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#ifndef UI_MANAGER_h
#define UI_MANAGER_h
#include <Arduino.h>
#include "uiDefines.h"
#include "lvButton.h"
#include "lvDropDown.h"
#include "lvKeyboard.h"
#include "lvLabel.h"
#include "lvList.h"
#include "lvObj.h"
#include "lvTabView.h"
#include "lvTextArea.h"
#include <helpers/ContactInfo.h>
class UIManager {
private:
// functions
void format_datetime(char *buf, size_t size, const struct tm *timeinfo);
void timestampToTime(time_t timestamp, char *buffer, size_t buffer_size);
const char* convertDegreesToDirection(int degrees);
int windSpeedToBeaufort(float speed);
void getInitials(const char *name, char *out);
void formatLastSeen(uint32_t ts, char *out, size_t len);
void format_time(uint32_t ts, char *buf, size_t len);
// Calendar days and months
static const char *days[7];
static const char *months[12];
// vars
char time_str[9];
String lastUpdate = "";
char* tmp_buf;
lv_obj_t *chat_items[MAX_CHAT_MESSAGES];
int chat_count = 0;
int channelInputBaseY = 185;
int channelInputBaseKeybOnY = -15;
void onShowKeyboard();
void onHideKeyboard();
void ui_Screen1_screen_init(void);
lv_obj_t* ui_Screen1;
lv_obj_t* ui_TabView1;
lv_obj_t* ui_TabPageContacts;
lv_obj_t* ui_Contacts;
lv_obj_t* ui_ContactMessages;
lv_obj_t* ui_TabPageChannels;
lv_obj_t* ui_Channels;
lv_obj_t* ui_ChannelMessages;
lv_obj_t* ui_AutoLight;
lv_obj_t* ui____initial_actions0;
lv_obj_t* ui_DimOverlay;
lv_obj_t* ui_TabPageHome;
lv_obj_t* ui_ValueDate;
lv_obj_t* ui_ValueTime;
lv_obj_t* ui_TabPageSettings;
lv_obj_t* ui_DayLight;
lv_obj_t* ui_ChannelInput;
lv_obj_t* ui_SendBtn;
lv_obj_t* ui_Keyboard;
lv_obj_t* iu_SendLabel;
lv_obj_t* ui_ChannelDivider;
lv_obj_t* ui_ContactName = nullptr;
lv_obj_t* ui_ContactInput = nullptr;
lv_obj_t* ui_ContactSendBtn = nullptr;
lv_obj_t* ui_ContactSendLabel = nullptr;
char currentContactName[32] = {0};
uint8_t currentContactPubKey[32] = {0};
bool hasCurrentContact = false;
char myNodeName[32] = {0};
lv_obj_t* ui_ContactStatus = nullptr;
lv_obj_t* ui_HomeNodeName = nullptr;
lv_obj_t* ui_HomePubKey = nullptr;
lv_obj_t* ui_HomeInfo = nullptr;
lv_obj_t* ui_AdvertiseBtn = nullptr;
lv_obj_t* ui_SettingsName = nullptr;
lv_obj_t* ui_SettingsFreq = nullptr;
lv_obj_t* ui_SettingsTx = nullptr;
lv_obj_t* ui_SettingsFw = nullptr;
lv_obj_t* ui_SettingsSaveBtn = nullptr;
lv_obj_t* ui_SettingsStatus = nullptr;
// Whichever input/send button last got focus — used by keyboard show/hide
lv_obj_t* activeInput = nullptr;
lv_obj_t* activeSendBtn = nullptr;
int activeInputBaseY = 0;
public:
UIManager();
void onChannelInputFocus(lv_event_t* e);
void onContactInputFocus(lv_event_t* e);
void onContactSendClick(lv_event_t* e);
void onSettingsInputFocus(lv_event_t* e);
void onSettingsSaveClick(lv_event_t* e);
void onAdvertiseClick(lv_event_t* e);
void onDimOverlayClick(lv_event_t* e);
void onSendClick(lv_event_t* e);
void onKeyboardEvent(lv_event_t* e);
void scroll_begin_event(lv_event_t* e);
void populateSettings(const char* name, float freq, uint8_t tx_power,
const char* fw_ver, const char* build_date);
void populateHome(const char* name, const char* pub_key_hex,
int contact_count, float freq);
void setMyNodeName(const char* name);
// Phase 6
void routeIncomingDM(const uint8_t* from_pub_key, const char* from_name,
const char* time_str, const char* text);
void setSendStatus(int state); // 0=sending, 1=delivered, 2=failed, -1=clear
void updateDateTime(const struct tm timeinfo);
void updateInfo(const char *str, uint32_t color);
void clearDateTime();
void updateValues();
void addPrivateChatBubble(const char *time_str, const char *msg, bool is_self);
void addChatBubble(const char *time_str, const char *sender, const char *msg,bool is_self);
void addContactToUI(ContactInfo c);
void handleContactClick(lv_event_t *e);
void setNightMode(bool night);
};
#endif