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53 lines
1.1 KiB
53 lines
1.1 KiB
"VertexlitGeneric"
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{
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"$baseTexture" "models/soldier_mge/medal_red"
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"$bumpmap" "models/soldier_mge/medal_normal"
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"$detail" "models/soldier_mge/fireLayeredSlowTiled512"
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"$detailscale" "5"
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"$detailblendfactor" .01
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"$detailblendmode" 6
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"$yellow" "0"
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"$phong" "1"
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"$phongexponent" "30"
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"$phongboost" "12"
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"$lightwarptexture" "models/soldier_mge/weapon_lightwarp"
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"$phongfresnelranges" "[.25 .5 1]"
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"$basemapalphaphongmask" "1"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "4" // Exponent for phong component of rim lighting
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"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
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// Cloaking
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"$cloakPassEnabled" "1"
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"Proxies"
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{
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"invis"
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{
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}
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"AnimatedTexture"
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{
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"animatedtexturevar" "$detail"
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"animatedtextureframenumvar" "$detailframe"
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"animatedtextureframerate" 30
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}
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"BurnLevel"
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{
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"resultVar" "$detailblendfactor"
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}
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"YellowLevel"
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{
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"resultVar" "$yellow"
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}
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"Equals"
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{
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"srcVar1" "$yellow"
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"resultVar" "$color2"
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}
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}
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}
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