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"VertexLitGeneric"
{
"$basetexture" "models/soldier_mge/nails"
"$bumpmap" "models/soldier_mge/nails_normal"
"$detail" "models/soldier_mge/fireLayeredSlowTiled512"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$one" "1"
"$phong" "1"
"$phongexponent" "20"
"$phongboost" "1"
"$lightwarptexture" "models/soldier_mge/pyro_lightwarp"
"$phongfresnelranges" "[0.5 1 8]"
"$halflambert" "0"
"$ambientocclusion" "1"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "5" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}