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Add support for server specific nicknames.

pull/190/head
Rapptz 9 years ago
parent
commit
133e8d3a44
  1. 5
      discord/member.py
  2. 7
      discord/state.py
  3. 11
      discord/user.py

5
discord/member.py

@ -64,11 +64,13 @@ class Member(User):
The game that the user is currently playing. Could be None if no game is being played.
server : :class:`Server`
The server that the member belongs to.
nick : Optional[str]
The server specific nickname of the user.
"""
__slots__ = [ 'deaf', 'mute', 'self_mute', 'self_deaf', 'is_afk',
'voice_channel', 'roles', 'joined_at', 'status', 'game',
'server' ]
'server', 'nick' ]
def __init__(self, **kwargs):
super().__init__(**kwargs.get('user'))
@ -80,6 +82,7 @@ class Member(User):
game = kwargs.get('game', {})
self.game = Game(**game) if game else None
self.server = kwargs.get('server', None)
self.nick = kwargs.get('nick', None)
self._update_voice_state(mute=self.mute, deaf=self.deaf)
def _update_voice_state(self, **kwargs):

7
discord/state.py

@ -317,9 +317,14 @@ class ConnectionState:
member.discriminator = user['discriminator']
member.avatar = user['avatar']
member.bot = user.get('bot', False)
member.roles = [server.default_role]
# the nickname change is optional,
# if it isn't in the payload then it didn't change
if 'nick' in data:
member.nick = data['nick']
# update the roles
member.roles = [server.default_role]
for role in server.roles:
if role.id in data['roles']:
member.roles.append(role)

11
discord/user.py

@ -125,3 +125,14 @@ class User:
This is when the user's discord account was created."""
return snowflake_time(self.id)
@property
def display_name(self):
"""Returns the user's display name.
For regular users this is just their username, but
if they have a server specific nickname then that
is returned instead.
"""
nickname = getattr(self, 'nick', None)
return nickname if nickname is not None else self.name

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