#pragma once #include namespace mesh { class Radio { public: virtual ~Radio() = default; virtual bool isReceiving() { return false; } virtual uint32_t getEstAirtimeFor(uint16_t) { return 10; } virtual bool startSendRaw(const uint8_t*, uint16_t) { return true; } virtual bool isSendComplete() { return true; } virtual void onSendFinished() {} virtual int16_t getNoiseFloor() { return -120; } }; class MainBoard { public: virtual ~MainBoard() = default; virtual uint16_t getBattMilliVolts() { return 4200; } virtual float getMCUTemperature() { return 25.0f; } virtual const char* getManufacturerName() { return "mock-board"; } virtual void reboot() {} }; }