow',)
class _ActionRowCallback:
__slots__ = ('row', 'callback', 'item')
def __init__(self, callback: ItemCallbackType[Any, Any], row: ActionRow, item: Item[Any]) -> None:
self.callback: ItemCallbackType[Any, Any] = callback
self.row: ActionRow = row
self.item: Item[Any] = item
def __call__(self, interaction: Interaction) -> Coroutine[Any, Any, Any]:
return self.callback(self.row, interaction, self.item)
class ActionRow(Item[V]):
"""Represents a UI action row.
This object can be inherited.
.. versionadded:: 2.6
Parameters
----------
id: Optional[:class:`str`]
The ID of this action row. Defaults to ``None``.
"""
__action_row_children_items__: ClassVar[List[ItemCallbackType[Any, Any]]] = []
__discord_ui_action_row__: ClassVar[bool] = True
def __init__(self, *, id: Optional[str] = None) -> None:
super().__init__()
self.id: str = id or os.urandom(16).hex()
self._children: List[Item[Any]] = self._init_children()
def __init_subclass__(cls) -> None:
super().__init_subclass__()
children: Dict[str, ItemCallbackType[Any, Any]] = {}
for base in reversed(cls.__mro__):
for name, member in base.__dict__.items():
if hasattr(member, '__discord_ui_model_type__'):
children[name] = member
if len(children) > 5:
raise TypeError('ActionRow cannot have more than 5 children')
cls.__action_row_children_items__ = list(children.values())
def _init_children(self) -> List[Item[Any]]:
children = []
for func in self.__action_row_children_items__:
item: Item = func.__discord_ui_model_type__(**func.__discord_ui_model_kwargs__)
item.callback = _ActionRowCallback(func, self, item)
item._parent = self # type: ignore
setattr(self, func.__name__, item)
children.append(item)
return children
def _update_children_view(self, view: LayoutView) -> None:
for child in self._children:
child._view = view
def _is_v2(self) -> bool:
# although it is not really a v2 component the only usecase here is for
# LayoutView which basically represents the top-level payload of components
# and ActionRow is only allowed there anyways.
# If the user tries to add any V2 component to a View instead of LayoutView
# it should error anyways.
return True
@property
def width(self):
return 5
@property
def type(self) -> Literal[ComponentType.action_row]:
return ComponentType.action_row
def button(
self,
*,
label: Optional[str] = None,
custom_id: Optional[str] = None,
disabled: bool = False,
style: ButtonStyle = ButtonStyle.secondary,
emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
) -> Callable[[ItemCallbackType[V, Button[V]]], Button[V]]:
"""A decorator that attaches a button to a component.
The function being decorated should have three parameters, ``self`` representing
the :class:`discord.ui.LayoutView`, the :class:`discord.Interaction` you receive and
the :class:`discord.ui.Button` being pressed.
.. note::
Buttons with a URL or a SKU cannot be created with this function.
Consider creating a :class:`Button` manually and adding it via
:meth:`ActionRow.add_item` instead. This is beacuse these buttons
cannot have a callback associated with them since Discord does not
do any processing with them.
Parameters
----------
label: Optional[:class:`str`]
The label of the button, if any.
Can only be up to 80 characters.
custom_id: Optional[:class:`str`]
The ID of the button that gets received during an interaction.
It is recommended to not set this parameters to prevent conflicts.
Can only be up to 100 characters.
style: :class:`.ButtonStyle`
The style of the button. Defaults to :attr:`.ButtonStyle.grey`.
disabled: :class:`bool`
Whether the button is disabled or not. Defaults to ``False``.
emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
The emoji of the button. This can be in string form or a :class:`.PartialEmoji`
or a full :class:`.Emoji`.
"""
def decorator(func: ItemCallbackType[V, Button[V]]) -> ItemCallbackType[V, Button[V]]:
if not inspect.iscoroutinefunction(func):
raise TypeError('button function must be a coroutine function')
func.__discord_ui_modal_type__ = Button
func.__discord_ui_model_kwargs__ = {
'style': style,
'custom_id': custom_id,
'url': None,
'disabled': disabled,
'label': label,
'emoji': emoji,
'row': None,
'sku_id': None,
}
return func
return decorator # type: ignore
def select(
*,
cls: Type[BaseSelectT] = Select[Any],
options: List[SelectOption] = MISSING,
channel_types: List[ChannelType] = MISSING,
placeholder: Optional[str] = None,
custom_id: str = MISSING,
min_values: int = 1,
max_values: int = 1,
disabled: bool = False,
default_values: Sequence[ValidDefaultValues] = MISSING,
) -> SelectCallbackDecorator[V, BaseSelectT]:
"""A decorator that attaches a select menu to a component.
The function being decorated should have three parameters, ``self`` representing
the :class:`discord.ui.View`, the :class:`discord.Interaction` you receive and
the chosen select class.
To obtain the selected values inside the callback, you can use the ``values`` attribute of the chosen class in the callback. The list of values
will depend on the type of select menu used. View the table below for more information.
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
| Select Type | Resolved Values |
+========================================+=================================================================================================================+
| :class:`discord.ui.Select` | List[:class:`str`] |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :class:`discord.ui.UserSelect` | List[Union[:class:`discord.Member`, :class:`discord.User`]] |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :class:`discord.ui.RoleSelect` | List[:class:`discord.Role`] |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :class:`discord.ui.MentionableSelect` | List[Union[:class:`discord.Role`, :class:`discord.Member`, :class:`discord.User`]] |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :class:`discord.ui.ChannelSelect` | List[Union[:class:`~discord.app_commands.AppCommandChannel`, :class:`~discord.app_commands.AppCommandThread`]] |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
.. versionchanged:: 2.1
Added the following keyword-arguments: ``cls``, ``channel_types``
Example
---------
.. code-block:: python3
class ActionRow(discord.ui.ActionRow):
@discord.ui.select(cls=ChannelSelect, channel_types=[discord.ChannelType.text])
async def select_channels(self, interaction: discord.Interaction, select: ChannelSelect):
return await interaction.response.send_message(f'You selected {select.values[0].mention}')
Parameters
------------
cls: Union[Type[:class:`discord.ui.Select`], Type[:class:`discord.ui.UserSelect`], Type[:class:`discord.ui.RoleSelect`], \
Type[:class:`discord.ui.MentionableSelect`], Type[:class:`discord.ui.ChannelSelect`]]
The class to use for the select menu. Defaults to :class:`discord.ui.Select`. You can use other
select types to display different select menus to the user. See the table above for the different
values you can get from each select type. Subclasses work as well, however the callback in the subclass will
get overridden.
placeholder: Optional[:class:`str`]
The placeholder text that is shown if nothing is selected, if any.
Can only be up to 150 characters.
custom_id: :class:`str`
The ID of the select menu that gets received during an interaction.
It is recommended not to set this parameter to prevent conflicts.
Can only be up to 100 characters.
min_values: :class:`int`
The minimum number of items that must be chosen for this select menu.
Defaults to 1 and must be between 0 and 25.
max_values: :class:`int`
The maximum number of items that must be chosen for this select menu.
Defaults to 1 and must be between 1 and 25.
options: List[:class:`discord.SelectOption`]
A list of options that can be selected in this menu. This can only be used with
:class:`Select` instances.
Can only contain up to 25 items.
channel_types: List[:class:`~discord.ChannelType`]
The types of channels to show in the select menu. Defaults to all channels. This can only be used
with :class:`ChannelSelect` instances.
disabled: :class:`bool`
Whether the select is disabled or not. Defaults to ``False``.
default_values: Sequence[:class:`~discord.abc.Snowflake`]
A list of objects representing the default values for the select menu. This cannot be used with regular :class:`Select` instances.
If ``cls`` is :class:`MentionableSelect` and :class:`.Object` is passed, then the type must be specified in the constructor.
Number of items must be in range of ``min_values`` and ``max_values``.
"""

2
discord/ui/button.py

@ -43,6 +43,7 @@ if TYPE_CHECKING:
from typing_extensions import Self
from .view import View
from .action_row import ActionRow
from ..emoji import Emoji
from ..types.components import ButtonComponent as ButtonComponentPayload
@ -144,6 +145,7 @@ class Button(Item[V]):
emoji=emoji,
sku_id=sku_id,
)
self._parent: Optional[ActionRow] = None
self.row = row
@property

2
discord/ui/select.py

@ -73,6 +73,7 @@ if TYPE_CHECKING:
from typing_extensions import TypeAlias, TypeGuard
from .view import View
from .action_row import ActionRow
from ..types.components import SelectMenu as SelectMenuPayload
from ..types.interactions import SelectMessageComponentInteractionData
from ..app_commands import AppCommandChannel, AppCommandThread
@ -258,6 +259,7 @@ class BaseSelect(Item[V]):
)
self.row = row
self._parent: Optional[ActionRow] = None
self._values: List[PossibleValue] = []
@property

133
discord/ui/view.py

@ -36,7 +36,6 @@ from typing import (
TYPE_CHECKING,
Tuple,
Type,
Union,
)
from functools import partial
from itertools import groupby
@ -47,6 +46,7 @@ import sys
import time
import os
from .item import Item, ItemCallbackType
from .action_row import ActionRow
from .dynamic import DynamicItem
from ..components import (
Component,
@ -153,9 +153,6 @@ class _ViewWeights:
raise ValueError('could not find open space for item')
def add_item(self, item: Item) -> None:
if item._is_v2() and not self.v2_weights():
# v2 components allow up to 10 rows
self.weights.extend([0, 0, 0, 0, 0])
if item.row is not None:
total = self.weights[item.row] + item.width
if total > 5:
@ -191,7 +188,7 @@ class _ViewCallback:
return self.callback(self.view, interaction, self.item)
class View:
class View: # NOTE: maybe add a deprecation warning in favour of LayoutView?
"""Represents a UI view.
This object must be inherited to create a UI within Discord.
@ -208,15 +205,15 @@ class View:
__discord_ui_view__: ClassVar[bool] = True
__discord_ui_modal__: ClassVar[bool] = False
__discord_ui_container__: ClassVar[bool] = False
__view_children_items__: ClassVar[List[Union[ItemCallbackType[Any, Any], Item[Any]]]] = []
__view_children_items__: ClassVar[List[ItemCallbackType[Any, Any]]] = []
def __init_subclass__(cls) -> None:
super().__init_subclass__()
children: Dict[str, Union[ItemCallbackType[Any, Any], Item]] = {}
children: Dict[str, ItemCallbackType[Any, Any]] = {}
for base in reversed(cls.__mro__):
for name, member in base.__dict__.items():
if hasattr(member, '__discord_ui_model_type__') or isinstance(member, Item):
if hasattr(member, '__discord_ui_model_type__'):
children[name] = member
if len(children) > 25:
@ -228,15 +225,11 @@ class View:
children = []
for func in self.__view_children_items__:
if isinstance(func, Item):
func._view = self
children.append(func)
else:
item: Item = func.__discord_ui_model_type__(**func.__discord_ui_model_kwargs__)
item.callback = _ViewCallback(func, self, item) # type: ignore
item._view = self
setattr(self, func.__name__, item)
children.append(item)
item: Item = func.__discord_ui_model_type__(**func.__discord_ui_model_kwargs__)
item.callback = _ViewCallback(func, self, item) # type: ignore
item._view = self
setattr(self, func.__name__, item)
children.append(item)
return children
def __init__(self, *, timeout: Optional[float] = 180.0):
@ -286,36 +279,22 @@ class View:
return any(c._is_v2() for c in self.children)
def to_components(self) -> List[Dict[str, Any]]:
components: List[Dict[str, Any]] = []
rows_index: Dict[int, int] = {}
# helper mapping to find action rows for items that are not
# v2 components
def key(item: Item) -> int:
return item._rendered_row or 0
# instead of grouping by row we will sort it so it is added
# in order and should work as the original implementation
# this will append directly the v2 Components into the list
# and will add to an action row the loose items, such as
# buttons and selects
for child in sorted(self._children, key=key):
if child._is_v2():
components.append(child.to_component_dict())
else:
row = child._rendered_row or 0
index = rows_index.get(row)
children = sorted(self._children, key=key)
components: List[Dict[str, Any]] = []
for _, group in groupby(children, key=key):
children = [item.to_component_dict() for item in group]
if not children:
continue
if index is not None:
components[index]['components'].append(child.to_component_dict())
else:
components.append(
{
'type': 1,
'components': [child.to_component_dict()],
},
)
rows_index[row] = len(components) - 1
components.append(
{
'type': 1,
'components': children,
}
)
return components
@ -401,8 +380,9 @@ class View:
TypeError
An :class:`Item` was not passed.
ValueError
Maximum number of children has been exceeded (25)
or the row the item is trying to be added to is full.
Maximum number of children has been exceeded (25), the
row the item is trying to be added to is full or the item
you tried to add is not allowed in this View.
"""
if len(self._children) >= 25:
@ -411,6 +391,11 @@ class View:
if not isinstance(item, Item):
raise TypeError(f'expected Item not {item.__class__.__name__}')
if item._is_v2() and not self._is_v2():
raise ValueError(
'The item can only be added on LayoutView'
)
self.__weights.add_item(item)
item._view = self
@ -614,6 +599,64 @@ class View:
return await self.__stopped
class LayoutView(View):
__view_children_items__: ClassVar[List[Item[Any]]] = []
def __init__(self, *, timeout: Optional[float] = 180) -> None:
super().__init__(timeout=timeout)
self.__weights.weights.extend([0, 0, 0, 0, 0])
def __init_subclass__(cls) -> None:
children: Dict[str, Item[Any]] = {}
for base in reversed(cls.__mro__):
for name, member in base.__dict__.items():
if isinstance(member, Item):
children[name] = member
if len(children) > 10:
raise TypeError('LayoutView cannot have more than 10 top-level children')
cls.__view_children_items__ = list(children.values())
def _init_children(self) -> List[Item[Self]]:
children = []
for i in self.__view_children_items__:
if isinstance(i, Item):
if getattr(i, '_parent', None):
# this is for ActionRows which have decorators such as
# @action_row.button and @action_row.select that will convert
# those callbacks into their types but will have a _parent
# attribute which is checked here so the item is not added twice
continue
i._view = self
if getattr(i, '__discord_ui_action_row__', False):
i._update_children_view(self) # type: ignore
children.append(i)
else:
# guard just in case
raise TypeError(
'LayoutView can only have items'
)
return children
def _is_v2(self) -> bool:
return True
def to_components(self):
components: List[Dict[str, Any]] = []
# sorted by row, which in LayoutView indicates the position of the component in the
# payload instead of in which ActionRow it should be placed on.
for child in sorted(self._children, key=lambda i: i._rendered_row or 0):
components.append(
child.to_component_dict(),
)
return child
class ViewStore:
def __init__(self, state: ConnectionState):
# entity_id: {(component_type, custom_id): Item}

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