"VertexLitGeneric" { "$basetexture" "models/soldier_mge/teeth" "$bumpmap" "models/soldier_mge/teeth_normal" "$phong" "1" "$phongexponent" "30" "$phongboost" "2" "$lightwarptexture" "models/soldier_mge/pyro_lightwarp" "$phongfresnelranges" "[0.5 5 10]" "$halflambert" "0" "$ambientocclusion" "1" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" }