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"VertexLitGeneric"
{
"$basetexture" "models/soldier_mge/top"
"$bumpmap" "models/soldier_mge/top_normal"
"$yellow" "0"
"$one" "1"
"$phong" "1"
"$phongexponent" "5"
"$phongboost" "0.2"
"$lightwarptexture" "models/soldier_mge/pyro_lightwarp"
"$phongfresnelranges" "[0.1 0.1 0.2]"
"$halflambert" "0"
"$ambientocclusion" "1"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "0.5" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$selfillumtint"
}
}
}