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@ -1,43 +1,52 @@ |
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#pragma once |
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#include <MeshCore.h> |
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#include <helpers/ui/DisplayDriver.h> |
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#include <stddef.h> |
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#ifdef PIN_BUZZER |
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#include <helpers/ui/buzzer.h> |
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#include <helpers/ui/buzzer.h> |
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#endif |
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#include "Button.h" |
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#include "NodePrefs.h" |
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#include "Button.h" |
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enum class UIEventType { none, contactMessage, channelMessage, roomMessage, newContactMessage, ack }; |
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enum class UIEventType |
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{ |
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none, |
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contactMessage, |
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channelMessage, |
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roomMessage, |
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newContactMessage, |
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ack |
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}; |
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class UITask { |
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DisplayDriver *_display; |
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mesh::MainBoard *_board; |
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DisplayDriver* _display; |
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mesh::MainBoard* _board; |
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#ifdef PIN_BUZZER |
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genericBuzzer buzzer; |
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#endif |
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unsigned long _next_refresh, _auto_off; |
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bool _connected; |
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uint32_t _pin_code; |
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NodePrefs *_node_prefs; |
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NodePrefs* _node_prefs; |
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char _version_info[32]; |
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char _origin[62]; |
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char _msg[80]; |
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int _msgcount; |
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bool _need_refresh = true; |
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bool _displayWasOn = false; // Track display state before button press
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bool _displayWasOn = false; // Track display state before button press
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// Button handlers
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#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA) |
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Button *_userButton = nullptr; |
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Button* _userButton = nullptr; |
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#endif |
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void renderCurrScreen(); |
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void userLedHandler(); |
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void renderBatteryIndicator(uint16_t batteryMilliVolts); |
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// Button action handlers
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void handleButtonAnyPress(); |
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void handleButtonShortPress(); |
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@ -45,21 +54,21 @@ class UITask { |
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void handleButtonTriplePress(); |
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void handleButtonLongPress(); |
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public: |
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UITask(mesh::MainBoard *board) : _board(board), _display(NULL) |
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{ |
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_next_refresh = 0; |
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_connected = false; |
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UITask(mesh::MainBoard* board) : _board(board), _display(NULL) { |
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_next_refresh = 0; |
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_connected = false; |
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} |
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void begin(DisplayDriver *display, NodePrefs *node_prefs, const char *build_date, |
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const char *firmware_version, uint32_t pin_code); |
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void begin(DisplayDriver* display, NodePrefs* node_prefs, const char* build_date, const char* firmware_version, uint32_t pin_code); |
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void setHasConnection(bool connected) { _connected = connected; } |
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bool hasDisplay() const { return _display != NULL; } |
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void clearMsgPreview(); |
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void msgRead(int msgcount); |
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void newMsg(uint8_t path_len, const char *from_name, const char *text, int msgcount); |
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void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount); |
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void soundBuzzer(UIEventType bet = UIEventType::none); |
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void shutdown(bool restart = false); |
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void loop(); |
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}; |
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}; |
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