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#pragma once
#include <Arduino.h> // needed for PlatformIO
#include <Mesh.h>
#include <helpers/IdentityStore.h>
#define PERM_ACL_ROLE_MASK 3 // lower 2 bits
#define PERM_ACL_GUEST 0
#define PERM_ACL_READ_ONLY 1
#define PERM_ACL_READ_WRITE 2
#define PERM_ACL_ADMIN 3
#define OUT_PATH_UNKNOWN 0xFF
struct ClientInfo {
mesh::Identity id;
uint8_t permissions;
uint8_t flags; // transient — includes CONTACT_FLAG_AEAD
mutable uint16_t aead_nonce; // transient — per-peer nonce counter
uint8_t out_path_len;
uint8_t out_path[MAX_PATH_SIZE];
uint8_t shared_secret[PUB_KEY_SIZE];
uint32_t last_timestamp; // by THEIR clock (transient)
uint32_t last_activity; // by OUR clock (transient)
union {
struct {
uint32_t sync_since; // sync messages SINCE this timestamp (by OUR clock)
uint32_t pending_ack;
uint32_t push_post_timestamp;
unsigned long ack_timeout;
uint8_t push_failures;
} room;
} extra;
uint16_t nextAeadNonce() const {
if (flags & CONTACT_FLAG_AEAD) {
if (++aead_nonce == 0) ++aead_nonce; // skip 0 (means ECB)
return aead_nonce;
}
return 0;
}
bool isAdmin() const { return (permissions & PERM_ACL_ROLE_MASK) == PERM_ACL_ADMIN; }
};
#ifndef MAX_CLIENTS
#define MAX_CLIENTS 20
#endif
class ClientACL {
FILESYSTEM* _fs;
ClientInfo clients[MAX_CLIENTS];
int num_clients;
// Nonce persistence state (parallel to clients[])
uint16_t nonce_at_last_persist[MAX_CLIENTS];
bool nonce_dirty;
mesh::RNG* _rng;
public:
ClientACL() {
memset(clients, 0, sizeof(clients));
memset(nonce_at_last_persist, 0, sizeof(nonce_at_last_persist));
num_clients = 0;
nonce_dirty = false;
_rng = NULL;
}
void load(FILESYSTEM* _fs, const mesh::LocalIdentity& self_id);
void save(FILESYSTEM* _fs, bool (*filter)(ClientInfo*)=NULL);
bool clear();
ClientInfo* getClient(const uint8_t* pubkey, int key_len);
ClientInfo* putClient(const mesh::Identity& id, uint8_t init_perms);
bool applyPermissions(const mesh::LocalIdentity& self_id, const uint8_t* pubkey, int key_len, uint8_t perms);
int getNumClients() const { return num_clients; }
ClientInfo* getClientByIdx(int idx) { return &clients[idx]; }
// AEAD nonce persistence
void setRNG(mesh::RNG* rng) { _rng = rng; }
uint16_t nextAeadNonceFor(const ClientInfo& client);
void loadNonces();
void saveNonces();
void finalizeNonceLoad(bool needs_bump);
bool isNonceDirty() const { return nonce_dirty; }
void clearNonceDirty() {
for (int i = 0; i < num_clients; i++) nonce_at_last_persist[i] = clients[i].aead_nonce;
nonce_dirty = false;
}
};