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Proper chunking for unavailable guilds.

This will also delay on_ready until all chunking is complete.
pull/162/merge
Rapptz 9 years ago
parent
commit
0401ab561b
  1. 90
      discord/state.py

90
discord/state.py

@ -46,6 +46,7 @@ class ListenerType(enum.Enum):
Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
log = logging.getLogger(__name__)
ReadyState = namedtuple('ReadyState', ('launch', 'chunks'))
class ConnectionState:
def __init__(self, dispatch, chunker, max_messages, *, loop):
@ -133,33 +134,50 @@ class ConnectionState:
yield self.receive_chunk(server.id)
@asyncio.coroutine
def _fill_offline(self):
# a chunk has a maximum of 1000 members.
# we need to find out how many futures we're actually waiting for
large_servers = [s for s in self.servers if s.large]
yield from self.chunker(large_servers)
chunks = []
for server in large_servers:
chunks.extend(self.chunks_needed(server))
def _delay_ready(self, large_servers):
if len(large_servers):
# for regular accounts with < 100 guilds you will
# get a regular READY packet without the unavailable
# streaming so if this is non-empty then it's a regular
# account and it needs chunking.
yield from self.chunker(large_servers)
for server in large_servers:
self._ready_state.chunks.extend(self.chunks_needed(server))
launch = self._ready_state.launch
while not launch.is_set():
# this snippet of code is basically waiting 2 seconds
# until the last GUILD_CREATE was sent
launch.set()
yield from asyncio.sleep(2)
# get all the chunks
chunks = [f for f in self._ready_state.chunks if not f.done()]
if chunks:
yield from asyncio.wait(chunks)
# remove the state
del self._ready_state
# dispatch the event
self.dispatch('ready')
def parse_ready(self, data):
self._ready_state = ReadyState(launch=asyncio.Event(), chunks=[])
self.user = User(**data['user'])
guilds = data.get('guilds')
large_servers = []
for guild in guilds:
self._add_server_from_data(guild)
server = self._add_server_from_data(guild)
if server.large:
large_servers.append(server)
for pm in data.get('private_channels'):
self._add_private_channel(PrivateChannel(id=pm['id'],
user=User(**pm['recipient'])))
utils.create_task(self._fill_offline(), loop=self.loop)
utils.create_task(self._delay_ready(large_servers), loop=self.loop)
def parse_message_create(self, data):
channel = self.get_channel(data.get('channel_id'))
@ -295,10 +313,8 @@ class ConnectionState:
self.dispatch('member_update', old_member, member)
@asyncio.coroutine
def parse_guild_create(self, data):
unavailable = data.get('unavailable')
if unavailable == False:
def _get_create_server(self, data):
if data.get('unavailable') == False:
# GUILD_CREATE with unavailable in the response
# usually means that the server has become available
# and is therefore in the cache
@ -306,27 +322,53 @@ class ConnectionState:
if server is not None:
server.unavailable = False
server._from_data(data)
self.dispatch('server_available', server)
return
return server
return self._add_server_from_data(data)
@asyncio.coroutine
def parse_guild_create(self, data):
unavailable = data.get('unavailable')
if unavailable == True:
# joined a server with unavailable == True so..
return
# if we're at this point then it was probably
# unavailable during the READY event and is now
# available, so it isn't in the cache...
server = self._add_server_from_data(data)
server = self._get_create_server(data)
# check if it requires chunking
if server.large:
yield from self.chunker(server)
chunks = list(self.chunks_needed(server))
if unavailable == False:
# check if we're waiting for 'useful' READY
# and if we are, we don't want to dispatch any
# event such as server_join or server_available
# because we're still in the 'READY' phase. Or
# so we say.
try:
state = self._ready_state
state.launch.clear()
if chunks:
state.chunks.extend(chunks)
except AttributeError:
# the _ready_state attribute is only there during
# processing of useful READY.
pass
else:
return
# since we're not waiting for 'useful' READY we'll just
# do the chunk request here
if chunks:
yield from asyncio.wait(chunks)
self.dispatch('server_join', server)
# Dispatch available if newly available
if unavailable == False:
self.dispatch('server_available', server)
else:
self.dispatch('server_join', server)
def parse_guild_update(self, data):
server = self._get_server(data.get('id'))

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