From 15eb3d2e5d9c4960ea68f7e776636388bbac6266 Mon Sep 17 00:00:00 2001 From: Aaron Hennessey Date: Wed, 21 Jul 2021 07:45:57 +0100 Subject: [PATCH] Remove afk parameter from change_presence --- discord/client.py | 10 ++++------ discord/gateway.py | 8 ++++---- discord/shard.py | 13 ++++++------- 3 files changed, 14 insertions(+), 17 deletions(-) diff --git a/discord/client.py b/discord/client.py index d423fcfff..298dff3ad 100644 --- a/discord/client.py +++ b/discord/client.py @@ -967,7 +967,6 @@ class Client: *, activity: Optional[BaseActivity] = None, status: Optional[Status] = None, - afk: bool = False, ): """|coro| @@ -981,6 +980,9 @@ class Client: game = discord.Game("with the API") await client.change_presence(status=discord.Status.idle, activity=game) + .. versionchanged:: 2.0 + Removed the ``afk`` keyword-only parameter. + Parameters ---------- activity: Optional[:class:`.BaseActivity`] @@ -988,10 +990,6 @@ class Client: status: Optional[:class:`.Status`] Indicates what status to change to. If ``None``, then :attr:`.Status.online` is used. - afk: Optional[:class:`bool`] - Indicates if you are going AFK. This allows the discord - client to know how to handle push notifications better - for you in case you are actually idle and not lying. Raises ------ @@ -1008,7 +1006,7 @@ class Client: else: status_str = str(status) - await self.ws.change_presence(activity=activity, status=status_str, afk=afk) + await self.ws.change_presence(activity=activity, status=status_str) for guild in self._connection.guilds: me = guild.me diff --git a/discord/gateway.py b/discord/gateway.py index 0a6b05d05..aea1aad47 100644 --- a/discord/gateway.py +++ b/discord/gateway.py @@ -594,7 +594,7 @@ class DiscordWebSocket: if not self._can_handle_close(): raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc - async def change_presence(self, *, activity=None, status=None, afk=False, since=0.0): + async def change_presence(self, *, activity=None, status=None, since=0.0): if activity is not None: if not isinstance(activity, BaseActivity): raise InvalidArgument('activity must derive from BaseActivity.') @@ -609,7 +609,7 @@ class DiscordWebSocket: 'op': self.PRESENCE, 'd': { 'activities': activity, - 'afk': afk, + 'afk': False, 'since': since, 'status': status } @@ -718,7 +718,7 @@ class DiscordVoiceWebSocket: async def _hook(self, *args): pass - + async def send_as_json(self, data): log.debug('Sending voice websocket frame: %s.', data) await self.ws.send_str(utils.to_json(data)) @@ -823,7 +823,7 @@ class DiscordVoiceWebSocket: interval = data['heartbeat_interval'] / 1000.0 self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=min(interval, 5.0)) self._keep_alive.start() - + await self._hook(self, msg) async def initial_connection(self, data): diff --git a/discord/shard.py b/discord/shard.py index faa56bc72..06e3f2137 100644 --- a/discord/shard.py +++ b/discord/shard.py @@ -436,7 +436,7 @@ class AutoShardedClient(Client): await self.http.close() self.__queue.put_nowait(EventItem(EventType.clean_close, None, None)) - async def change_presence(self, *, activity=None, status=None, afk=False, shard_id=None): + async def change_presence(self, *, activity=None, status=None, shard_id=None): """|coro| Changes the client's presence. @@ -446,6 +446,9 @@ class AutoShardedClient(Client): game = discord.Game("with the API") await client.change_presence(status=discord.Status.idle, activity=game) + .. versionchanged:: 2.0 + Removed the ``afk`` keyword-only parameter. + Parameters ---------- activity: Optional[:class:`BaseActivity`] @@ -453,10 +456,6 @@ class AutoShardedClient(Client): status: Optional[:class:`Status`] Indicates what status to change to. If ``None``, then :attr:`Status.online` is used. - afk: :class:`bool` - Indicates if you are going AFK. This allows the discord - client to know how to handle push notifications better - for you in case you are actually idle and not lying. shard_id: Optional[:class:`int`] The shard_id to change the presence to. If not specified or ``None``, then it will change the presence of every @@ -480,12 +479,12 @@ class AutoShardedClient(Client): if shard_id is None: for shard in self.__shards.values(): - await shard.ws.change_presence(activity=activity, status=status, afk=afk) + await shard.ws.change_presence(activity=activity, status=status) guilds = self._connection.guilds else: shard = self.__shards[shard_id] - await shard.ws.change_presence(activity=activity, status=status, afk=afk) + await shard.ws.change_presence(activity=activity, status=status) guilds = [g for g in self._connection.guilds if g.shard_id == shard_id] activities = () if activity is None else (activity,)