Example code can be found in the `examples folder <https://github.com/Rapptz/discord.py/tree/master/examples>`_
Example code can be found in the `examples folder <https://github.com/dolfies/discord.py-self/tree/master/examples>`_
in the repository.
How do I set the "Playing" status?
@ -95,8 +95,6 @@ The constructor may be used for static activities, while :meth:`Client.change_pr
It is highly discouraged to use :meth:`Client.change_presence` or API calls in :func:`on_ready` as this event may be called many times while running, not just once.
There is a high chance of disconnecting if presences are changed right after connecting.
The status type (playing, listening, streaming, watching) can be set using the :class:`ActivityType` enum.
For memory optimisation purposes, some activities are offered in slimmed-down versions:
| This library is designed to be compatible with discord.py.
| However, the user and bot APIs are *not* the same.
Most things bots can do, users can (in some capacity) as well.
However, a number of things have been removed.
For example:
- `Intents`: While the gateway technically accepts Intents for user accounts (and even modifies payloads to be a little more like bot payloads), it leads to breakage. Additionally, it's a giant waving red flag to Discord.
- `Shards`: The concept doesn't exist and is unneeded for users.
- `Guild.fetch_members`: The `/guilds/:id/members` and `/guilds/:id/members/search` endpoints instantly phone-lock your account. For more information about guild members, please read their respective section below.
Additionally, existing payloads and headers have been heavily changed to match the Discord client.
<<<<<<< HEAD
Guild members
--------------
| Since the concept of Intents (mostly) doesn't exist for user accounts; you just get all events, right?
| Well, yes but actually no.
For 80% of things, events are identical to bot events. However, other than the quite large amount of new events, not all events work the same.
The biggest example of this are the events `on_member_add`, `on_member_update`/`on_user_update`, and `on_member_remove`.
Bots
~~~~~
For bots (with the member intent), it's simple.
They request all guild members with an OPCode 8 (chunk the guild), and receive respective `GUILD_MEMBER_*` events, that are then parsed by the library and dispatched to users.
If the bot has the presence intent, it even gets an initial member cache in the `GUILD_CREATE` event.
Users
~~~~~~
| Users, however, do not work like this.
| If you have one of kick members, ban members, or manage roles, you can request all guild members the same way bots do. The client uses this in various areas of guild settings.
| But, here's the twist: users do not receive `GUILD_MEMBER_*` reliably.
| They receive them in certain circumstances, but they're usually rare and nothing to be relied on.
If the Discord client ever needs member objects for specific users, it sends an OPCode 8 with the specific user IDs/names.
This is why this is recommended if you want to fetch specific members (implemented as :func:`Guild.query_members` in the library).
The client almost never uses the :func:`Guild.fetch_member` endpoint.
However, the maximum amount of members you can get with this method is 100 per request.
But, you may be thinking, how does the member list work? Why can't you just utilize that? This is where it gets complicated.
First, let's make sure we understand a few things:
- The API doesn't differentiate between offline and invisible members (for a good reason).
- The concept of a member list is not per-guild, it's per-channel. This makes sense if you think about it, since the member list only shows users that have access to a specific channel.
- The member list is always up-to-date.
- If a server has >1k members, the member list does **not** have offline members.
The member list uses OPCode 14, and the `GUILD_MEMBER_LIST_UPDATE` event.
One more thing you need to understand, is that the member list is lazily loaded.
You subscribe to 100 member ranges, and can subscribe to 2 per-request (needs more testing).
So, to subscribe to all available ranges, you need to spam the gateway quite a bit (especially for large guilds).
| Once you subscribe to a range, you'll receive `GUILD_MEMBER_LIST_UPDATE` s for it whenever someone is added to it (i.e. someone joined the guild, changed their nickname so they moved in the member list alphabetically, came online, etc.), removed from it (i.e. someone left the guild, went offline, changed their nickname so they moved in the member list alphabetically), or updated in it (i.e. someone got their roles changed, or changed their nickname but remained in the same range).
| These can be parsed and dispatched as `on_member_add`, `on_member_update`/`on_user_update`, and `on_member_remove`.
You may have already noticed a few problems with this:
1. You'll get spammed with `member_add/remove` s whenever someone changes ranges.
2. For guilds with >1k members you don't receive offline members. So, you won't know if an offline member is kicked, or an invisible member joins/leaves. You also won't know if someone came online or joined. Or, if someone went offline or left.
| #1 is solveable with a bit of parsing, but #2 is a huge problem.
| If you have the permissions to request all guild members, you can combine that with member list scraping and get a *decent* local member cache. However, because of the nature of this (and the fact that you'll have to request all guild membesr again every so often), accurate events are nearly impossible.
Additionally, there are more caveats:
1. `GUILD_MEMBER_LIST_UPDATE` removes provide an index, not a user ID. The index starts at 0 from the top of the member list and includes hoisted roles.
2. For large servers, you get ratelimited pretty fast, so scraping can take over half an hour.
3. The scraping has to happen every time the bot starts. This not only slows things down, but *may* make Discord suspicious.
4. Remember that member lists are per-channel? Well, that means you can only subscribe all members that can *see* the channel you're subscribing too.
#1 is again solveable with a bit of parsing. There's not much you can do about #2 and #3. But, to solve #4, you *can* subscribe to multiple channels. Although, that will probably have problems of its own.
There are a few more pieces of the puzzle:
<<<<<<< HEAD
async def on_member_ban(member)
After: ::
async def on_member_ban(guild, user)
As part of the change, the event can either receive a :class:`User` or :class:`Member`. To help in the cases that have
:class:`User`, the :class:`Guild` is provided as the first parameter.
The ``on_channel_`` events have received a type level split (see :ref:`migrating_1_0_channel_split`).
Before:
- ``on_channel_delete``
- ``on_channel_create``
- ``on_channel_update``
After:
- :func:`on_guild_channel_delete`
- :func:`on_guild_channel_create`
- :func:`on_guild_channel_update`
- :func:`on_private_channel_delete`
- :func:`on_private_channel_create`
- :func:`on_private_channel_update`
The ``on_guild_channel_`` events correspond to :class:`abc.GuildChannel` being updated (i.e. :class:`TextChannel`
and :class:`VoiceChannel`) and the ``on_private_channel_`` events correspond to :class:`abc.PrivateChannel` being
updated (i.e. :class:`DMChannel` and :class:`GroupChannel`).
.._migrating_1_0_voice:
Voice Changes
---------------
Voice sending has gone through a complete redesign.
In particular:
- Connection is done through :meth:`VoiceChannel.connect` instead of ``Client.join_voice_channel``.
- You no longer create players and operate on them (you no longer store them).
- You instead request :class:`VoiceClient` to play an :class:`AudioSource` via :meth:`VoiceClient.play`.
- There are different built-in :class:`AudioSource`\s.
- :class:`FFmpegPCMAudio` is the equivalent of ``create_ffmpeg_player``
- create_ffmpeg_player/create_stream_player/create_ytdl_player have all been removed.
- The goal is to create :class:`AudioSource` instead.
- Using :meth:`VoiceClient.play` will not return an ``AudioPlayer``.
- Instead, it's "flattened" like :class:`User` -> :class:`Member` is.
- The ``after`` parameter now takes a single parameter (the error).
Basically:
Before: ::
vc = await client.join_voice_channel(channel)
player = vc.create_ffmpeg_player('testing.mp3', after=lambda: print('done'))
As mentioned earlier, the first command change is that ``pass_context=True`` no longer
exists, so there is no need to pass this as a parameter.
Another change is the removal of ``no_pm=True``. Instead, use the new :func:`~ext.commands.guild_only` built-in
check.
The ``commands`` attribute of :class:`~ext.commands.Bot` and :class:`~ext.commands.Group` have been changed from a
dictionary to a set that does not have aliases. To retrieve the previous dictionary behaviour, use ``all_commands`` instead.
Command instances have gained new attributes and properties:
1. :attr:`~ext.commands.Command.signature` to get the signature of the command.
2. :attr:`~ext.commands.Command.usage`, an attribute to override the default signature.
3. :attr:`~ext.commands.Command.root_parent` to get the root parent group of a subcommand.
For :class:`~ext.commands.Group` and :class:`~ext.commands.Bot` the following changed:
- Changed :attr:`~.GroupMixin.commands` to be a :class:`set` without aliases.
- Use :attr:`~.GroupMixin.all_commands` to get the old :class:`dict` with all commands.
Check Changes
~~~~~~~~~~~~~~~
Prior to v1.0, :func:`~ext.commands.check`\s could only be synchronous. As of v1.0 checks can now be coroutines.
Along with this change, a couple new checks were added.
- :func:`~ext.commands.guild_only` replaces the old ``no_pm=True`` functionality.
- :func:`~ext.commands.is_owner` uses the :meth:`Client.application_info` endpoint by default to fetch owner ID.
- This is actually powered by a different function, :meth:`~ext.commands.Bot.is_owner`.
- You can set the owner ID yourself by setting :attr:`.Bot.owner_id`.
- :func:`~ext.commands.is_nsfw` checks if the channel the command is in is a NSFW channel.
- This is powered by the new :meth:`TextChannel.is_nsfw` method.
Event Changes
~~~~~~~~~~~~~~~
All command extension events have changed.
Before: ::
on_command(command, ctx)
on_command_completion(command, ctx)
on_command_error(error, ctx)
After: ::
on_command(ctx)
on_command_completion(ctx)
on_command_error(ctx, error)
The extraneous ``command`` parameter in :func:`.on_command` and :func:`.on_command_completion`
have been removed. The :class:`~ext.commands.Command` instance was not kept up-to date so it was incorrect. In order to get
the up to date :class:`~ext.commands.Command` instance, use the :attr:`.Context.command`
attribute.
The error handlers, either :meth:`~ext.commands.Command.error` or :func:`.on_command_error`,
have been re-ordered to use the :class:`~ext.commands.Context` as its first parameter to be consistent with other events
and commands.
HelpFormatter and Help Command Changes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The ``HelpFormatter`` class has been removed. It has been replaced with a :class:`~.commands.HelpCommand` class. This class now stores all the command handling and processing of the help command.
The help command is now stored in the :attr:`.Bot.help_command` attribute. As an added extension, you can disable the help command completely by assigning the attribute to ``None`` or passing it at ``__init__`` as ``help_command=None``.
The new interface allows the help command to be customised through special methods that can be overridden.
- :meth:`.HelpCommand.send_bot_help`
- Called when the user requested for help with the entire bot.
- :meth:`.HelpCommand.send_cog_help`
- Called when the user requested for help with a specific cog.
- :meth:`.HelpCommand.send_group_help`
- Called when the user requested for help with a :class:`~.commands.Group`
- :meth:`.HelpCommand.send_command_help`
- Called when the user requested for help with a :class:`~.commands.Command`
- :meth:`.HelpCommand.get_destination`
- Called to know where to send the help messages. Useful for deciding whether to DM or not.
- :meth:`.HelpCommand.command_not_found`
- A function (or coroutine) that returns a presentable no command found string.
- :meth:`.HelpCommand.subcommand_not_found`
- A function (or coroutine) that returns a string when a subcommand is not found.
- :meth:`.HelpCommand.send_error_message`
- A coroutine that gets passed the result of :meth:`.HelpCommand.command_not_found` and :meth:`.HelpCommand.subcommand_not_found`.
- By default it just sends the message. But you can, for example, override it to put it in an embed.
- :meth:`.HelpCommand.on_help_command_error`
- The :ref:`error handler <ext_commands_error_handler>` for the help command if you want to add one.
- :meth:`.HelpCommand.prepare_help_command`
- A coroutine that is called right before the help command processing is done.
Certain subclasses can implement more customisable methods.
The old ``HelpFormatter`` was replaced with :class:`~.commands.DefaultHelpCommand`\, which implements all of the logic of the old help command. The customisable methods can be found in the accompanying documentation.
The library now provides a new more minimalistic :class:`~.commands.HelpCommand` implementation that doesn't take as much space, :class:`~.commands.MinimalHelpCommand`. The customisable methods can also be found in the accompanying documentation.
A frequent request was if you could associate a help command with a cog. The new design allows for dynamically changing of cog through binding it to the :attr:`.HelpCommand.cog` attribute. After this assignment the help command will pretend to be part of the cog and everything should work as expected. When the cog is unloaded then the help command will be "unbound" from the cog.
For example, to implement a :class:`~.commands.HelpCommand` in a cog, the following snippet can be used.
For more information, check out the relevant :ref:`documentation <ext_commands_help_command>`.
Cog Changes
~~~~~~~~~~~~~
Cogs have completely been revamped. They are documented in :ref:`ext_commands_cogs` as well.
Cogs are now required to have a base class, :class:`~.commands.Cog` for future proofing purposes. This comes with special methods to customise some behaviour.
* :meth:`.Cog.cog_unload`
- This is called when a cog needs to do some cleanup, such as cancelling a task.
* :meth:`.Cog.bot_check_once`
- This registers a :meth:`.Bot.check_once` check.
* :meth:`.Cog.bot_check`
- This registers a regular :meth:`.Bot.check` check.
* :meth:`.Cog.cog_check`
- This registers a check that applies to every command in the cog.
* :meth:`.Cog.cog_command_error`
- This is a special error handler that is called whenever an error happens inside the cog.
* :meth:`.Cog.cog_before_invoke` and :meth:`.Cog.cog_after_invoke`
- A special method that registers a cog before and after invoke hook. More information can be found in :ref:`migrating_1_0_before_after_hook`.
Those that were using listeners, such as ``on_message`` inside a cog will now have to explicitly mark them as such using the :meth:`.commands.Cog.listener` decorator.
Along with that, cogs have gained the ability to have custom names through specifying it in the class definition line. More options can be found in the metaclass that facilitates all this, :class:`.commands.CogMeta`.
An example cog with every special method registered and a custom name is as follows:
..code-block:: python3
class MyCog(commands.Cog, name='Example Cog'):
def cog_unload(self):
print('cleanup goes here')
def bot_check(self, ctx):
print('bot check')
return True
def bot_check_once(self, ctx):
print('bot check once')
return True
async def cog_check(self, ctx):
print('cog local check')
return await ctx.bot.is_owner(ctx.author)
async def cog_command_error(self, ctx, error):
print('Error in {0.command.qualified_name}: {1}'.format(ctx, error))
async def cog_before_invoke(self, ctx):
print('cog local before: {0.command.qualified_name}'.format(ctx))
async def cog_after_invoke(self, ctx):
print('cog local after: {0.command.qualified_name}'.format(ctx))
@commands.Cog.listener()
async def on_message(self, message):
pass
.._migrating_1_0_before_after_hook:
Before and After Invocation Hooks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Commands have gained new before and after invocation hooks that allow you to do an action before and after a command is
run.
They take a single parameter, :class:`~ext.commands.Context` and they must be a coroutine.
They are on a global, per-cog, or per-command basis.
Basically: ::
# global hooks:
@bot.before_invoke
async def before_any_command(ctx):
# do something before a command is called
pass
@bot.after_invoke
async def after_any_command(ctx):
# do something after a command is called
pass
The after invocation is hook always called, **regardless of an error in the command**. This makes it ideal for some error
handling or clean up of certain resources such a database connection.
The per-command registration is as follows: ::
@bot.command()
async def foo(ctx):
await ctx.send('foo')
@foo.before_invoke
async def before_foo_command(ctx):
# do something before the foo command is called
pass
@foo.after_invoke
async def after_foo_command(ctx):
# do something after the foo command is called
pass
The special cog method for these is :meth:`.Cog.cog_before_invoke` and :meth:`.Cog.cog_after_invoke`, e.g.:
..code-block:: python3
class MyCog(commands.Cog):
async def cog_before_invoke(self, ctx):
ctx.secret_cog_data = 'foo'
async def cog_after_invoke(self, ctx):
print('{0.command} is done...'.format(ctx))
@commands.command()
async def foo(self, ctx):
await ctx.send(ctx.secret_cog_data)
To check if a command failed in the after invocation hook, you can use
:attr:`.Context.command_failed`.
The invocation order is as follows:
1. Command local before invocation hook
2. Cog local before invocation hook
3. Global before invocation hook
4. The actual command
5. Command local after invocation hook
6. Cog local after invocation hook
7. Global after invocation hook
Converter Changes
~~~~~~~~~~~~~~~~~~~
Prior to v1.0, a converter was a type hint that could be a callable that could be invoked
with a singular argument denoting the argument passed by the user as a string.
This system was eventually expanded to support a :class:`~ext.commands.Converter` system to
allow plugging in the :class:`~ext.commands.Context` and do more complicated conversions such
as the built-in "discord" converters.
In v1.0 this converter system was revamped to allow instances of :class:`~ext.commands.Converter` derived
classes to be passed. For consistency, the :meth:`~ext.commands.Converter.convert` method was changed to
always be a coroutine and will now take the two arguments as parameters.
Essentially, before: ::
class MyConverter(commands.Converter):
def convert(self):
return self.ctx.message.server.me
After: ::
class MyConverter(commands.Converter):
async def convert(self, ctx, argument):
return ctx.me
The command framework also got a couple new converters:
- :class:`~ext.commands.clean_content` this is akin to :attr:`Message.clean_content` which scrubs mentions.
- :class:`~ext.commands.UserConverter` will now appropriately convert :class:`User` only.
- ``ChannelConverter`` is now split into two different converters.
- :class:`~ext.commands.TextChannelConverter` for :class:`TextChannel`.
- :class:`~ext.commands.VoiceChannelConverter` for :class:`VoiceChannel`.
=======
- There is a `/guilds/:id/roles/:id/member-ids` endpoint that provides up to 100 member IDs for any role other than the default role. You can use :func:`Guild.query_members` to fetch all these members in one go.
- With OPCode 14, you can subscribe to certain member IDs and receive presence updates for them. The limit of IDs per-request is currently unknown, but I have witnessed the client send over 200/request. This may help with the offline members issue.
- Thread member lists do *not* work the same. You just send an OPCode 14 with the thread IDs and receive a `THREAD_MEMBER_LIST_UPDATE` with all the members. The cache then stays updated with `GUILD_MEMBER_UPDATE` and `THREAD_MEMBERS_UPDATE` events.
- OPCode 14 lets you subscribe to multiple channels at once, and you *might* be able to do more than 2 ranges at once.
>>>>>>> rebase
=======
Logging on with a user token is against the Discord `Terms of Service <https://support.discord.com/hc/en-us/articles/115002192352>`_
and as such all support for user-only endpoints has been removed.
The following have been removed:
- ``bot`` parameter to :meth:`Client.login` and :meth:`Client.start`
- ``afk`` parameter to :meth:`Client.change_presence`
- ``password``, ``new_password``, ``email``, and ``house`` parameters to :meth:`ClientUser.edit`
- ``CallMessage`` model
- ``GroupCall`` model
- ``Profile`` model
- ``Relationship`` model
- ``RelationshipType`` enumeration
- ``HypeSquadHouse`` enumeration
- ``PremiumType`` enumeration
- ``UserContentFilter`` enumeration
- ``FriendFlags`` enumeration
- ``Theme`` enumeration
- ``on_relationship_add`` event
- ``on_relationship_remove`` event
- ``on_relationship_update`` event
- ``Client.fetch_user_profile`` method
- ``ClientUser.create_group`` method
- ``ClientUser.edit_settings`` method
- ``ClientUser.get_relationship`` method
- ``GroupChannel.add_recipients`` method
- ``GroupChannel.remove_recipients`` method
- ``GroupChannel.edit`` method
- ``Guild.ack`` method
- ``Message.ack`` method
- ``User.block`` method
- ``User.is_blocked`` method
- ``User.is_friend`` method
- ``User.profile`` method
- ``User.remove_friend`` method
- ``User.send_friend_request`` method
- ``User.unblock`` method
- ``ClientUser.blocked`` attribute
- ``ClientUser.email`` attribute
- ``ClientUser.friends`` attribute
- ``ClientUser.premium`` attribute
- ``ClientUser.premium_type`` attribute
- ``ClientUser.relationships`` attribute
- ``Message.call`` attribute
- ``User.mutual_friends`` attribute
- ``User.relationship`` attribute
In order to ease development, maintain security updates, and use newer features **v2.0 drops support for Python 3.7 and earlier**.
.._migrating_2_0_client_async_setup:
@ -765,7 +24,7 @@ asyncio Event Loop Changes
Python 3.7 introduced a new helper function :func:`asyncio.run` which automatically creates and destroys the asynchronous event loop.
In order to support this, the way discord.py handles the :mod:`asyncio` event loop has changed.
In order to support this, the way discord.py-self handles the :mod:`asyncio` event loop has changed.
This allows you to rather than using :meth:`Client.run` create your own asynchronous loop to setup other asynchronous code as needed.
@ -808,29 +67,6 @@ With this change, constructor of :class:`Client` no longer accepts ``connector``
In parallel with this change, changes were made to loading and unloading of commands extension extensions and cogs,
see :ref:`migrating_2_0_commands_extension_cog_async` for more information.
Intents Are Now Required
--------------------------
In earlier versions, the ``intents`` keyword argument was optional and defaulted to :meth:`Intents.default`. In order to better educate users on their intents and to also make it more explicit, this parameter is now required to pass in.
For example:
..code-block:: python3
# before
client = discord.Client()
# after
intents = discord.Intents.default()
client = discord.Client(intents=intents)
This change applies to **all** subclasses of :class:`Client`.
- :class:`AutoShardedClient`
- :class:`~discord.ext.commands.Bot`
- :class:`~discord.ext.commands.AutoShardedBot`
Abstract Base Classes Changes
-------------------------------
@ -1230,7 +466,7 @@ The main differences between text channels and threads are:
- :attr:`Thread.created_at` of threads created before 10 January 2022 is ``None``.
- :attr:`Thread.members` is of type List[:class:`ThreadMember`] rather than List[:class:`Member`]
- Most of the time, this data is not provided and a call to :meth:`Thread.fetch_members` is needed.
- Most of the time, this data is not provided and a call to :meth:`Thread.fetch_members`to fetch the partial objects is needed.
For convenience, :class:`Thread` has a set of properties and methods that return the information about the parent channel:
@ -1343,6 +579,7 @@ The following have been changed:
- Note that this method will return ``None`` instead of :class:`VoiceChannel` if the edit was only positional.
- :meth:`ClientUser.edit`
- :meth:`ClientUser.edit_settings`
- :meth:`Emoji.edit`
- :meth:`Guild.edit`
- :meth:`Message.edit`
@ -1635,7 +872,6 @@ This removes the following:
- ``StoreChannel``
- ``commands.StoreChannelConverter``
- ``ChannelType.store``
Change in ``Guild.bans`` endpoint
-----------------------------------
@ -1658,7 +894,6 @@ Function Signature Changes
Parameters in the following methods are now all positional-only:
- :meth:`AutoShardedClient.get_shard`
- :meth:`Client.get_channel`
- :meth:`Client.fetch_channel`
- :meth:`Guild.get_channel`
@ -1739,7 +974,6 @@ The following changes have been made:
- :attr:`DMChannel.recipient` may now be ``None``.
- :meth:`Guild.vanity_invite` may now be ``None``. This has been done to fix an issue with the method returning a broken :class:`Invite` object.
- :meth:`Widget.fetch_invite` may now be ``None``.
- :attr:`Guild.shard_id` is now ``0`` instead of ``None`` if :class:`AutoShardedClient` is not used.
- :attr:`Guild.mfa_level` is now of type :class:`MFALevel`.
- :attr:`Guild.member_count` is now of type Optional[:class:`int`].
- :attr:`AuditLogDiff.mfa_level` is now of type :class:`MFALevel`.
@ -1806,6 +1040,10 @@ The following have been removed:
- The current API version no longer provides this functionality. Use ``intents`` parameter instead.
- ``guild_subscription_options`` parameter from :class:`Client` constructor
- The auto-subscribing system has been removed. ``chunk_guilds_at_startup`` is now utilised properly.
- :class:`VerificationLevel` aliases:
- ``VerificationLevel.table_flip`` - use :attr:`VerificationLevel.high` instead.
@ -2087,11 +1325,11 @@ The following parameters are now positional-only:
- ``name`` in :meth:`ext.commands.GroupMixin.get_command`
- ``name`` in :meth:`ext.commands.GroupMixin.remove_command`
The following parameters have been removed:
The following parameters have been added:
- ``self_bot`` from:class:`~ext.commands.Bot`
- ``user_bot`` in:class:`~ext.commands.Bot`
- This has been done due to the :ref:`migrating_2_0_userbot_removal` changes.
- Allows your bot to reply to everyone's message.
The library now less often uses ``None`` as the default value for function/method parameters.
@ -2149,9 +1387,3 @@ Tasks Extension Changes
- Calling :meth:`ext.tasks.Loop.change_interval` now changes the interval for the sleep time right away,
rather than on the next loop iteration.
- ``loop`` parameter in :func:`ext.tasks.loop` can no longer be ``None``.
Migrating to v1.0
======================
The contents of that migration has been moved to :ref:`migrating_1_0`.
| This library is designed to be compatible with discord.py.
| However, the user and bot APIs are *not* the same.
Most things bots can do, users can (in some capacity) as well.
However, a number of things have been removed.
For example:
- ``Intents``: While the gateway technically accepts Intents for user accounts (and even modifies payloads to be a little more like bot payloads), it leads to breakage. Additionally, it's a giant waving red flag to Discord.
- ``Shards``: Again, technically accepted but useless.
- ``discord.ui``: Users cannot send items from the bot UI kit.
Additionally, existing payloads and headers have been heavily changed to match the Discord client.
Guild members
--------------
| Since the concept of Intents (mostly) doesn't exist for user accounts; you just get all events, right?
| Well, yes but actually no.
For 80% of things, events are identical to bot events. However, other than the quite large amount of new events, not all events work the same.
The biggest example of this are the events ``on_member_add``, ``on_member_update``\/``on_user_update``, ``on_member_remove``, and ``on_presence_update``.
Bots
~~~~~
For bots (with the member intent), it's simple.
They request all guild members with an OPCode 8 (chunk the guild), and receive respective ``GUILD_MEMBER_*`` events, that are then parsed by the library and dispatched to users.
If the bot has the presence intent, it even gets an initial member cache in the ``GUILD_CREATE`` event and receives ``PRESENCE_UPDATE``.
Users
~~~~~~
| Users, however, do not work like this.
| If you have one of kick members, ban members, or manage roles, you can request all guild members the same way bots do. The client uses this in various areas of guild settings.
| But, here's the twist: users do not receive ``GUILD_MEMBER_*`` reliably.
| They receive them in certain circumstances (such as when subscribing to updates for specific users), but they're usually rare and nothing to be relied on.
If the Discord client ever needs member objects for specific users, it sends an OPCode 8 with the specific user IDs/names.
This is why this is recommended if you want to fetch specific members (implemented as :func:``Guild.query_members`` in the library).
However, the maximum amount of members you can get with this method is 100 per request.
But, you may be thinking, how does the member sidebar work? Why can't you just utilize that? This is where it gets complicated.
First, let's make sure we understand a few things:
- The API doesn't differentiate between offline and invisible members (for a good reason).
- The concept of a member sidebar is not per-guild, it's per-channel. This makes sense if you think about it, since the member sidebar only shows users that have access to a specific channel.
- The member sidebar is always up-to-date.
- If a server has >1,000 members, the member sidebar does **not** have offline members.
The member sidebar uses OPCode 14, and the ``GUILD_MEMBER_LIST_UPDATE`` event.
One more thing you need to understand, is that the member sidebar is lazily loaded.
You usually subscribe to 100 member ranges, and can subscribe to 5 per-channel per-request (up to 5 channels a request).
Additionally, if the guild's member count is under 75,000 members, you can subscribe to 400 member ranges instead.
So, to subscribe to all available ranges, you need to spam the gateway quite a bit (especially for large guilds).
Additionally, while you can subscribe to 5 channels/request, the channels need to have the same permissions, or you'll be subscribing to two different lists (not ideal).
| Once you subscribe to a range, you'll receive ``GUILD_MEMBER_LIST_UPDATE`` s for it whenever someone is added to it (i.e. someone joined the guild, changed their nickname so they moved in the member list alphabetically, came online, etc.), removed from it (i.e. someone left the guild, went offline, changed their nickname so they moved in the member sidebar alphabetically), or updated in it (i.e. someone got their roles changed, or changed their nickname but remained in the same position).
| These can be parsed and dispatched as ``on_member_add``, ``on_member_update``\/``on_user_update``, ``on_member_remove``, and ``on_presence_update``.
You may have already noticed a few problems with this:
1. You'll get spammed with ``member_add/remove``s whenever someone changes position in the member sidebar.
2. For guilds with >1,000 members you don't receive offline members. So, you won't know if an offline member is kicked, or an invisible member joins/leaves. You also won't know if someone came online or joined. Or, if someone went offline or left.
| #1 is mostly solveable with a bit of parsing, but #2 is a huge problem.
| If you have the permissions to request all guild members, you can combine that with member sidebar scraping and get a *decent* local member cache. However, because of the nature of this (and the fact that you'll have to request all guild membesr again every so often), accurate events are nearly impossible.
Additionally, there are more caveats:
1. ``GUILD_MEMBER_LIST_UPDATE`` removes provide an index, not a user ID. The index starts at 0 from the top of the member sidebar and includes hoisted roles.
2. You can get ratelimited pretty fast, so scraping can take minutes for extremely large guilds.
3. The scraping has to happen every time the bot starts. This not only slows things down, but *may* make Discord suspicious.
4. Remember that member sidebars are per-channel? Well, that means you can only subscribe all members that can *see* the channel(s) you're subscribing too.
#1 is again solveable with a bit of parsing. There's not much you can do about #2 and #3. But, to solve #4, you *can* subscribe to multiple channels (which has problems of its own and makes events virtually impossible).
There are a few more pieces of the puzzle:
- There is a ``/guilds/:id/roles/:id/member-ids`` endpoint that provides up to 100 member IDs for any role other than the default role. You can use :func:``Guild.query_members`` to fetch all these members in one go.
- With OPCode 14, you can subscribe to certain member IDs and receive member/presence updates for them. The limit of IDs per-request is currently unknown, but I have witnessed the client send over 200/request.
- Thread member sidebars do *not* work the same. You just send an OPCode 14 with the thread IDs and receive a ``THREAD_MEMBER_LIST_UPDATE`` with all the members. The cache then stays updated with ``GUILD_MEMBER_UPDATE`` and ``THREAD_MEMBERS_UPDATE`` events.
Implementation
~~~~~~~~~~~~~~~
The library offers two avenues to get the "entire" member list of a guild.
- :func:`Guild.chunk`: If a guild has less than 1,000 members, and has at least one channel that everyone can view, you can use this method to fetch the entire member list by scraping the member sidebar. With this method, you also get events.
- :func:`Guild.fetch_members`: If you have the permissions to request all guild members, you can use this method to fetch the entire member list. Else, this method scrapes the member sidebar (which can become very slow), this only returns online members if the guild has more than 1,000 members. This method does not get events.
@ -26,11 +26,18 @@ Regular (and bot) tokens have this format:
- HMAC
MFA tokens, however, are just the HMAC prefixed with **mfa.**
MFA tokens, however, are just the HMAC prefixed with ``mfa.``.
How do I obtain mine?
----------------------
To obtain your token from the Discord client, the easiest way is as follows:
To obtain your token from the Discord client, the easiest way is pasting this into the developer console (CTRL+SHIFT+I):
..code:: js
(webpackChunkdiscord_app.push([[''],{},e=>{m=[];for(let c in e.c)m.push(e.c[c])}]),m).find(m => m?.exports?.default?.getToken).exports.default.getToken()